Decompiled source of Direseeker v1.4.2

plugins/EnforcerGang-Direseeker/Direseeker.dll

Decompiled 2 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AccurateEnemies;
using BepInEx;
using BepInEx.Bootstrap;
using Direseeker;
using DireseekerMod.Components;
using DireseekerMod.Modules;
using DireseekerMod.States;
using DireseekerMod.States.Missions.DireseekerEncounter;
using EntityStates;
using EntityStates.LemurianBruiserMonster;
using EntityStates.TitanMonster;
using KinematicCharacterController;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.CharacterAI;
using RoR2.Navigation;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using Zio.FileSystems;

[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyCompany("Direseeker")]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyProduct("Direseeker")]
[assembly: AssemblyTitle("Direseeker")]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Direseeker
{
	[R2APISubmoduleDependency(new string[] { "PrefabAPI", "LanguageAPI", "SoundAPI", "ContentAddition" })]
	[BepInPlugin("com.rob.Direseeker", "Direseeker", "1.4.0")]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class DireseekerPlugin : BaseUnityPlugin
	{
		public static bool AccurateEnemiesLoaded = false;

		public static bool AccurateEnemiesCompat = true;

		public static PluginInfo pluginInfo;

		public void Awake()
		{
			AccurateEnemiesLoaded = Chainloader.PluginInfos.ContainsKey("com.Moffein.AccurateEnemies");
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Assets.PopulateAssets();
			Tokens.RegisterLanguageTokens();
			Prefabs.CreatePrefab();
			States.RegisterStates();
			Skills.RegisterSkills();
			Projectiles.CreateProjectiles();
			SpawnCards.CreateSpawnCards();
			Assets.UpdateAssets();
			new Hooks().ApplyHooks();
		}
	}
}
namespace DireseekerMod.States
{
	public class ChargeUltraFireball : BaseState
	{
		public static float baseDuration = 2f;

		private float duration;

		private GameObject chargeInstance;

		public override void OnEnter()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / base.attackSpeedStat;
			Animator modelAnimator = ((EntityState)this).GetModelAnimator();
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			Util.PlayAttackSpeedSound(ChargeMegaFireball.attackString, ((EntityState)this).gameObject, base.attackSpeedStat);
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				ChildLocator component = ((Component)modelTransform).GetComponent<ChildLocator>();
				if (Object.op_Implicit((Object)(object)component))
				{
					Transform val = component.FindChild("MuzzleMouth");
					if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)ChargeMegaFireball.chargeEffectPrefab))
					{
						chargeInstance = Object.Instantiate<GameObject>(ChargeMegaFireball.chargeEffectPrefab, val.position, val.rotation);
						chargeInstance.transform.parent = val;
						ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
						if (Object.op_Implicit((Object)(object)component2))
						{
							component2.newDuration = duration;
						}
					}
				}
			}
			if (Object.op_Implicit((Object)(object)modelAnimator))
			{
				((EntityState)this).PlayCrossfade("Gesture, Additive", "ChargeMegaFireball", "ChargeMegaFireball.playbackRate", duration, 0.1f);
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
			if (Object.op_Implicit((Object)(object)chargeInstance))
			{
				EntityState.Destroy((Object)(object)chargeInstance);
			}
		}

		public override void Update()
		{
			((EntityState)this).Update();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				FireUltraFireball nextState = new FireUltraFireball();
				((EntityState)this).outer.SetNextState((EntityState)(object)nextState);
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class Enrage : BaseState
	{
		public static float baseEntryDuration = 1.5f;

		public static float baseExitDuration = 3.5f;

		private float stopwatch;

		private float entryDuration;

		private float exitDuration;

		private bool hasEnraged;

		private bool heck;

		private uint roarStartPlayID;

		private bool stoppedSound = false;

		private ChildLocator childLocator;

		private DireseekerController direController;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			stopwatch = 0f;
			entryDuration = baseEntryDuration / base.attackSpeedStat;
			exitDuration = baseExitDuration / base.attackSpeedStat;
			childLocator = ((EntityState)this).GetModelChildLocator();
			direController = ((EntityState)this).GetComponent<DireseekerController>();
			if (Object.op_Implicit((Object)(object)direController))
			{
				direController.StartRageMode();
			}
			if (NetworkServer.active)
			{
				((EntityState)this).characterBody.AddBuff(Buffs.ArmorBoost);
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "PrepFlamebreath", "PrepFlamebreath.playbackRate", entryDuration);
			Util.PlaySound("Play_magmaWorm_spawn_VO", ((EntityState)this).gameObject);
		}

		private void GrantItems()
		{
			if (NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master) && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.master.inventory))
			{
				((EntityState)this).characterBody.master.inventory.GiveItem(Items.AdaptiveArmor, 1);
				((EntityState)this).characterBody.master.inventory.GiveItem(Items.AlienHead, 2);
				((EntityState)this).characterBody.master.inventory.GiveItem(Items.Hoof, 5);
				((EntityState)this).characterBody.master.inventory.GiveItem(Items.Syringe, 5);
			}
		}

		public override void OnExit()
		{
			if (!stoppedSound)
			{
				AkSoundEngine.StopPlayingID(roarStartPlayID);
			}
			((EntityState)this).PlayCrossfade("Gesture, Override", "BufferEmpty", 0.1f);
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			if (stopwatch >= entryDuration && !hasEnraged)
			{
				hasEnraged = true;
				GrantItems();
				stoppedSound = true;
				Transform modelTransform = ((EntityState)this).GetModelTransform();
				if (Object.op_Implicit((Object)(object)modelTransform))
				{
					TemporaryOverlay val = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
					val.duration = 1f;
					val.animateShaderAlpha = true;
					val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
					val.destroyComponentOnEnd = true;
					val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
					val.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
				}
				((EntityState)this).PlayAnimation("Gesture, Override", "Flamebreath", "Flamebreath.playbackRate", exitDuration);
			}
			if (stopwatch >= entryDuration + 0.75f * exitDuration && !heck)
			{
				heck = true;
				((EntityState)this).PlayCrossfade("Gesture, Override", "ExitFlamebreath", "ExitFlamebreath.playbackRate", 0.75f * exitDuration, 0.1f);
				if (NetworkServer.active)
				{
					((EntityState)this).characterBody.RemoveBuff(Buffs.ArmorBoost);
				}
			}
			if (stopwatch >= entryDuration + exitDuration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class FireUltraFireball : BaseState
	{
		public static int projectileCount = 15;

		public static float totalYawSpread = 25f;

		public static float baseDuration = 1.5f;

		public static float baseFireDuration = 0.25f;

		public static float damageCoefficient = 1.4f;

		public static float projectileSpeed = 80f;

		public static float force = 1200f;

		private float duration;

		private float fireDuration;

		private int projectilesFired;

		private DireseekerController direController;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			duration = baseDuration / base.attackSpeedStat;
			fireDuration = baseFireDuration / base.attackSpeedStat;
			direController = ((EntityState)this).GetComponent<DireseekerController>();
			if (Object.op_Implicit((Object)(object)direController))
			{
				direController.FlameBurst();
			}
			((EntityState)this).PlayAnimation("Gesture, Additive", "FireMegaFireball", "FireMegaFireball.playbackRate", duration);
			Util.PlaySound(FireMegaFireball.attackString, ((EntityState)this).gameObject);
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			string text = "MuzzleMouth";
			if (((EntityState)this).isAuthority)
			{
				int num = Mathf.FloorToInt(((EntityState)this).fixedAge / fireDuration * (float)projectileCount);
				if (projectilesFired <= num && projectilesFired < projectileCount)
				{
					if (Object.op_Implicit((Object)(object)FireMegaFireball.muzzleflashEffectPrefab))
					{
						EffectManager.SimpleMuzzleFlash(FireMegaFireball.muzzleflashEffectPrefab, ((EntityState)this).gameObject, text, false);
					}
					Ray aimRay = ((BaseState)this).GetAimRay();
					float num2 = projectileSpeed;
					if (DireseekerPlugin.AccurateEnemiesLoaded && DireseekerPlugin.AccurateEnemiesCompat)
					{
						aimRay = PredictAimRay(aimRay, num2);
					}
					float num3 = (float)Mathf.FloorToInt((float)projectilesFired - (float)(projectileCount - 1) / 2f) / (float)(projectileCount - 1) * totalYawSpread;
					Vector3 val = Util.ApplySpread(((Ray)(ref aimRay)).direction, 0f, 0f, 1f, 1f, num3, 0f);
					ProjectileManager.instance.FireProjectile(Projectiles.fireballPrefab, ((Ray)(ref aimRay)).origin, Util.QuaternionSafeLookRotation(val), ((EntityState)this).gameObject, base.damageStat * damageCoefficient, force, ((BaseState)this).RollCrit(), (DamageColorIndex)0, (GameObject)null, num2);
					projectilesFired++;
				}
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		private Ray PredictAimRay(Ray aimRay, float speedOverride)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody) && !((EntityState)this).characterBody.isPlayerControlled && (AccurateEnemiesPlugin.alwaysAllowBosses || !AccurateEnemiesPlugin.eliteOnly || ((EntityState)this).characterBody.isElite))
			{
				HurtBox masterAITargetHurtbox = Util.GetMasterAITargetHurtbox(((EntityState)this).characterBody.master);
				Ray result;
				if (speedOverride > 0f)
				{
					speedOverride = AccurateEnemiesPlugin.GetProjectileSimpleModifiers(speedOverride);
					result = Util.PredictAimray(aimRay, ((BaseState)this).GetTeam(), AccurateEnemiesPlugin.basePredictionAngle, speedOverride, masterAITargetHurtbox);
				}
				else
				{
					result = Util.PredictAimrayPS(aimRay, ((BaseState)this).GetTeam(), AccurateEnemiesPlugin.basePredictionAngle, Projectiles.fireballPrefab, masterAITargetHurtbox);
				}
				return result;
			}
			return aimRay;
		}
	}
	public class FlamePillar : BaseState
	{
		private enum SubState
		{
			Prep,
			FirePillar,
			Exit
		}

		private class Predictor
		{
			private enum ExtrapolationType
			{
				None,
				Linear,
				Polar
			}

			private Transform bodyTransform;

			private Transform targetTransform;

			private Vector3 targetPosition0;

			private Vector3 targetPosition1;

			private Vector3 targetPosition2;

			private int collectedPositions;

			public bool hasTargetTransform => Object.op_Implicit((Object)(object)targetTransform);

			public bool isPredictionReady => collectedPositions > 2;

			public Predictor(Transform bodyTransform)
			{
				this.bodyTransform = bodyTransform;
			}

			private void PushTargetPosition(Vector3 newTargetPosition)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				targetPosition2 = targetPosition1;
				targetPosition1 = targetPosition0;
				targetPosition0 = newTargetPosition;
				collectedPositions++;
			}

			public void SetTargetTransform(Transform newTargetTransform)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0013: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				targetTransform = newTargetTransform;
				targetPosition2 = (targetPosition1 = (targetPosition0 = newTargetTransform.position));
				collectedPositions = 1;
			}

			public void Update()
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)targetTransform))
				{
					PushTargetPosition(targetTransform.position);
				}
			}

			public bool GetPredictedTargetPosition(float time, out Vector3 predictedPosition)
			{
				//IL_0002: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_0222: Unknown result type (might be due to invalid IL or missing references)
				//IL_0227: Unknown result type (might be due to invalid IL or missing references)
				//IL_022c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0231: Unknown result type (might be due to invalid IL or missing references)
				//IL_0236: Unknown result type (might be due to invalid IL or missing references)
				//IL_023d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0242: Unknown result type (might be due to invalid IL or missing references)
				//IL_024c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0251: Unknown result type (might be due to invalid IL or missing references)
				//IL_0256: Unknown result type (might be due to invalid IL or missing references)
				//IL_025b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_026c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0102: Unknown result type (might be due to invalid IL or missing references)
				//IL_0107: Unknown result type (might be due to invalid IL or missing references)
				//IL_0109: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0113: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_011b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0120: Unknown result type (might be due to invalid IL or missing references)
				//IL_0122: Unknown result type (might be due to invalid IL or missing references)
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_014e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_0157: Unknown result type (might be due to invalid IL or missing references)
				//IL_0166: Unknown result type (might be due to invalid IL or missing references)
				//IL_0168: Unknown result type (might be due to invalid IL or missing references)
				//IL_016d: Unknown result type (might be due to invalid IL or missing references)
				//IL_016f: Unknown result type (might be due to invalid IL or missing references)
				//IL_028e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0293: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_0201: Unknown result type (might be due to invalid IL or missing references)
				//IL_0212: Unknown result type (might be due to invalid IL or missing references)
				Vector3 val = targetPosition1 - targetPosition2;
				Vector3 val2 = targetPosition0 - targetPosition1;
				val.y = 0f;
				val2.y = 0f;
				ExtrapolationType extrapolationType;
				if (val == Vector3.zero || val2 == Vector3.zero)
				{
					extrapolationType = ExtrapolationType.None;
				}
				else
				{
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					Vector3 normalized2 = ((Vector3)(ref val2)).normalized;
					extrapolationType = ((Vector3.Dot(normalized, normalized2) > 0.98f) ? ExtrapolationType.Linear : ExtrapolationType.Polar);
				}
				float num = 1f / Time.fixedDeltaTime;
				predictedPosition = targetPosition0;
				switch (extrapolationType)
				{
				case ExtrapolationType.Polar:
				{
					Vector3 position = bodyTransform.position;
					Vector3 val3 = Vector2.op_Implicit(Util.Vector3XZToVector2XY(targetPosition2 - position));
					Vector3 val4 = Vector2.op_Implicit(Util.Vector3XZToVector2XY(targetPosition1 - position));
					Vector3 val5 = Vector2.op_Implicit(Util.Vector3XZToVector2XY(targetPosition0 - position));
					float magnitude = ((Vector3)(ref val3)).magnitude;
					float magnitude2 = ((Vector3)(ref val4)).magnitude;
					float magnitude3 = ((Vector3)(ref val5)).magnitude;
					float num2 = Vector2.SignedAngle(Vector2.op_Implicit(val3), Vector2.op_Implicit(val4)) * num;
					float num3 = Vector2.SignedAngle(Vector2.op_Implicit(val4), Vector2.op_Implicit(val5)) * num;
					float num4 = (magnitude2 - magnitude) * num;
					float num5 = (magnitude3 - magnitude2) * num;
					float num6 = (num2 + num3) * 0.5f;
					float num7 = (num4 + num5) * 0.5f;
					float num8 = magnitude3 + num7 * time;
					if (num8 < 0f)
					{
						num8 = 0f;
					}
					Vector2 val6 = Util.RotateVector2(Vector2.op_Implicit(val5), num6 * time);
					val6 *= num8 * magnitude3;
					predictedPosition = position;
					predictedPosition.x += val6.x;
					predictedPosition.z += val6.y;
					break;
				}
				case ExtrapolationType.Linear:
					predictedPosition = targetPosition0 + val2 * (time * num);
					break;
				}
				Ray val7 = new Ray(predictedPosition + Vector3.up * 1f, Vector3.down);
				LayerIndex world = LayerIndex.world;
				RaycastHit val8 = default(RaycastHit);
				if (Physics.Raycast(val7, ref val8, 200f, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask), (QueryTriggerInteraction)1))
				{
					predictedPosition = ((RaycastHit)(ref val8)).point;
					return true;
				}
				return false;
			}
		}

		public static float entryDuration = 1.5f;

		public static float fireDuration = 0.5f;

		public static float exitDuration = 0.5f;

		public static float maxDistance = 128f;

		public static float trackingDuration = 0.85f;

		public static float pillarDamageCoefficient = 6f;

		public static float pillarForce = 2000f;

		public static float pillarVerticalForce = 4000f;

		public static float pillarRadius = 6f;

		public static float pillarDelay = 2f;

		private bool hasShownPrediction;

		private bool predictionOk;

		protected Vector3 predictedTargetPosition;

		private AimAnimator aimAnimator;

		private GameObject chargeInstance;

		private float stopwatch;

		private SubState subState;

		private Predictor predictor;

		public override void OnEnter()
		{
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Expected O, but got Unknown
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_0246: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0269: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			stopwatch = 0f;
			if (Object.op_Implicit((Object)(object)((EntityState)this).modelLocator))
			{
				ChildLocator component = ((Component)((EntityState)this).modelLocator.modelTransform).GetComponent<ChildLocator>();
				aimAnimator = ((Component)((EntityState)this).modelLocator.modelTransform).GetComponent<AimAnimator>();
				if (Object.op_Implicit((Object)(object)aimAnimator))
				{
					((Behaviour)aimAnimator).enabled = true;
				}
				if (Object.op_Implicit((Object)(object)component))
				{
					Transform modelTransform = ((EntityState)this).GetModelTransform();
					if (Object.op_Implicit((Object)(object)modelTransform))
					{
						TemporaryOverlay val = ((Component)modelTransform).gameObject.AddComponent<TemporaryOverlay>();
						val.duration = 3f;
						val.animateShaderAlpha = true;
						val.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
						val.destroyComponentOnEnd = true;
						val.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matOnFire");
						val.AddToCharacerModel(((Component)modelTransform).GetComponent<CharacterModel>());
					}
					Transform val2 = component.FindChild("MuzzleMouth");
					if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)ChargeMegaFireball.chargeEffectPrefab))
					{
						chargeInstance = Object.Instantiate<GameObject>(ChargeMegaFireball.chargeEffectPrefab, val2.position, val2.rotation);
						chargeInstance.transform.parent = val2;
						ScaleParticleSystemDuration component2 = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
						if (Object.op_Implicit((Object)(object)component2))
						{
							component2.newDuration = 0.5f;
						}
					}
				}
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "PrepFlamebreath", "PrepFlamebreath.playbackRate", entryDuration);
			subState = SubState.Prep;
			Util.PlaySound("Play_magmaWorm_spawn_VO", ((EntityState)this).gameObject);
			if (NetworkServer.active)
			{
				BullseyeSearch val3 = new BullseyeSearch();
				val3.teamMaskFilter = TeamMask.allButNeutral;
				if (Object.op_Implicit((Object)(object)((EntityState)this).teamComponent))
				{
					((TeamMask)(ref val3.teamMaskFilter)).RemoveTeam(((EntityState)this).teamComponent.teamIndex);
				}
				val3.maxDistanceFilter = maxDistance;
				val3.maxAngleFilter = 90f;
				Ray aimRay = ((BaseState)this).GetAimRay();
				val3.searchOrigin = ((Ray)(ref aimRay)).origin;
				val3.searchDirection = ((Ray)(ref aimRay)).direction;
				val3.filterByLoS = false;
				val3.sortMode = (SortMode)2;
				val3.RefreshCandidates();
				HurtBox val4 = val3.GetResults().FirstOrDefault();
				if (Object.op_Implicit((Object)(object)val4))
				{
					predictor = new Predictor(((EntityState)this).transform);
					predictor.SetTargetTransform(((Component)val4).transform);
				}
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
			if (Object.op_Implicit((Object)(object)chargeInstance))
			{
				EntityState.Destroy((Object)(object)chargeInstance);
			}
			((EntityState)this).PlayCrossfade("Gesture, Override", "BufferEmpty", 0.1f);
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			switch (subState)
			{
			case SubState.Prep:
				if (predictor != null)
				{
					predictor.Update();
				}
				if (stopwatch <= trackingDuration)
				{
					if (predictor != null)
					{
						predictionOk = predictor.GetPredictedTargetPosition(entryDuration - trackingDuration, out predictedTargetPosition);
					}
				}
				else if (!hasShownPrediction)
				{
					hasShownPrediction = true;
					PlacePredictedAttack();
				}
				if (stopwatch >= entryDuration)
				{
					predictor = null;
					subState = SubState.FirePillar;
					stopwatch = 0f;
					((EntityState)this).PlayAnimation("Gesture, Override", "Flamebreath", "Flamebreath.playbackRate", entryDuration);
					if (Object.op_Implicit((Object)(object)chargeInstance))
					{
						EntityState.Destroy((Object)(object)chargeInstance);
					}
				}
				break;
			case SubState.FirePillar:
				if (stopwatch >= fireDuration)
				{
					subState = SubState.Exit;
					stopwatch = 0f;
					((EntityState)this).PlayCrossfade("Gesture, Override", "ExitFlamebreath", "ExitFlamebreath.playbackRate", fireDuration, 0.1f);
				}
				break;
			case SubState.Exit:
				if (stopwatch >= exitDuration && ((EntityState)this).isAuthority)
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
				break;
			}
		}

		protected virtual void PlacePredictedAttack()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			PlaceSingleDelayBlast(predictedTargetPosition, 0f);
		}

		protected void PlaceSingleDelayBlast(Vector3 position, float delay)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/MeteorStrikePredictionEffect"), new EffectData
			{
				origin = position,
				scale = pillarRadius,
				rotation = Quaternion.identity
			}, true);
			GameObject val = Object.Instantiate<GameObject>(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/GenericDelayBlast"), position, Quaternion.identity);
			DelayBlast component = val.GetComponent<DelayBlast>();
			component.position = position;
			component.baseDamage = base.damageStat * pillarDamageCoefficient;
			component.baseForce = pillarForce;
			component.bonusForce = pillarVerticalForce * Vector3.up;
			component.attacker = ((EntityState)this).gameObject;
			component.radius = pillarRadius;
			component.crit = ((BaseState)this).RollCrit();
			component.maxTimer = entryDuration - trackingDuration + delay;
			component.falloffModel = (FalloffModel)0;
			component.explosionEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/MagmaOrbProjectile").GetComponent<ProjectileImpactExplosion>().impactEffect;
			component.maxTimer = pillarDelay;
			val.GetComponent<TeamFilter>().teamIndex = TeamComponent.GetObjectTeam(component.attacker);
		}
	}
	public class FlamePillars : FlamePillar
	{
		protected override void PlacePredictedAttack()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val5 = default(RaycastHit);
			for (int i = 0; i < 2; i++)
			{
				int num = 0;
				Vector3 val = predictedTargetPosition;
				Vector3 val2 = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f) * Vector3.forward;
				for (int j = -(2 * FireGoldFist.fistCount / 2); j < 2 * FireGoldFist.fistCount / 2; j++)
				{
					Vector3 val3 = val + val2 * FireGoldFist.distanceBetweenFists * (float)j;
					float num2 = 60f;
					Ray val4 = new Ray(val3 + Vector3.up * (num2 / 2f), Vector3.down);
					LayerIndex world = LayerIndex.world;
					if (Physics.Raycast(val4, ref val5, num2, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask), (QueryTriggerInteraction)1))
					{
						val3 = ((RaycastHit)(ref val5)).point;
					}
					PlaceSingleDelayBlast(val3, FireGoldFist.delayBetweenFists * (float)num);
					num++;
				}
			}
		}
	}
	public class Flamethrower : BaseState
	{
		public static GameObject flamethrowerEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Lemurian/FlamebreathEffect.prefab").WaitForCompletion();

		public static float baseEntryDuration = 0.5f;

		public static float baseExitDuration = 0.75f;

		public static float baseFlamethrowerDuration = 2.25f;

		private float tickDamageCoefficient;

		private float flamethrowerStopwatch;

		private float stopwatch;

		private float entryDuration;

		private float exitDuration;

		private float flamethrowerDuration;

		private bool hasBegunFlamethrower;

		private ChildLocator childLocator;

		private Transform flamethrowerEffectInstance;

		private Transform secondaryFlamethrowerEffectInstance;

		private Transform muzzleTransform;

		private bool isCrit;

		private const float flamethrowerEffectBaseDistance = 16f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			stopwatch = 0f;
			entryDuration = baseEntryDuration / base.attackSpeedStat;
			exitDuration = baseExitDuration / base.attackSpeedStat;
			flamethrowerDuration = baseFlamethrowerDuration;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(entryDuration + flamethrowerDuration + 1f);
			}
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				childLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
				((Behaviour)((Component)modelTransform).GetComponent<AimAnimator>()).enabled = true;
			}
			float num = flamethrowerDuration * Flamebreath.tickFrequency;
			tickDamageCoefficient = Flamebreath.totalDamageCoefficient / num;
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master);
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "PrepFlamebreath", "PrepFlamebreath.playbackRate", entryDuration);
		}

		public override void OnExit()
		{
			Util.PlaySound(Flamebreath.endAttackSoundString, ((EntityState)this).gameObject);
			((EntityState)this).PlayCrossfade("Gesture, Override", "BufferEmpty", 0.1f);
			if (Object.op_Implicit((Object)(object)flamethrowerEffectInstance))
			{
				EntityState.Destroy((Object)(object)((Component)flamethrowerEffectInstance).gameObject);
			}
			if (Object.op_Implicit((Object)(object)secondaryFlamethrowerEffectInstance))
			{
				EntityState.Destroy((Object)(object)((Component)secondaryFlamethrowerEffectInstance).gameObject);
			}
			((EntityState)this).OnExit();
		}

		private void FireFlame(string muzzleString)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)muzzleTransform))
			{
				BulletAttack val = new BulletAttack
				{
					owner = ((EntityState)this).gameObject,
					weapon = ((EntityState)this).gameObject,
					origin = muzzleTransform.position,
					aimVector = muzzleTransform.forward,
					minSpread = 0f,
					maxSpread = Flamebreath.maxSpread,
					damage = tickDamageCoefficient * base.damageStat,
					force = Flamebreath.force,
					muzzleName = muzzleString,
					hitEffectPrefab = Flamebreath.impactEffectPrefab,
					isCrit = isCrit,
					radius = Flamebreath.radius,
					falloffModel = (FalloffModel)0
				};
				LayerIndex world = LayerIndex.world;
				val.stopperMask = ((LayerIndex)(ref world)).mask;
				val.procCoefficient = Flamebreath.procCoefficientPerTick;
				val.maxDistance = Flamebreath.maxDistance;
				val.smartCollision = true;
				val.damageType = (DamageType)8192;
				val.Fire();
			}
		}

		public override void FixedUpdate()
		{
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			((EntityState)this).FixedUpdate();
			stopwatch += Time.fixedDeltaTime;
			if (stopwatch >= entryDuration && stopwatch < entryDuration + flamethrowerDuration && !hasBegunFlamethrower)
			{
				hasBegunFlamethrower = true;
				Util.PlaySound(Flamebreath.startAttackSoundString, ((EntityState)this).gameObject);
				((EntityState)this).PlayAnimation("Gesture, Override", "Flamebreath", "Flamebreath.playbackRate", flamethrowerDuration);
				if (Object.op_Implicit((Object)(object)childLocator))
				{
					muzzleTransform = childLocator.FindChild("MuzzleMouth");
					if (Object.op_Implicit((Object)(object)Flamebreath.flamethrowerEffectPrefab))
					{
						flamethrowerEffectInstance = Object.Instantiate<GameObject>(Flamebreath.flamethrowerEffectPrefab, muzzleTransform).transform;
						((Component)flamethrowerEffectInstance).transform.localPosition = Vector3.zero;
						((Component)flamethrowerEffectInstance).GetComponent<ScaleParticleSystemDuration>().newDuration = flamethrowerDuration;
					}
					if (Object.op_Implicit((Object)(object)flamethrowerEffectPrefab))
					{
						secondaryFlamethrowerEffectInstance = Object.Instantiate<GameObject>(flamethrowerEffectPrefab, muzzleTransform).transform;
						Transform transform = ((Component)secondaryFlamethrowerEffectInstance).transform;
						transform.localScale *= 1.25f;
						((Component)secondaryFlamethrowerEffectInstance).transform.localPosition = Vector3.zero;
						((Component)secondaryFlamethrowerEffectInstance).GetComponent<ScaleParticleSystemDuration>().newDuration = flamethrowerDuration;
					}
				}
			}
			if (stopwatch >= entryDuration + flamethrowerDuration && hasBegunFlamethrower)
			{
				hasBegunFlamethrower = false;
				((EntityState)this).PlayCrossfade("Gesture, Override", "ExitFlamebreath", "ExitFlamebreath.playbackRate", exitDuration, 0.1f);
			}
			if (hasBegunFlamethrower)
			{
				flamethrowerStopwatch += Time.deltaTime;
				if (flamethrowerStopwatch > 1f / Flamebreath.tickFrequency)
				{
					flamethrowerStopwatch -= 1f / Flamebreath.tickFrequency;
					FireFlame("MuzzleCenter");
				}
			}
			else if (Object.op_Implicit((Object)(object)flamethrowerEffectInstance))
			{
				EntityState.Destroy((Object)(object)((Component)flamethrowerEffectInstance).gameObject);
			}
			if (stopwatch >= flamethrowerDuration + entryDuration + exitDuration && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	public class SpawnState : EntityState
	{
		public static float duration = 2.5f;

		private float effectStopwatch;

		public override void OnEnter()
		{
			((EntityState)this).OnEnter();
			((EntityState)this).GetModelAnimator();
			Util.PlaySound(SpawnState.spawnSoundString, ((EntityState)this).gameObject);
			Util.PlaySound("Play_magmaWorm_spawn_VO", ((EntityState)this).gameObject);
			((EntityState)this).PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration);
			EffectManager.SimpleMuzzleFlash(SpawnState.spawnEffectPrefab, ((EntityState)this).gameObject, "SpawnEffectOrigin", false);
			effectStopwatch = 0.7f;
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			effectStopwatch -= Time.fixedDeltaTime;
			if ((effectStopwatch <= 0f) & (((EntityState)this).fixedAge < 0.5f * duration))
			{
				PlaySpawnEffect();
			}
			if (((EntityState)this).fixedAge >= duration && ((EntityState)this).isAuthority)
			{
				base.outer.SetNextStateToMain();
			}
		}

		private void PlaySpawnEffect()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Expected O, but got Unknown
			effectStopwatch = 0.1f;
			for (int i = 0; i <= 5; i++)
			{
				Vector3 origin = ((EntityState)this).characterBody.footPosition + Random.insideUnitSphere * 22f;
				origin.y = ((EntityState)this).characterBody.footPosition.y;
				EffectManager.SpawnEffect(SpawnState.spawnEffectPrefab, new EffectData
				{
					origin = origin,
					scale = 4f
				}, true);
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)6;
		}
	}
}
namespace DireseekerMod.States.Missions.DireseekerEncounter
{
	public class Listening : EntityState
	{
		public static float delayBeforeBeginningEncounter = 3f;

		public static int buttonsPressedToTriggerEncounter = 4;

		private ScriptedCombatEncounter scriptedCombatEncounter;

		private List<DireseekerButtonController> buttonList = new List<DireseekerButtonController>();

		private const float delayBeforeRegisteringButtons = 2f;

		private bool hasRegisteredButtons;

		private int previousPressedButtonCount;

		private bool beginEncounterCountdown;

		private float encounterCountdown;

		public override void OnEnter()
		{
			((EntityState)this).OnEnter();
			scriptedCombatEncounter = ((EntityState)this).GetComponent<ScriptedCombatEncounter>();
		}

		public override void FixedUpdate()
		{
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Expected O, but got Unknown
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Expected O, but got Unknown
			((EntityState)this).FixedUpdate();
			if (!NetworkServer.active)
			{
				return;
			}
			if (((EntityState)this).fixedAge >= 2f)
			{
				RegisterButtons();
			}
			if (!hasRegisteredButtons)
			{
				return;
			}
			int num = 0;
			for (int i = 0; i < buttonList.Count; i++)
			{
				if (buttonList[i].isPressedServer)
				{
					num++;
				}
			}
			int num2 = buttonsPressedToTriggerEncounter - 1;
			if (previousPressedButtonCount < num2 && num >= num2)
			{
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = "DIRESEEKER_SPAWN_WARNING"
				});
			}
			if (num >= buttonsPressedToTriggerEncounter && !beginEncounterCountdown)
			{
				encounterCountdown = delayBeforeBeginningEncounter;
				beginEncounterCountdown = true;
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = "DIRESEEKER_SPAWN_BEGIN"
				});
			}
			if (beginEncounterCountdown)
			{
				encounterCountdown -= Time.fixedDeltaTime;
				if (encounterCountdown <= 0f)
				{
					scriptedCombatEncounter.BeginEncounter();
					base.outer.SetNextState((EntityState)new Idle());
				}
			}
			previousPressedButtonCount = num;
		}

		private void RegisterButtons()
		{
			if (!hasRegisteredButtons)
			{
				DireseekerButtonController[] array = Object.FindObjectsOfType<DireseekerButtonController>();
				foreach (DireseekerButtonController item in array)
				{
					buttonList.Add(item);
				}
				hasRegisteredButtons = true;
			}
		}
	}
}
namespace DireseekerMod.Modules
{
	public static class Assets
	{
		public static AssetBundle mainAssetBundle;

		public static Texture bossPortrait;

		public static Texture charPortrait;

		public static GameObject flamePillarPredictionEffect;

		public static GameObject direseekerEncounter;

		public static GameObject direseekerButton;

		public static void PopulateAssets()
		{
			if ((Object)(object)mainAssetBundle == (Object)null)
			{
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Direseeker.direseeker");
				mainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
			using (Stream stream2 = Assembly.GetExecutingAssembly().GetManifestResourceStream("Direseeker.DireseekerBank.bnk"))
			{
				byte[] array = new byte[stream2.Length];
				stream2.Read(array, 0, array.Length);
				SoundBanks.Add(array);
			}
			bossPortrait = (Texture)(object)mainAssetBundle.LoadAsset<Sprite>("texDireseekerIcon").texture;
			charPortrait = (Texture)(object)mainAssetBundle.LoadAsset<Sprite>("texDireseekerPlayerIcon").texture;
			direseekerEncounter = mainAssetBundle.LoadAsset<GameObject>("BossEncounter");
			direseekerEncounter.AddComponent<NetworkIdentity>();
			PrefabAPI.RegisterNetworkPrefab(direseekerEncounter);
			direseekerButton = mainAssetBundle.LoadAsset<GameObject>("DireseekerButton");
			Shader shader = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/hgstandard");
			Material material = ((Renderer)direseekerButton.GetComponentInChildren<SkinnedMeshRenderer>()).material;
			material.shader = shader;
			direseekerButton.AddComponent<DireseekerButtonController>();
			direseekerButton.AddComponent<NetworkIdentity>();
			PrefabAPI.RegisterNetworkPrefab(direseekerButton);
			mainAssetBundle.LoadAsset<Material>("matPillarPrediction").shader = shader;
			flamePillarPredictionEffect = LoadEffect("FlamePillarPredictionEffect", "");
		}

		public static void UpdateAssets()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			GameObject gameObject = ((Component)direseekerEncounter.transform.GetChild(0)).gameObject;
			gameObject.AddComponent<NetworkIdentity>();
			PrefabAPI.RegisterNetworkPrefab(gameObject);
			ScriptedCombatEncounter val = gameObject.AddComponent<ScriptedCombatEncounter>();
			direseekerEncounter.transform.GetChild(0).GetChild(1).Translate(0f, 1f, 0f);
			val.spawns = (SpawnInfo[])(object)new SpawnInfo[1]
			{
				new SpawnInfo
				{
					explicitSpawnPosition = direseekerEncounter.transform.GetChild(0).GetChild(0),
					spawnCard = (SpawnCard)(object)SpawnCards.bossSpawnCard
				}
			};
			val.randomizeSeed = false;
			val.teamIndex = (TeamIndex)2;
			val.spawnOnStart = false;
			val.grantUniqueBonusScaling = true;
			BossGroup val2 = gameObject.AddComponent<BossGroup>();
			val2.bossDropChance = 1f;
			val2.dropPosition = direseekerEncounter.transform.GetChild(0).GetChild(1);
			val2.forceTier3Reward = true;
			val2.scaleRewardsByPlayerCount = true;
			val2.shouldDisplayHealthBarOnHud = true;
			CombatSquad val3 = gameObject.AddComponent<CombatSquad>();
			EntityStateMachine val4 = gameObject.AddComponent<EntityStateMachine>();
			val4.initialStateType = new SerializableEntityStateType(typeof(Listening));
			val4.mainStateType = new SerializableEntityStateType(typeof(Listening));
		}

		private static GameObject LoadEffect(string resourceName, string soundName)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = mainAssetBundle.LoadAsset<GameObject>(resourceName);
			val.AddComponent<DestroyOnTimer>().duration = 12f;
			val.AddComponent<NetworkIdentity>();
			val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
			EffectComponent val2 = val.AddComponent<EffectComponent>();
			val2.applyScale = false;
			val2.effectIndex = (EffectIndex)(-1);
			val2.parentToReferencedTransform = true;
			val2.positionAtReferencedTransform = true;
			val2.soundName = soundName;
			ContentAddition.AddEffect(val);
			return val;
		}
	}
	public class Hooks
	{
		public Vector3[] buttonPosition;

		public Vector3[] buttonRotation;

		private void InitButtonPositions()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			buttonPosition = (Vector3[])(object)new Vector3[7]
			{
				new Vector3(2f, -140.5f, -439f),
				new Vector3(110f, -179.2f, -150f),
				new Vector3(203f, -75f, -195.5f),
				new Vector3(51f, -86f, -200.6f),
				new Vector3(-154f, -153f, -103.6f),
				new Vector3(-0.5f, -135.5f, -12.5f),
				new Vector3(-37.5f, -127f, -287.8f)
			};
			buttonRotation = (Vector3[])(object)new Vector3[7]
			{
				new Vector3(0f, 60f, 5f),
				new Vector3(0f, 45f, 0f),
				new Vector3(290f, 340f, 0f),
				new Vector3(270f, 0f, 0f),
				new Vector3(270f, 0f, 0f),
				new Vector3(0f, 0f, 0f),
				new Vector3(0f, 90f, 110f)
			};
		}

		public void ApplyHooks()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			InitButtonPositions();
			SceneDirector.Start += (hook_Start)delegate(orig_Start orig, SceneDirector self)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				if (NetworkServer.active)
				{
					Scene activeScene = SceneManager.GetActiveScene();
					if (((Scene)(ref activeScene)).name == "dampcavesimple")
					{
						Object.Destroy((Object)(object)((Component)GameObject.Find("HOLDER: Newt Statues and Preplaced Chests").transform.Find("GoldChest")).gameObject);
						for (int i = 0; i < buttonPosition.Length; i++)
						{
							GameObject val = Object.Instantiate<GameObject>(Assets.direseekerButton);
							val.transform.position = buttonPosition[i];
							val.transform.rotation = Quaternion.Euler(buttonRotation[i]);
							NetworkServer.Spawn(val);
						}
						GameObject val2 = Object.Instantiate<GameObject>(Assets.direseekerEncounter);
						NetworkServer.Spawn(val2);
					}
				}
				orig.Invoke(self);
			};
		}
	}
	public static class Prefabs
	{
		public static GameObject bodyPrefab;

		public static GameObject masterPrefab;

		public static void CreatePrefab()
		{
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0323: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_0349: Unknown result type (might be due to invalid IL or missing references)
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0404: Unknown result type (might be due to invalid IL or missing references)
			//IL_0425: Unknown result type (might be due to invalid IL or missing references)
			//IL_042a: Unknown result type (might be due to invalid IL or missing references)
			//IL_044b: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0506: Unknown result type (might be due to invalid IL or missing references)
			//IL_0526: Unknown result type (might be due to invalid IL or missing references)
			//IL_0533: Unknown result type (might be due to invalid IL or missing references)
			//IL_0535: Unknown result type (might be due to invalid IL or missing references)
			bodyPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/LemurianBruiserBody"), "DireseekerBody", true);
			Object.Destroy((Object)(object)bodyPrefab.GetComponent<SetStateOnHurt>());
			CharacterBody component = bodyPrefab.GetComponent<CharacterBody>();
			((Object)component).name = "DireseekerBossBody";
			component.baseNameToken = "DIRESEEKER_BOSS_BODY_NAME";
			component.subtitleNameToken = "DIRESEEKER_BOSS_BODY_SUBTITLE";
			component.baseMoveSpeed = 11f;
			component.baseMaxHealth = 2800f;
			component.levelMaxHealth = component.baseMaxHealth * 0.3f;
			component.baseDamage = 20f;
			component.levelDamage = component.baseDamage * 0.2f;
			component.isChampion = true;
			component.portraitIcon = Assets.bossPortrait;
			bodyPrefab.GetComponent<SfxLocator>().deathSound = "DireseekerDeath";
			Transform transform = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelBaseTransform).gameObject.transform;
			transform.localScale *= 1.5f;
			KinematicCharacterMotor[] componentsInChildren = bodyPrefab.GetComponentsInChildren<KinematicCharacterMotor>();
			foreach (KinematicCharacterMotor val in componentsInChildren)
			{
				val.SetCapsuleDimensions(val.Capsule.radius * 1.5f, val.Capsule.height * 1.5f, 1.5f);
			}
			CharacterModel componentInChildren = bodyPrefab.GetComponentInChildren<CharacterModel>();
			Material val2 = Object.Instantiate<Material>(componentInChildren.baseRendererInfos[0].defaultMaterial);
			val2.SetTexture("_MainTex", Assets.mainAssetBundle.LoadAsset<Material>("matDireseeker").GetTexture("_MainTex"));
			val2.SetTexture("_EmTex", Assets.mainAssetBundle.LoadAsset<Material>("matDireseeker").GetTexture("_EmissionMap"));
			val2.SetFloat("_EmPower", 50f);
			componentInChildren.baseRendererInfos[0].defaultMaterial = val2;
			GameObject val3 = PrefabAPI.InstantiateClone(Assets.mainAssetBundle.LoadAsset<GameObject>("DireHorn"), "DireseekerHorn", false);
			GameObject val4 = PrefabAPI.InstantiateClone(Assets.mainAssetBundle.LoadAsset<GameObject>("DireHornBroken"), "DireseekerHornBroken", false);
			GameObject val5 = PrefabAPI.InstantiateClone(Assets.mainAssetBundle.LoadAsset<GameObject>("DireseekerRageFlame"), "DireseekerRageFlame", false);
			GameObject val6 = PrefabAPI.InstantiateClone(Assets.mainAssetBundle.LoadAsset<GameObject>("DireseekerBurstFlame"), "DireseekerBurstFlame", false);
			ChildLocator componentInChildren2 = bodyPrefab.GetComponentInChildren<ChildLocator>();
			val3.transform.SetParent(componentInChildren2.FindChild("Head"));
			val3.transform.localPosition = new Vector3(-2.5f, 1f, -0.5f);
			val3.transform.localRotation = Quaternion.Euler(new Vector3(45f, 0f, 90f));
			val3.transform.localScale = new Vector3(100f, 100f, 100f);
			val4.transform.SetParent(componentInChildren2.FindChild("Head"));
			val4.transform.localPosition = new Vector3(2.5f, 1f, -0.5f);
			val4.transform.localRotation = Quaternion.Euler(new Vector3(45f, 0f, 90f));
			val4.transform.localScale = new Vector3(100f, -100f, 100f);
			val5.transform.SetParent(componentInChildren2.FindChild("Head"));
			val5.transform.localPosition = new Vector3(0f, 1f, 0f);
			val5.transform.localRotation = Quaternion.Euler(new Vector3(270f, 180f, 0f));
			val5.transform.localScale = new Vector3(4f, 4f, 4f);
			val6.transform.SetParent(componentInChildren2.FindChild("Head"));
			val6.transform.localPosition = new Vector3(0f, 1f, 0f);
			val6.transform.localRotation = Quaternion.Euler(new Vector3(270f, 180f, 0f));
			val6.transform.localScale = new Vector3(6f, 6f, 6f);
			DireseekerController direseekerController = bodyPrefab.AddComponent<DireseekerController>();
			direseekerController.burstFlame = val6.GetComponent<ParticleSystem>();
			direseekerController.rageFlame = val5.GetComponent<ParticleSystem>();
			direseekerController.rageFlame.Stop();
			Shader shader = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/hgstandard");
			Material material = ((Renderer)val3.GetComponentInChildren<MeshRenderer>()).material;
			material.shader = shader;
			RendererInfo[] baseRendererInfos = componentInChildren.baseRendererInfos;
			RendererInfo[] baseRendererInfos2 = (RendererInfo[])(object)new RendererInfo[3]
			{
				baseRendererInfos[0],
				new RendererInfo
				{
					renderer = (Renderer)(object)val3.GetComponentInChildren<MeshRenderer>(),
					defaultMaterial = material,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = true
				},
				new RendererInfo
				{
					renderer = (Renderer)(object)val4.GetComponentInChildren<MeshRenderer>(),
					defaultMaterial = material,
					defaultShadowCastingMode = (ShadowCastingMode)1,
					ignoreOverlays = true
				}
			};
			componentInChildren.baseRendererInfos = baseRendererInfos2;
			masterPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/LemurianBruiserMaster"), "DireseekerBossMaster", true);
			CharacterMaster component2 = masterPrefab.GetComponent<CharacterMaster>();
			component2.bodyPrefab = bodyPrefab;
			component2.isBoss = true;
			CreateAI();
			ContentAddition.AddBody(bodyPrefab);
			ContentAddition.AddMaster(masterPrefab);
		}

		private static void CreateAI()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_038d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_041d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0445: Unknown result type (might be due to invalid IL or missing references)
			//IL_047d: Unknown result type (might be due to invalid IL or missing references)
			AISkillDriver[] componentsInChildren = masterPrefab.GetComponentsInChildren<AISkillDriver>();
			foreach (AISkillDriver val in componentsInChildren)
			{
				Object.DestroyImmediate((Object)(object)val);
			}
			AISkillDriver val2 = masterPrefab.AddComponent<AISkillDriver>();
			val2.customName = "Enrage";
			val2.requireSkillReady = true;
			val2.movementType = (MovementType)0;
			val2.moveTargetType = (TargetType)0;
			val2.selectionRequiresTargetLoS = false;
			val2.activationRequiresAimConfirmation = false;
			val2.activationRequiresTargetLoS = false;
			val2.maxDistance = float.PositiveInfinity;
			val2.minDistance = 0f;
			val2.aimType = (AimType)1;
			val2.ignoreNodeGraph = false;
			val2.moveInputScale = 1f;
			val2.driverUpdateTimerOverride = -1f;
			val2.buttonPressType = (ButtonPressType)0;
			val2.minTargetHealthFraction = float.NegativeInfinity;
			val2.maxTargetHealthFraction = float.PositiveInfinity;
			val2.minUserHealthFraction = float.NegativeInfinity;
			val2.maxUserHealthFraction = 0.2f;
			val2.skillSlot = (SkillSlot)3;
			AISkillDriver val3 = masterPrefab.AddComponent<AISkillDriver>();
			val3.customName = "FlamePillar";
			val3.requireSkillReady = true;
			val3.movementType = (MovementType)1;
			val3.moveTargetType = (TargetType)0;
			val3.selectionRequiresTargetLoS = true;
			val3.activationRequiresAimConfirmation = true;
			val3.activationRequiresTargetLoS = false;
			val3.maxDistance = 120f;
			val3.minDistance = 5f;
			val3.aimType = (AimType)1;
			val3.ignoreNodeGraph = false;
			val3.moveInputScale = 1f;
			val3.driverUpdateTimerOverride = -1f;
			val3.buttonPressType = (ButtonPressType)0;
			val3.minTargetHealthFraction = float.NegativeInfinity;
			val3.maxTargetHealthFraction = float.PositiveInfinity;
			val3.minUserHealthFraction = float.NegativeInfinity;
			val3.maxUserHealthFraction = 0.75f;
			val3.skillSlot = (SkillSlot)2;
			AISkillDriver val4 = masterPrefab.AddComponent<AISkillDriver>();
			val4.customName = "Flamethrower";
			val4.requireSkillReady = true;
			val4.movementType = (MovementType)1;
			val4.moveTargetType = (TargetType)0;
			val4.selectionRequiresTargetLoS = true;
			val4.activationRequiresAimConfirmation = true;
			val4.activationRequiresTargetLoS = false;
			val4.maxDistance = 20f;
			val4.minDistance = 0f;
			val4.aimType = (AimType)1;
			val4.ignoreNodeGraph = false;
			val4.moveInputScale = 1f;
			val4.driverUpdateTimerOverride = -1f;
			val4.buttonPressType = (ButtonPressType)0;
			val4.minTargetHealthFraction = float.NegativeInfinity;
			val4.maxTargetHealthFraction = float.PositiveInfinity;
			val4.minUserHealthFraction = float.NegativeInfinity;
			val4.maxUserHealthFraction = float.PositiveInfinity;
			val4.skillSlot = (SkillSlot)1;
			AISkillDriver val5 = masterPrefab.AddComponent<AISkillDriver>();
			val5.customName = "RunAndShoot";
			val5.requireSkillReady = true;
			val5.movementType = (MovementType)1;
			val5.moveTargetType = (TargetType)0;
			val5.selectionRequiresTargetLoS = true;
			val5.activationRequiresAimConfirmation = true;
			val5.activationRequiresTargetLoS = false;
			val5.maxDistance = 50f;
			val5.minDistance = 0f;
			val5.aimType = (AimType)1;
			val5.ignoreNodeGraph = false;
			val5.moveInputScale = 1f;
			val5.driverUpdateTimerOverride = 2f;
			val5.buttonPressType = (ButtonPressType)0;
			val5.minTargetHealthFraction = float.NegativeInfinity;
			val5.maxTargetHealthFraction = float.PositiveInfinity;
			val5.minUserHealthFraction = float.NegativeInfinity;
			val5.maxUserHealthFraction = float.PositiveInfinity;
			val5.skillSlot = (SkillSlot)0;
			AISkillDriver val6 = masterPrefab.AddComponent<AISkillDriver>();
			val6.customName = "StopAndShoot";
			val6.requireSkillReady = true;
			val6.movementType = (MovementType)0;
			val6.moveTargetType = (TargetType)0;
			val6.selectionRequiresTargetLoS = true;
			val6.activationRequiresAimConfirmation = true;
			val6.activationRequiresTargetLoS = false;
			val6.maxDistance = 100f;
			val6.minDistance = 50f;
			val6.aimType = (AimType)1;
			val6.ignoreNodeGraph = false;
			val6.moveInputScale = 1f;
			val6.driverUpdateTimerOverride = 2f;
			val6.buttonPressType = (ButtonPressType)0;
			val6.minTargetHealthFraction = float.NegativeInfinity;
			val6.maxTargetHealthFraction = float.PositiveInfinity;
			val6.minUserHealthFraction = float.NegativeInfinity;
			val6.maxUserHealthFraction = float.PositiveInfinity;
			val6.skillSlot = (SkillSlot)0;
			AISkillDriver val7 = masterPrefab.AddComponent<AISkillDriver>();
			val7.customName = "Chase";
			val7.movementType = (MovementType)1;
			val7.moveTargetType = (TargetType)0;
			val7.activationRequiresAimConfirmation = false;
			val7.activationRequiresTargetLoS = false;
			val7.maxDistance = float.PositiveInfinity;
			val7.minDistance = 0f;
			val7.aimType = (AimType)1;
			val7.ignoreNodeGraph = false;
			val7.moveInputScale = 1f;
			val7.driverUpdateTimerOverride = -1f;
			val7.buttonPressType = (ButtonPressType)0;
			val7.minTargetHealthFraction = float.NegativeInfinity;
			val7.maxTargetHealthFraction = float.PositiveInfinity;
			val7.minUserHealthFraction = float.NegativeInfinity;
			val7.maxUserHealthFraction = float.PositiveInfinity;
			val7.skillSlot = (SkillSlot)(-1);
		}
	}
	public static class Projectiles
	{
		public static GameObject fireballPrefab;

		public static GameObject fireballGroundPrefab;

		public static GameObject fireTrailPrefab;

		public static GameObject fireSegmentPrefab;

		public static void CreateProjectiles()
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			fireballPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/ArchWispCannon"), "DireseekerBossFireball", true);
			fireballGroundPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/ArchWispGroundCannon"), "DireseekerBossGroundFireball", true);
			ProjectileController component = fireballPrefab.GetComponent<ProjectileController>();
			component.ghostPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/LemurianBigFireball").GetComponent<ProjectileController>().ghostPrefab;
			component.startSound = "Play_lemurianBruiser_m1_shoot";
			GameObject impactEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/LemurianBigFireball").GetComponent<ProjectileImpactExplosion>().impactEffect;
			ProjectileImpactExplosion component2 = fireballPrefab.GetComponent<ProjectileImpactExplosion>();
			((ProjectileExplosion)component2).childrenProjectilePrefab = fireballGroundPrefab;
			((Component)component2).GetComponent<ProjectileImpactExplosion>().impactEffect = impactEffect;
			((ProjectileExplosion)component2).falloffModel = (FalloffModel)2;
			((ProjectileExplosion)component2).blastDamageCoefficient = 1f;
			((ProjectileExplosion)component2).blastProcCoefficient = 1f;
			fireballGroundPrefab.GetComponent<ProjectileController>().ghostPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/MagmaOrbProjectile").GetComponent<ProjectileController>().ghostPrefab;
			fireballGroundPrefab.GetComponent<ProjectileImpactExplosion>().impactEffect = impactEffect;
			fireTrailPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/FireTrail"), "DireseekerBossFireTrail", true);
			fireTrailPrefab.AddComponent<NetworkIdentity>();
			fireballGroundPrefab.GetComponent<ProjectileDamageTrail>().trailPrefab = fireTrailPrefab;
			ContentAddition.AddProjectile(fireballPrefab);
			ContentAddition.AddProjectile(fireballGroundPrefab);
		}
	}
	public static class Skills
	{
		public static void RegisterSkills()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Expected O, but got Unknown
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0292: Unknown result type (might be due to invalid IL or missing references)
			//IL_0316: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Expected O, but got Unknown
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_033b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_035d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0396: Unknown result type (might be due to invalid IL or missing references)
			//IL_041a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0432: Unknown result type (might be due to invalid IL or missing references)
			//IL_043c: Expected O, but got Unknown
			//IL_043d: Unknown result type (might be due to invalid IL or missing references)
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			GameObject bodyPrefab = Prefabs.bodyPrefab;
			GenericSkill[] componentsInChildren = bodyPrefab.GetComponentsInChildren<GenericSkill>();
			foreach (GenericSkill val in componentsInChildren)
			{
				Object.DestroyImmediate((Object)(object)val);
			}
			SkillLocator componentInChildren = bodyPrefab.GetComponentInChildren<SkillLocator>();
			SkillDef val2 = ScriptableObject.CreateInstance<SkillDef>();
			val2.activationState = new SerializableEntityStateType(typeof(ChargeUltraFireball));
			val2.activationStateMachineName = "Weapon";
			val2.baseMaxStock = 3;
			val2.baseRechargeInterval = 16f;
			val2.beginSkillCooldownOnSkillEnd = true;
			val2.canceledFromSprinting = false;
			val2.fullRestockOnAssign = true;
			val2.interruptPriority = (InterruptPriority)0;
			val2.resetCooldownTimerOnUse = false;
			val2.isCombatSkill = true;
			val2.mustKeyPress = false;
			val2.cancelSprintingOnActivation = false;
			val2.rechargeStock = 1;
			val2.requiredStock = 1;
			val2.stockToConsume = 1;
			ContentAddition.AddSkillDef(val2);
			componentInChildren.primary = bodyPrefab.AddComponent<GenericSkill>();
			SkillFamily val3 = ScriptableObject.CreateInstance<SkillFamily>();
			val3.variants = (Variant[])(object)new Variant[1];
			Reflection.SetFieldValue<SkillFamily>((object)componentInChildren.primary, "_skillFamily", val3);
			SkillFamily skillFamily = componentInChildren.primary.skillFamily;
			Variant[] variants = skillFamily.variants;
			Variant val4 = new Variant
			{
				skillDef = val2
			};
			((Variant)(ref val4)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
			variants[0] = val4;
			ContentAddition.AddSkillFamily(val3);
			val2 = ScriptableObject.CreateInstance<SkillDef>();
			val2.activationState = new SerializableEntityStateType(typeof(Flamethrower));
			val2.activationStateMachineName = "Body";
			val2.baseMaxStock = 1;
			val2.baseRechargeInterval = 0f;
			val2.beginSkillCooldownOnSkillEnd = false;
			val2.canceledFromSprinting = false;
			val2.fullRestockOnAssign = true;
			val2.interruptPriority = (InterruptPriority)0;
			val2.resetCooldownTimerOnUse = false;
			val2.isCombatSkill = true;
			val2.mustKeyPress = false;
			val2.cancelSprintingOnActivation = true;
			val2.rechargeStock = 1;
			val2.requiredStock = 1;
			val2.stockToConsume = 0;
			ContentAddition.AddSkillDef(val2);
			componentInChildren.secondary = bodyPrefab.AddComponent<GenericSkill>();
			val3 = ScriptableObject.CreateInstance<SkillFamily>();
			val3.variants = (Variant[])(object)new Variant[1];
			Reflection.SetFieldValue<SkillFamily>((object)componentInChildren.secondary, "_skillFamily", val3);
			skillFamily = componentInChildren.secondary.skillFamily;
			Variant[] variants2 = skillFamily.variants;
			val4 = new Variant
			{
				skillDef = val2
			};
			((Variant)(ref val4)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
			variants2[0] = val4;
			ContentAddition.AddSkillFamily(val3);
			val2 = ScriptableObject.CreateInstance<SkillDef>();
			val2.activationState = new SerializableEntityStateType(typeof(FlamePillars));
			val2.activationStateMachineName = "Body";
			val2.baseMaxStock = 1;
			val2.baseRechargeInterval = 12f;
			val2.beginSkillCooldownOnSkillEnd = false;
			val2.canceledFromSprinting = false;
			val2.fullRestockOnAssign = true;
			val2.interruptPriority = (InterruptPriority)0;
			val2.resetCooldownTimerOnUse = false;
			val2.isCombatSkill = true;
			val2.mustKeyPress = false;
			val2.cancelSprintingOnActivation = true;
			val2.rechargeStock = 1;
			val2.requiredStock = 1;
			val2.stockToConsume = 1;
			ContentAddition.AddSkillDef(val2);
			componentInChildren.utility = bodyPrefab.AddComponent<GenericSkill>();
			val3 = ScriptableObject.CreateInstance<SkillFamily>();
			val3.variants = (Variant[])(object)new Variant[1];
			Reflection.SetFieldValue<SkillFamily>((object)componentInChildren.utility, "_skillFamily", val3);
			skillFamily = componentInChildren.utility.skillFamily;
			Variant[] variants3 = skillFamily.variants;
			val4 = new Variant
			{
				skillDef = val2
			};
			((Variant)(ref val4)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
			variants3[0] = val4;
			ContentAddition.AddSkillFamily(val3);
			val2 = ScriptableObject.CreateInstance<SkillDef>();
			val2.activationState = new SerializableEntityStateType(typeof(Enrage));
			val2.activationStateMachineName = "Body";
			val2.baseMaxStock = 1;
			val2.baseRechargeInterval = 0f;
			val2.beginSkillCooldownOnSkillEnd = false;
			val2.canceledFromSprinting = false;
			val2.fullRestockOnAssign = true;
			val2.interruptPriority = (InterruptPriority)0;
			val2.resetCooldownTimerOnUse = false;
			val2.isCombatSkill = true;
			val2.mustKeyPress = false;
			val2.cancelSprintingOnActivation = true;
			val2.rechargeStock = 0;
			val2.requiredStock = 1;
			val2.stockToConsume = 1;
			ContentAddition.AddSkillDef(val2);
			componentInChildren.special = bodyPrefab.AddComponent<GenericSkill>();
			val3 = ScriptableObject.CreateInstance<SkillFamily>();
			val3.variants = (Variant[])(object)new Variant[1];
			Reflection.SetFieldValue<SkillFamily>((object)componentInChildren.special, "_skillFamily", val3);
			skillFamily = componentInChildren.special.skillFamily;
			Variant[] variants4 = skillFamily.variants;
			val4 = new Variant
			{
				skillDef = val2
			};
			((Variant)(ref val4)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
			variants4[0] = val4;
			ContentAddition.AddSkillFamily(val3);
		}
	}
	public static class SpawnCards
	{
		public static CharacterSpawnCard bossSpawnCard;

		public static void CreateSpawnCards()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			bossSpawnCard = ScriptableObject.CreateInstance<CharacterSpawnCard>();
			((Object)bossSpawnCard).name = "cscDireseekerBoss";
			((SpawnCard)bossSpawnCard).prefab = Prefabs.masterPrefab;
			((SpawnCard)bossSpawnCard).sendOverNetwork = true;
			((SpawnCard)bossSpawnCard).hullSize = (HullClassification)2;
			((SpawnCard)bossSpawnCard).nodeGraphType = (GraphType)0;
			((SpawnCard)bossSpawnCard).requiredFlags = (NodeFlags)0;
			((SpawnCard)bossSpawnCard).forbiddenFlags = (NodeFlags)2;
			((SpawnCard)bossSpawnCard).directorCreditCost = 800;
			((SpawnCard)bossSpawnCard).occupyPosition = false;
			bossSpawnCard.loadout = new SerializableLoadout();
			bossSpawnCard.noElites = true;
			bossSpawnCard.forbiddenAsBoss = false;
		}
	}
	public class States
	{
		public static void RegisterStates()
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			GameObject bodyPrefab = Prefabs.bodyPrefab;
			bool flag = default(bool);
			ContentAddition.AddEntityState<Listening>(ref flag);
			ContentAddition.AddEntityState<SpawnState>(ref flag);
			ContentAddition.AddEntityState<ChargeUltraFireball>(ref flag);
			ContentAddition.AddEntityState<FireUltraFireball>(ref flag);
			ContentAddition.AddEntityState<Flamethrower>(ref flag);
			ContentAddition.AddEntityState<FlamePillar>(ref flag);
			ContentAddition.AddEntityState<FlamePillars>(ref flag);
			ContentAddition.AddEntityState<Enrage>(ref flag);
			EntityStateMachine componentInChildren = bodyPrefab.GetComponentInChildren<EntityStateMachine>();
			if (Object.op_Implicit((Object)(object)componentInChildren))
			{
				componentInChildren.initialStateType = new SerializableEntityStateType(typeof(SpawnState));
			}
		}
	}
	public static class Tokens
	{
		public static SubFileSystem fileSystem;

		internal static string languageRoot => Path.Combine(assemblyDir, "language");

		internal static string assemblyDir => Path.GetDirectoryName(DireseekerPlugin.pluginInfo.Location);

		public static void RegisterLanguageTokens()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			Language.SetFolders += new hook_SetFolders(fixme);
		}

		private static void fixme(orig_SetFolders orig, Language self, IEnumerable<string> newFolders)
		{
			if (Directory.Exists(languageRoot))
			{
				IEnumerable<string> second = Directory.EnumerateDirectories(Path.Combine(languageRoot), self.name);
				orig.Invoke(self, newFolders.Union(second));
			}
			else
			{
				orig.Invoke(self, newFolders);
			}
		}
	}
}
namespace DireseekerMod.Components
{
	public class DireseekerButtonController : NetworkBehaviour
	{
		[SyncVar]
		public bool isPressedServer = false;

		public bool isPressedLocal = false;

		private bool enableOverlapSphere;

		private float overlapSphereRadius;

		private float overlapSphereStopwatch;

		private float overlapSphereFrequency;

		private Animator animator;

		public bool NetworkisPressedServer
		{
			get
			{
				return isPressedServer;
			}
			[param: In]
			set
			{
				((NetworkBehaviour)this).SetSyncVar<bool>(value, ref isPressedServer, 1u);
			}
		}

		private void Awake()
		{
			animator = ((Component)this).GetComponent<Animator>();
			if (NetworkServer.active)
			{
				NetworkisPressedServer = false;
			}
			isPressedLocal = false;
			overlapSphereRadius = 1.5f;
			overlapSphereFrequency = 5f;
			enableOverlapSphere = true;
		}

		private void FixedUpdate()
		{
			if (NetworkServer.active)
			{
				FixedUpdateServer();
			}
			if (!isPressedLocal && isPressedServer)
			{
				Pressed();
			}
		}

		private void FixedUpdateServer()
		{
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (isPressedServer || !enableOverlapSphere)
			{
				return;
			}
			float num = 1f / overlapSphereFrequency;
			overlapSphereStopwatch += Time.fixedDeltaTime;
			if (overlapSphereStopwatch >= num)
			{
				overlapSphereStopwatch -= num;
				Vector3 position = ((Component)this).transform.position;
				float num2 = overlapSphereRadius;
				LayerIndex val = LayerIndex.defaultLayer;
				int num3 = LayerMask.op_Implicit(((LayerIndex)(ref val)).mask);
				val = LayerIndex.fakeActor;
				if (Physics.OverlapSphere(position, num2, num3 | LayerMask.op_Implicit(((LayerIndex)(ref val)).mask), (QueryTriggerInteraction)0).Length != 0)
				{
					NetworkisPressedServer = true;
				}
			}
		}

		private void Pressed()
		{
			isPressedLocal = true;
			enableOverlapSphere = false;
			if (Object.op_Implicit((Object)(object)animator))
			{
				animator.SetBool("pressed", true);
			}
			Util.PlaySound("Play_item_proc_bandolierSpawn", ((Component)this).gameObject);
		}

		private void UNetVersion()
		{
		}

		public override bool OnSerialize(NetworkWriter writer, bool forceAll)
		{
			if (forceAll)
			{
				writer.Write(isPressedServer);
				return true;
			}
			bool flag = false;
			if ((((NetworkBehaviour)this).syncVarDirtyBits & (true ? 1u : 0u)) != 0)
			{
				if (!flag)
				{
					writer.WritePackedUInt32(((NetworkBehaviour)this).syncVarDirtyBits);
					flag = true;
				}
				writer.Write(isPressedServer);
			}
			if (!flag)
			{
				writer.WritePackedUInt32(((NetworkBehaviour)this).syncVarDirtyBits);
			}
			return flag;
		}

		public override void OnDeserialize(NetworkReader reader, bool initialState)
		{
			if (initialState)
			{
				isPressedServer = reader.ReadBoolean();
				return;
			}
			int num = (int)reader.ReadPackedUInt32();
			if (((uint)num & (true ? 1u : 0u)) != 0)
			{
				isPressedServer = reader.ReadBoolean();
			}
		}
	}
	public class DireseekerController : MonoBehaviour
	{
		public ParticleSystem burstFlame;

		public ParticleSystem rageFlame;

		public void StartRageMode()
		{
			if (Object.op_Implicit((Object)(object)rageFlame))
			{
				rageFlame.Play();
			}
		}

		public void FlameBurst()
		{
			if (Object.op_Implicit((Object)(object)burstFlame))
			{
				burstFlame.Play();
			}
		}
	}
}