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KomradeSpectre-Aetherium-0.3.1 icon

Aetherium

A mod that currently adds 11 varied items to Risk of Rain 2 and now fully customizable with configs!

Date uploaded 3 years ago
Version 0.3.1
Download link KomradeSpectre-Aetherium-0.3.1.zip
Downloads 2965
Dependency string KomradeSpectre-Aetherium-0.3.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21

README

What is Aetherium?

Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers. Most of the item ideas listed were sourced from the ideas channel on the official discord, and as such the ones that were I will list the person that came up with the idea next to them.

The mod so far has the following items implemented:


  • Feathered Plume (Original idea by Ajarl, altered a tiny bit)
    • White Rarity - Gain a temporary 7% speed boost upon taking damage that stacks 3 times for 5 seconds. (+3 stacks and +0.5 second duration per additional Feathered Plume.)

  • Shielding Core (Original idea by NepNep)
    • Green Rarity - You gain 10 (+5 per stack) armor while BLUE shields are active. The first stack of this item will grant 4% of your max health as shield on pickup.

  • Shark Teeth (Original idea by FancyFrenc)
    • Green Rarity - 25% of damage taken (+25% per stack, hyperbolically) is distributed to you over 5 seconds as bleed damage.

  • Blood Soaked Shield (Original Idea by Kaboose, altered quite a fair bit)
    • Green Rarity - Killing an enemy restores 10% max shield (+10% per stack hyperbolically.) The first of the stack of this item will grant 8% of your max health as shield on pickup.

  • Blaster Sword (Original idea by Bord, altered a bit by me.)
    • Red Rarity - At full health, most attacks will fire out a sword beam that has 200% of your damage (+50% per stack) when it explodes after having impaled an enemy for a short duration.
    • Known Issues? - MUL-T's nailgun fires an absurd amount of swords. They aren't super powerful (as they're based on MUL-T's base damage), but they are a bit spammy on him.)

  • Inspiring Drone (Original Idea by Kaboose "Aftermarket Spare Parts", altered a ton from that.)
    • Red Rarity - When a bot is purchased, it gains a 50% boost to each of its stats based on yours (+50% per stack, linearly).
      Some bots gain more ammo for their attacks based on the bonus to their attack speed, and have their ammo replenished twice as fast per additional Inspiring Drone.
      Finally, if an inspired bot is too far away from you, it is teleported to you after a delay (40 seconds for Turrets, 30 seconds for Drones).
    • Known Issues - The "Inspiring" name prefix does not currently sync in multiplayer. I will address this in the next version.

  • Accursed Potion (Original idea by Shadokuro, slightly modified by me.)
    • Lunar Rarity - Every 30 seconds (reduced by 25% per stack) you are forced to drink a strange potion, sharing its effects with enemies in a
      20m radius (+5m per stack) around you. Max: 8 buffs or debuffs can be applied at any time.

  • Alien Magnet (Original Idea, if you call a vacuum original)
    • Lunar Rarity - Enemies hit by your attacks will be pulled towards you, starting at 6x force (+1 force multiplier, up to 10x total force. The effect is more noticeable on higher health enemies.)

  • Weighted Anklet (Original Idea)
    • Lunar Rarity - Gain a 25% reduction to knockback from attacks (+25% per stack (up to 100%) linearly). Lose 10% move speed (+10% per stack (up to 40%) linearly).
    • Upcoming - I may up the cap for the movement speed loss to allow a bigger downside when using randomizers or challenges.

  • Unstable Design (Original idea by Spooky Boogie, altered a bit to improve)
    • Lunar Rarity - "Every 30 seconds you are compelled to create a very 'FRIENDLY' Lunar Chimera, if one of your creations does not already exist. It has a 400% base damage boost (+100% per stack), a 10% base HP boost (+10% per stack), a 300% base attack speed boost, and finally a 24% base movement speed boost (+24% per stack). This monstrosity can level up from kills."
    • Upcoming - Make kills by the Lunar Chimera give half XP/Half Gold to the Unstable Design wielder. Make it configurable between individual per player or similar to halcyon seed.

  • Heart of the Void (Original idea by Hyperion_21, altered a bit to improve)
    • Lunar Rarity - "On death, cause a void implosion with a radius of 15m (+7.5m per stack) that revives you if an enemy is killed by it BUT at 30% health (+5% per stack, max 99%) or lower, all kinds of healing are converted to damage.
    • Known Issues - With PlayableVoidcrab mod, all runs (including the current) after the Voidcrab has died will cause every Voidcrab explosion to occur instantly when triggered, including this. This is fixed by restarting.

Changelog

[0.3.1]

  • Turrets teleporting into the ground with inspiring drone has been fixed by Chen (Chen's Classic Items/Chen's Gradius Mod). Thanks!
  • Fixed Blaster Sword's internal class being non-public. Woops!
  • Fixed mod description stating that we only have 9 items. We're up to 11 now.
  • Nothing else to see here yet folks!

[0.3.0]

  • Added Accursed Potion
  • Added Blaster Sword
  • The first pickup of Blood Soaked Shield and Shielding Core will now grant a small portion of shield thanks to an ILHook provided by Harb.
  • Tried to fix turrets being half in the ground, failed. Will try again soon.
  • Fixed an issue related to me forgetting basic PEMDAS with the Shielding Core's calculation. E.

[0.2.0]

  • Added Configs to all items currently in Aetherium. All major values can be configured to your liking now.
  • Buffed Shielding Core's base values to 15 armor for first pickup, and 10 for each additional pickup after that.
  • More icon art by WaltzingPhantom, and the other new ones retouched to look better ingame, this time Shielding Core and Shark Teeth.

[0.1.51]

  • Made my mod item classes public so modders can easily reference them to add Item Displays of Aetherium items to their characters. These can be accessed with the path "Aetherium.Items.WeightedAnklet.ItemBodyModelPrefab" for instance.
  • Updated the modpage to properly credit WaltzingPhantom for their nice icon art. I forgot when I uploaded 0.1.5 to do that here but did it everywhere else, woopsie!

[0.1.5]

  • Fixed issue related to Heart of the Void killing you on stage start if the difference between your item gained max health and base max health was greater than the activation percent on Heart of the Void. (Big thanks to Rico for the component that allowed this!)
  • Fixed being able to increase your turret stock by placing down another turret with Heart of the Void. (Sorry, mobile turret bombers.)
  • New Icon Art for Feathered Plume and Blood Soaked Shield courtesy of WaltzingPhantom! They're set by default, but if you prefer the old icons for some reason, there is a config to re-enable those per item.
  • Added Inspiring Drone.

[0.1.4]

  • Fixed issue related to Dio's Best Friend revival adding another Unstable Design Chimera. Oops.
  • Made Blood Soaked Shield work with Forgive Me Please.
  • Added "Heart of the Void".

[0.1.3]

  • Fixed issue related to turrets being able to summon individual Lunar Chimeras from Unstable Design.
  • Fixed issue where Lunar Chimera would not teleport back up when falling into deathzones.
  • Fixed Shielding Core model to actually use transparency for the gem (as I intended it to).
  • Added a skill the Lunar Chimera will use on its enemy if it is in the air.

[0.1.2]

  • Added Unstable Design
  • Fixed styletag issue with Shark Teeth displaying the style tags ingame as text.

Special Thanks

ThinkInvis - I learned a whole lot of things from their Classic Items mod, utilize their config/logger system, and utilize their TILER2 API in this project.
Chen - Fixed turrets teleporting into the ground with Inspiring Drone. Provided me a snazzy build event to let me test things faster now.
Harb - For providing the ILHook from their HarbCrate mod, which allows Bloodsoaked Shield and Shielding Core to be able to provide some base shields.
RyanP - We reference his void implosion (from his Flood Warning warden elites) as basis for our void implosion, albeit modified a bit to work for our item.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
Rico - For the above, and for creating a timer component for me to fix an annoying Voidheart issue that I couldn't solve.
Rolo - For providing a projectile code example, which allowed us to use it as a basis to create Blaster Sword with heavy modifications.
BordListian - Basically co-dev support in creating this and playtesting.
GrimTheWanderer - Playtesting.
WaltzingPhantom - For providing alternative icon art for Feathered Plume, Blood Soaked Shield, Shark Teeth, and Shielding Core!
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
Lorc (http://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.