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Chen-ChensClassicItems-2.2.7 icon

ChensClassicItems

Bug fixes regarding Artifacts of Distortion and Origin yet again. See changelogs for more details. This mod is based from ThinkInvis.ClassicItems. Add missing classic items from Risk of Rain 1.

Date uploaded 3 years ago
Version 2.2.7
Download link Chen-ChensClassicItems-2.2.7.zip
Downloads 6488
Dependency string Chen-ChensClassicItems-2.2.7

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.3.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.5
Chen-ChensHelpers-1.1.2 icon
Chen-ChensHelpers

This mod includes helpers that may aid other mod creators. Fully documented, so feel free to check it out.

Preferred version: 1.1.2
ThinkInvis-TILER2-7.0.1 icon
ThinkInvis-TILER2

ThinkInvisible's Library of Extras for RoR2.

Preferred version: 7.0.1
ThinkInvis-ClassicItems-6.2.2 icon
ThinkInvis-ClassicItems

Adds items from Risk of Rain 1 which didn't make the cut.

Preferred version: 6.2.2

README

Chen's Classic Items

Description

An extension mod for ThinkInvis.ClassicItems!

This mod also adds items (and artifacts) from Risk of Rain 1 that did not make it to Risk of Rain 2.

Installation

Use r2modman mod manager to install this mod.

Current Additions

Artifact

  • Distortion : Lock a random skill per interval. Both active and passive skills can be locked.
  • Origin : Summon the Imp Army to destroy you. Imp Overlords will drop a Pearl or Irradiant Pearl once defeated.
  • Spirit : Characters (both players and enemies) run faster at lower health.

Equipment

  • Drone Repair Kit : Heals all drones you own as well as applying a regeneration buff.
  • Instant Minefield : Drop mines that are quickly fully armed upon landing.

Tier 1

  • Mortar Tube : Launch a mortar. Classic.

Tier 2

  • Arms Race : All drones you own will launch a missile or a mortar, or both.
  • Dead Man's Foot : Throw a mine upon taking serious damage that inflicts poison upon exploding.
  • Panic Mines : Throw a mine upon taking serious damage that inflicts damage.

Tier 3

  • AtG Missile Mk. 2 : AtG Missile Mk. 1 but better.
  • Thallium : Chance to inflict poison on enemies based on their own damage.

Contact

More Information

Check out the original ClassicItems made by ThinkInvisible.

Kirbsuke#0352 made the Artifact of Spirit icon.

manaboi#4887 made the Artifact of Origin icon. Artifact of Distortion icon's basis was from them and was improvised.

  • Contact: Through Discord.

Aromatic Sunday#2929 did offer to make icons, and thus included as an alternate version.

Changelog

2.2.7

  • Another bug fixes regarding Artifacts of Distortion and Origin.
  • Distortion skills will lock skills again after being replaced by another skill. Example is Engineer's Thermal Harpoons replacing the 1st and 2nd skill upon use of the 3rd skill.
  • Actually use real time in seconds as a timer instead of an integer being incremented by 1.
  • Manually generate item sets for Origin instead of it being dependent on Evolution's manager.
  • Add listing of items that can be given to enemies in both Evolution and Origin for an easier time to debug when a bug happens regarding banning.
  • Actually fix the items given to Imps. Properly give the items from the correct tiers.

2.2.6

  • Small bug fix regarding the randomness of Imp Soldiers dropping Pearls, for some reason.
  • Changed the internal mechanics on how the Pearls drop.
  • Only one Imp Overlord per player will drop the Pearl if Artifact of Swarm is enabled.
  • Dio's Best Friend revival will no longer duplicate the drop.

2.2.5

  • Add soft dependency for EnemyItemDisplays so that Origin Imps will also be supported.
  • Update the icon for Artifact of Distortion into an official one.

2.2.4

  • Big optimization in Artifact of Origin.
  • Allow Imp Vanguards to be their own monster, a clone of Imp Overlord.
  • Add a config to spawn Imps triggered by Origin in intervals. Configurable. This is to avoid frame drops.
  • Properly add a name and avatar icons for these Imps.
  • Improve Artifact of Spirit by making enemies apply their movement speed changes instantly upon health change.
  • Allow movement speed changed from Artifact of Spirit be limited through a threshold to avoid frame drops.
  • Update the icon of Artifact of Origin into the official one.

2.2.3

  • Recolor the Imps spawned from Artifact of Origin.
  • Use Xoroshiro128 for randomizing skills in Distortion.
  • Spectators will no longer be shown the wrong Distortion Skill for the player they are spectating.

2.2.2

  • Allow Imp Overlords spawned from Artifact of origin to drop a Pearl or Irradiant Pearl.
  • Fix the Imps from Origin of a bug that apparently gives them an Equipment.
  • Fix Dead Man's Foot explosion by actually adding an explosion effect.
  • Add more config options for Artifact of Origin.
  • Add a config for Panic Mines to let it self-destruct when the owner is gone.
  • Reduced the default values for the Origin config as the imps are too powerful.
  • Update dependency to use the latest ClassicItems.

2.2.1

  • Fix a bug with the Aritfact of Origin failing to parse bad items.

2.2.0

  • Implement Artifact of Origin!
  • Temporary icons for the new artifact.
  • Vastly improve the code for Distortion mechanics.
  • Change usage of TILER2 Helpers so that the cards will have proper text.

2.1.0

  • Implement Artifact of Distortion!
  • Temporary icons for the new artifact.
  • Include alternate icons for Spirit artifact made by other people.

2.0.1

  • Update the mod for a missing setup that prevents it from working correctly.

2.0.0

  • Migrate the code to support new changes of TILER2.

1.4.5

  • Fix bright mines bug. Replace Color with Color32.
  • Update Artifact of Spirit icon.

1.4.4

  • Fix bugs found with the Artifact of Spirit about misbehaving characters, like zooming off the map.
  • Let Artifact of Spirit modify acceleration also to mitigate for their own new speed.

1.4.3

  • Implement Artifact of Spirit!
  • Temporary icon for Spirit artifact for now.
  • Recolor the mines for an easier time differentiating which ones are which.

1.4.2

  • Support Squid Polyps for use with Arms Race. Configurable.
  • Squid Polyps are turned off by default, so turn it on in config if you want to buff them.

1.4.1

  • Fix and improve some descriptions.
  • Fix the actual version of the mod.
  • Improve the code base and optimize some implementations.
  • Add a short lore to Drone Repair Kit.

1.4.0

  • Implement Thallium!
  • Add BetterUI Compats for more descriptions regarding the skills for survivors.
  • Update references for dependencies.

1.3.1

  • Remove Gradius' Option. It is now included in a separate mod.

1.3.0

  • Implement Drone Repair Kit!
  • Remove the sync logging as it apparently caused heavy lag.
  • Add a config setting where the Options of Flame Drones will have reduced quality of effects to lessen the stress of processing and syncing.
  • Add lore for Instant Minefield.
  • Slight adjustments for config options in regards with TILER2 for correctness.

1.2.1

  • Add logbook entry for Arms Race.
  • Fix a terrible sync bug due to error in the modder's part.
  • Nerfed base stats of Arms Race because it was too powerful. It is still configurable.

1.2.0

  • Implement Arms Race!

1.1.1

  • Change implementation of syncing Options and related effects due to reports of FPS drops.

1.1.0

  • Implement Mortar Tube!
  • Add more ItemStats details for all items.
  • Allow Turrets to always update their position.

1.0.3

  • Add a condition where the host is required to wait for all clients to be ready before sending the sync commands. This ensures that all clients will be synced.
  • Remove a bunch of logs that are otherwise useless. Retained only some that may still cause bugs to help in bug reports.
  • Improve code.

1.0.2

  • Fix the Drones with Options hard crashing the game when entering bazaar.
  • Fix the Options being duplicated when the player is revived in a stage by any means.
  • Fix Multiplayer desync issues regarding the Option Spawning upon item pickup of Gradius' Option.
  • Implement a queuing system for syncing to lessen desync and lessen bandwidth usage.
  • Improve the code by letting linear behavior into client sided execution to lessen bandwidth usage.
  • Allow destruction of Options upon losing the owner.
  • Fix the flamethrower effect of Options to sync in multiplayer.
  • Add a config for sync time to allow Options to behave properly in Multiplayer at the cost of delay through the queuing system.

1.0.1

  • Fix some random exceptions found in mines related to animations.
  • Add lore and better description for Gradius' Option.
  • Allow Instant Minefield mines to only explode when landing.

1.0.0

  • Implement Gradius' Option!
  • Update mod icon to highlight the new item.

0.2.2

  • Fix buff icon of Dead Man's Foot.
  • Fix the exceptions being raised on Dead Man's Foot detonation.

0.2.1

  • Add Beating Embryo support for Instant Minefield.

0.2.0

  • Implement Instant Minefield!
  • It's filled with mines nowadays.

0.1.0

  • Implement Dead Man's Foot!
  • Improve and clean code.

0.0.4

  • Fix the items' icons added by ChensClassicItems because they display as white in the Command Menu.

0.0.3

  • Removed DEBUG mode. Woops. My bad.

0.0.2

  • Implement Panic Mines!
  • Fix grammar errors found on AtG Missile Mk. 2.
  • Attach the mod to the original ClassicItems even closer.

0.0.1

  • Initial version. Adds the AtG Missile Mk. 2 item. Configurable.