Phoenix Wright Mod
Adds Phoenix Wright, Ace Attorney. Now works with Surviors of The Void!
Date uploaded | 2 years ago |
Version | 1.5.2 |
Download link | BokChoyWithSoy-Phoenix_Wright_Mod-1.5.2.zip |
Downloads | 3066 |
Dependency string | BokChoyWithSoy-Phoenix_Wright_Mod-1.5.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9README
Phoenix Wright, The Ace Attorney
Adds Phoenix Wright to Risk of Rain 2, based off his moveset in Marvel vs Capcom 3.
Network Compatible (Except for one issue that I need to fix)
Created by BokChoyWithSoy. Help me out for bugs and issues by contacting me on discord: BokChoyWithSoy#3842
Skills
Passive: Turnabout
Whenever you hit an enemy with Press The Witness while holding a decisive piece of evidence, gain a stack of turnabout, if you have 50 stacks of turnabout, Phoenix will enter turnabout mode, permanently empowering Phoenix's skills.
Primary: Throw Evidence
Stunning. Agile. Throw a random piece of evidence, junk will deal 200% damage and decisive evidence will deal 400% damage.
Turnabout Primary: Take That!
Stunning. Agile. Summon a giant hand which travels in a line, dealing 600% damage.
Secondary: Press The Witness
Stunning. Press the witness, dealing 600% damage. Gain turnabout if you have decisive evidence.
Turnabout Secondary: Objection!
Freezing. Raise an objection, dealing 800% damage.
Utility: Fall
Stunning. Fall forward on your face gaining 300 armour and dealing 300% damage. You cannot be hit during the fall. Gain an extra charge when In turnabout mode or reset the skill if you have decisive evidence.
Special: Order In The Court!
Stunning. After a short delay, a giant gavel falls from the sky dealing 1000% damage. You cannot be hit for 2 seconds. Double the range and damage and weaken enemies if you are in turnabout mode or have decisive evidence.
Support me on Ko-fi
If you like my stupid mod idea, then consider supporting me on ko-fi!
Changelog
-
1.5.2
- Changed running animation maybe it's less jank?
- Fixed an issue where turnabout gavel would hit allies and self.
- Fixed an issue where secondary would collide with player character.
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1.5.1
- Secondary skill now will collide with the floor when aimed at the floor.
- Added the ability to cancel other skills into special skill.
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1.5.0
- Added new skin.
- Added new achievement.
-
1.4.5
- Forgot to reset turnabout stacks to 50 like a dumbass.
-
1.4.4
- Achievement issue has been fixed and mastery achievement has ben reenabled.
-
1.4.3
- Fixed an issue where the mod was infinitely loading in the loading screen.
-
1.4.2
- MASTERY ACHIEVEMENT HAS BEEN TEMPORARILY DISABLE DUE TO HAVING ISSUES WITH THE LOGBOOK. (skin is still usable)
- Added a config which allows for the adjustments of stacks need for turnabout mode. (credits to AcCodo)
- Fixed network issue where Attorney's special was not applying the invincibility buff.
- Attorney's utility and special skill is now upgraded when entering turnabout mode.
- Turnabout skills now display the right name and description when hovering over them in game.
- Turnabout skills now slightly change in appearance.
-
1.4.1
- Forgot to change stacks needed for turnabout mode back to 50.
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1.4.0
- Updated mod with work with Survivors of The Void DLC.
-
1.3.0
- Knife primary now applies a bleed stack.
- Phone primary now applies a shock stack.
- Secondary will now grant multiple turnabout stacks depending on the amount of enemies hit. (Thanks to Slat on discord for implementation)
- Secondary config will allow for turnabout to only increment by one. (for people who want a harder challenge)
- Utility will now reset its cooldown if you have decisive evidence.
- Special will now have double range and damage and weaken enemies if you have decisive evidence.
- Updated skill descriptions to reflect skill changes.
-
1.2.6
- Added config option to reduce SFX and Voice volume.
- increased the range you can hear SFX (lowered way too much last update.)
-
1.2.5
- Primary attack now stuns briefly.
- Empowered primary now bypasses armour.
- Empowered secondary now bypasses armour and freezes.
- Increased the sound effects volume again (People please stop playing ROR2 on full volume it's not healthy.)
-
1.2.4
- Forgot to revert decisive evidence needed for turnabout mode when testing.
-
1.2.3
- "Throw Evidence" no longer does absurd knockback.
- "Take That" no longer does absurd knockback.
- Turnabout music can now be heard omnidirectionally.
- Phoenix's death sound can be heard mapwide (Cause it's funny).
- Significantly reduced the range you can hear Phoenix's voice lines.
- Significantly reduced the volume of all sound effects.
-
1.2.2
- Fixed an issue where Phoenix's voice lines would play in the menu when you picked Sett from the Sett mod (Thanks to Lemonlust for figuring it out)
- Turnabout music may now be heard by all players in the lobby.
-
1.2.1
- Added death animation.
- Fixed a bug where "Press The Witness" would fire multiple particles in multiplayer.
- Fixed a bug where "Order In The Court!" would fire multiple times in multiplayer.
- Increased the size of the hitbox of "Fall"
- Increased the duration of "Fall" making more consistent to hit.
-
1.2.0
- Added mastery achievement.
- Added mastery skin (find out what it is.)
- Increased the range of "Order In The Court!"
- Increased the proc rate of "Order In The Court!"
- Increased the proc rate of "Press The Witness"
-
1.1.2
- Increased the projectile size of primary attack to improve hitbox consistency.
- Increased the projectile size of the turnabout primary attack to improve hitbox consistency.
- Turnabout stacks now reset in multiplayer when starting a new run.
- "Order In The Court!" now makes the character invincible for a short duration to enourage use of it without dying immediately.
- Added the ability to use "Press" while using your primary fire.
- Added symbols to primary icons to make them colourblind friendly.
- Improved the throwing animation to make it look a lot less scuffed.
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1.1.1
- Reduced the volume of all voice and sound effects.
- Reduced the range in which you hear voice and sound effects.
- Added keywords to skill descriptions to make them easier to read.
- Changed in game character name to "Attorney" to conform better with the naming scheme of the game.
- Gaining a stack of turnabout will automatically reroll into junk evidence so you may no longer roll into another decisive evidence.
- Increased projectile speed of "Take That!".
- "Order In The Court!" now screen shakes for effect.
- Increased duration of armour and invincibility for "Fall" to increase survivability.
-
1.1.0
- Added sounds all of Phoenix's skills.
- Added sounds when gaining turnabout stacks.
- Added music when you enter turnabout mode.
-
1.0.2
- Fixed a bug where switching levels reset the empowered primary and secondary skill to the base states.
- Fixed a bug where turnabout stacks did not reset upon starting a new game.
-
1.0.1
- Fixed a bug where turnabout stacks were not working if you were not the host of the game.
- Fixed a bug where your primary attack did not shuffle to a new item if you were playing muliplayer.
-
1.0.0
- Initial Release
Future Plans
- Implement new skills
- Fix some bugs (in Known issues)
- Add stand alone scepter support
- Maybe add items displays
- New skins
- New achievements
- Clean up the atrocity that I call code
Known Issues
- In multiplayer, for some goddamn reason, the normal primary spawns the prefab of the empowered primary and you have people throwing arms around, this problem only exists for clients.
Credits
- Rob's HenryMod -> prevented me from experiencing excruciating pain
- Lemonlust -> bug fixing and code from Sett mod.
- Capcom -> Model & Texturing
- Mixamo -> Animations
- TheTimesweeper -> Hitbox viewer was extremely helpful
- TeaL & Ethanol 10 -> Who helped me troubleshoot in discord calls.
- The vast amount of Vtuber streams I watched while coding which kept me sane.