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KosmosisDire-TeammateRevival-3.3.8 icon

TeammateRevival

[WIP - report issues on GitHub] Survivors can revive their fallen colleagues, but it comes at the price of their own health and safety. | keywords: respawn heal bleed steal multiplayer

Date uploaded 2 years ago
Version 3.3.8
Download link KosmosisDire-TeammateRevival-3.3.8.zip
Downloads 21727
Dependency string KosmosisDire-TeammateRevival-3.3.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1902 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1902
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21

README

Description:

Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull totem marks where the player died. Stand within the circle to begin, but stay at your own risk :)

To Do:

  • Add better indicator for how close the player is to revival.
  • Add customizability / config
  • Fix bugs

Change Notes:

  • 3.3.8

    • Fixed bug that caused players to instantly respawn after their first revival.
  • 3.3.7

    • Fixed stupid bug that made the whole mod do nothing and break.
  • 3.3.6

    • Fixed possible incompatibility with drop in multiplayer
    • Made more reliable
  • 3.3.5

    • Fixed a bug that caused skulls to not spawn - not tested but pretty sure this will fix it
  • 3.3.4

    • Fixed a bug that made the mod think the players hadn't died
  • 3.3.3

    • Hopefully fixed a bug that caused a NRE on player death.
  • 3.3.2

    • Now when a player dies in midair the totem / skull will spawn at the closest ground location (rather than midair).
    • Damage numbers now show on both client and server.
    • Lighting should now also sync to the clients as well.
    • Fixed a bug where the mod didn't recognize if the player was revived by something other than this mod.
  • 3.1.0

    • Works now lol
    • I actually tested it this time :P
  • 3.0.0

    • Actually fixed a bug that kept it from working after the first stage
    • Fixed a TON of other networking bugs.
    • Everything should actually work now.
  • 2.3.2

    • Hopefully fixed bug where it wouldn't do anything after the first stage
    • Fixed a bug where clients would run server-side code
    • Hopefully everything works decently now? sorry for so many updates all at once
  • 2.2.1

    • Fixed some more networking bugs hopefully
  • 2.2.0

    • Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize
  • 2.1.0

    • Visual Changes
      • Made range circle more visible
      • Made damage effect less visible (only shows damage numbers)
      • Shows healing numbers on the player skull
      • light now goes back to red if you leave the revival radius
    • Revival should now be quicker
    • Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
    • Players can now use up all their health down to 1HP while reviving someone.
  • 2.0.0

    • Major visual update
      • A red-lit skull marks the place of death
      • An 'X' marker visible through any terrain now shows above the skull.
      • Dynamic lighting queues how close the player is to revival.
      • A circle on the ground shows the range you must stay in to continue reviving your teammate.
    • Fixed Bugs:
      • Fixed a bug that caused hundreds of Null Reference Exceptions
      • Made it so the player list is only populated once, unless new players join the game.
      • Mod must now be downloaded by each player.
    • Removed many unnecissary logs.
    • Miscelaneous changes to the system.
  • 1.0.6

    • Made it so it actually works this time (WOW!)
    • Added a skull that hovers over a player's location on death (this is used as the revival point)
    • Made health drain from the reviving player and add onto the dead player (speed depends on player level)
    • Still lots of bugs and polish and visual changes that need to be added!
  • 1.0.5

    • Hopefully fixed players being able to revive themselves
    • (I didn't fix it it broke the entire thing... yay)
  • 1.0.4

    • Got mod actually working
    • Bugs:
      • Players can revive themselves after they die :|
  • 1.0.3

    • fixed versioning
  • 1.0.2

    • Fixed a few problems (still not functional yet)
  • 1.0.1:

    • Fixed typos
    • updated artwork
  • 1.0.0:

    • Initial "release" (not really a release but, eh)
    • was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|

(Keywords: respawn - heal - bleed - steal - give - multiplayer)