All mods
Adds a DamageSource to all vanilla & DLC enemy attacks. Does almost nothing on it's own.
Last updated: a day ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: 2 days ago
Adds item displays onto ally cards when using artifact of devotion! (im not sure what im doing sorry! removed additional inventory display!!)
Last updated: 2 days ago
Overkilling an enemy hard enough causes them to explode. Fully configurable!
Last updated: 2 days ago
Adds more void variants for vanilla items, and tweaks and expands upon some void content.
Last updated: 4 days ago
Changes the look of Stages
Last updated: 4 days ago
DEPENDENCIES NOT INSTALLED BY DEFAULT!!! Changes items from ClassicItemsReturns & StandaloneAncientScepter to a new item tier in the Starstorm 2 beta & adds them to the related trading system.
Last updated: a week ago
Makes the Engineer bubble shield ability last until you deploy a new one.
Last updated: a week ago
A mod that tweaks the Halcyonite enemy to be more fair and not suck as much.
Last updated: a week ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: a week ago
Adds in a bunch of potential enemies to Void Fields with configs & modded enemy supports! FHR and ROOU support.
Last updated: a week ago
An item configuration mod for the Seekers of the Storm DLC
Last updated: 2 weeks ago
Makes attacks not collide with your allies
Last updated: 2 weeks ago
Makes AtG Missile Mk. 1 lore accurate by giving it a max ammo capacity of 120.
Last updated: 2 weeks ago
Adds a hat to most vanilla survivors. Size Configurable.
Last updated: 2 weeks ago
Makes the boss health bar numbers show as question marks instead of negative 32-bit integer limit when boss health is past said limit.
Last updated: 2 weeks ago
Adds more Sots-style loop weather variants and adds config for loop variants to happen pre-loop
Last updated: 2 weeks ago
Gives Merc Skins, Blight Acrid colored effects. Adds a lot of information and visual Quality of Life. (This mod no longer affects game play)
Last updated: 2 weeks ago
Greater enemy variety in spawnpools, interactables quality of life, some things for Eclipse, Prismatic Runs, and some more.
Last updated: 2 weeks ago
Fixes a major damage ramping issue with the False Son Boss Laser, and False Son Laser of the Father.
Last updated: 2 weeks ago
Sprint by default, as God intended
Last updated: 2 weeks ago
Hunter's Harpoon works like in Returns. Aegis slows barrier decay. Many small buffs to disliked items.
Last updated: 2 weeks ago
Adds more statistics to the end screen.
Last updated: 2 weeks ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 2 weeks ago