All mods
Remove item display rulesets to increase performance.
Last updated: 7 months ago
Allows you to change the price of newt altars
Last updated: 2 years ago
It's so sad Steve Jobs died of ligma
Last updated: 7 months ago
Adds a new boss to the game, Tyranitar. Featuring a lore friendly version and now a custom boss item!
Last updated: 3 weeks ago
Small mod that resumes stage music after the teleporter event. Configurable.
Last updated: 2 years ago
Makes attacks not collide with your allies
Last updated: 3 months ago
Prints time taken to kill a boss in the chat. Server-side and vanilla-compatible!
Last updated: 2 weeks ago
Loader skin featuring Kommo-o from Pokemon! Has way too many dyanmic bones for tail and chimes. Now with Shiny Variant!
Last updated: 2 years ago
Implements the Artifact of Prestige exactly as it appears in Returns: At least one Shrine of the Mountain spawns every stage. Shrine of the Mountain effects are permanent. Also changes effect visuals to be like Returns (configurable).
Last updated: 3 months ago
adds a (rough) Hollow Knight skin for Mercenary. Still needs work
Last updated: 2 years ago
A mod that aims to add ideas from other games.
Last updated: 3 months ago
Shoots a tier colored beam to the sky at the location of a dropped item for visability across the map.
Last updated: 2 years ago
Removes Eccentric Vase and Volcanic Egg from the Bottled Chaos pool.
Last updated: 2 years ago
Gives Engi a Construct based skin!.
Last updated: 6 months ago
Attempts to fix Mercenary skins broken by the Devotion update. Clientside. See README.
Last updated: 5 months ago
Several alternative primaries to spice up Commando!
Last updated: 2 years ago
A skin for Commando that turns them into Palkia. Has tail physics
Last updated: 2 years ago
Only the Voidcrid and Blackrid skins. Credit to 6fears7 for original Voidcrid mod.
Last updated: a year ago
This mod will allow players to receive better rewards from swarm monsters and control how many monsters are spawned per swarm.
Last updated: 3 years ago
Adds skills from Rorr to Ror2.
Last updated: 2 weeks ago
(Un)Holy code changes for the sake of performance.
Seekers of fixing the new crash they added.
Last updated: 3 months ago
Two new standalone vanilla-esque difficulties
Last updated: 2 years ago