You are viewing a potentially older version of this package. View all versions.
KingOblivion-UpdatedSurvivorStatConfig-1.1.2 icon

UpdatedSurvivorStatConfig

FMRadio11's Survivor Stat Config but it supports dlc characters as well as the modded characters Paladin Nemesis Enforcer and Miner. Generates a config file that can be used to tweak the HP/Shield, regen, damage, armor, and speed of many survivors.

Date uploaded a year ago
Version 1.1.2
Download link KingOblivion-UpdatedSurvivorStatConfig-1.1.2.zip
Downloads 1108
Dependency string KingOblivion-UpdatedSurvivorStatConfig-1.1.2

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.43 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.43

README

OVERVIEW

70% of the code in this mod was copy pasted from FMRadio11's mod, if i had the choice of doing this from scratch and tearing my eyes out i would take the eyes 100% every time Every survivor (including Heretic & DLC) now reads off of a config file for various stats during the BodyCatalog initialization, including the following:

  • Starting/Level Health: How much health a survivor starts with and gains over time. If you want to preserve the vanilla ratio, the level health should be 0.3x of the starting health.
  • Starting/Level Shield: How much shield a survivor starts with and gains over time in addition to health. This defaults to 0 on both fields as no survivor actually does this in vanilla, but you can use the same ratio above for this.
  • Starting/Level Regen: How much health a survivor gains per second, and what this number improves by with every level. If you want to preserve the vanilla ratio, the level regen should be 0.2x of the starting regen.
  • Starting/Level Damage: The base and per level value all abilities calculate their damage off of. If you want to preserve the vanilla ratio, the level damage should be 0.2x of the starting damage.
  • Armor: How much armor the survivor starts off with; for more details, look up the RoR2 wiki's page on how armor works. Vanilla survivors don't go over 20 base armor, so keep that in mind before pushing it up higher than that.
  • Speed: How many ingame meters a survivor would cross in one second. All survivors start with 7 m/s except for Heretic in vanilla, but going to 6-8 m/s is usually a safe range.

(Note that this mod hooks into BodyCatalog, which should prevent Commando-based survivors from inheriting stats; however, this might cause conflicts with other mods that do the same)

CHANGELOG

1.1.2

-Now features stat configs for paladin, nesmesis enforcer, and miner.

1.1.1

  • Updated FmRadio11's Survivor Stat Config to feature DLC survivors