All mods
Configurable tweaks and quality of life changes for Artificer
Last updated: a year ago
shoutout greenalienhead
Last updated: a year ago
Stops QueensGland from spawning Beetle Guards on top of you when visiting the bazaar, to avoid them pushing the player off of the spawnpoint and making them fall off the stage.
Last updated: a year ago
A collection of tweaks I made for DaltonGoesFast
Last updated: a year ago
Allows players to respawn as a monster when they die.
Last updated: a year ago
Makes lysate cell actually give captain extra beacons. SOTV DLC required.
Last updated: a year ago
Makes barrier decay exponentialy instead of linearly. Configurable.
Last updated: a year ago
This mod adds custom shaders to Risk of Rain 2.
Last updated: a year ago
Adds a Prime Meridian portal that spawns after defeating Voidling
Last updated: a year ago
Reworks RisingTides elites and Adds 2 new elites. Highly configurable.
Last updated: a year ago
Rewrite/Continuation of FasterBossWait. Highly configurable.
Last updated: a year ago
Makes the Overheat effect (the one provided by the Grandparent attack) feel better by letting it interact with other sources of burn.
Last updated: a year ago
(Un)Holy code changes for the sake of performance.
Seekers of fixing the new crash they added.
Last updated: a year ago
Replaces the stock heretic squawk with the goose honk from Untitled Goose game.
Last updated: a year ago
Changes pickups from Monsters Tooth, Bandolier, and Ghors Tome to automatically fly towards you.
Last updated: a year ago
A lightweight mod that makes some skill options more viable. Fully Configurable!
Last updated: a year ago
Standalone inspired by RiskyMod. Fully configurable and works with SOTS!
Last updated: a year ago
Make Ion Surge a utility Skill, or Snapfreeze a Special. Includes minimal config, Supports additional skills of all kinds!
Last updated: a year ago
Makes Spite Bombs deal damage based on the ambient level instead of the victim's damage stat.
Last updated: a year ago
Just a few text changes for not real reason.
Last updated: a year ago
[Currently somewhat broken, see description] Makes chests and barrels partially fade out after being opened.
Last updated: a year ago
Allows Acrid to use all abilities during both Leaps.
Last updated: a year ago
Tweaks and silliness. Size, effects, stocks on crosshair, dash while charging, and m1+m2 air slam stuff
Last updated: a year ago