KosmosisDire-TeammateRevival icon

TeammateRevival

[WIP - report issues on GitHub] Survivors can revive their fallen colleagues, but it comes at the price of their own health and safety. keywords: respawn heal bleed steal multiplayer

Last updated 3 days ago
Total downloads 9390
Total rating 4 
Categories Mods Tweaks Client-side Server-side
Dependency string KosmosisDire-TeammateRevival-3.3.7
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1
tristanmcpherson-R2API-3.0.48 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.48

README

Description:

Survivors can revive their fallen colleagues, but it comes at the price of their own health. A skull totem marks where the player died. Stand within the circle to begin, but stay at your own risk :)

To Do:

  • Add better indicator for how close the player is to revival.
  • Add customizability / config
  • Fix bugs

Change Notes:

3.3.7

* Fixed stupid bug that made the whole mod do nothing and break.
  • 3.3.6

    • Fixed possible incompatibility with drop in multiplayer
    • Made more reliable
  • 3.3.5

    • Fixed a bug that caused skulls to not spawn - not tested but pretty sure this will fix it
    • Please submit an issue on Github if there is still a problem!
  • 3.3.4

    • Fixed a bug that made the mod think the players hadn't died
  • 3.3.3

    • Hopefully fixed a bug that caused a NRE on player death.
  • 3.3.2

    • Now when a player dies in midair the totem / skull will spawn at the closest ground location (rather than midair).
    • Damage numbers now show on both client and server.
    • Lighting should now also sync to the clients as well.
    • Fixed a bug where the mod didn't recognize if the player was revived by something other than this mod.
  • 3.1.0

    • Works now lol
    • I actually tested it this time :P
  • 3.0.0

    • Actually fixed a bug that kept it from working after the first stage
    • Fixed a TON of other networking bugs.
    • Everything should actually work now.
  • 2.3.2

    • Hopefully fixed bug where it wouldn't do anything after the first stage
    • Fixed a bug where clients would run server-side code
    • Hopefully everything works decently now? sorry for so many updates all at once
  • 2.2.1

    • Fixed some more networking bugs hopefully
  • 2.2.0

    • Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize
  • 2.1.0

    • Visual Changes
      • Made range circle more visible
      • Made damage effect less visible (only shows damage numbers)
      • Shows healing numbers on the player skull
      • light now goes back to red if you leave the revival radius
    • Revival should now be quicker
    • Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
    • Players can now use up all their health down to 1HP while reviving someone.
  • 2.0.0

    • Major visual update
      • A red-lit skull marks the place of death
      • An 'X' marker visible through any terrain now shows above the skull.
      • Dynamic lighting queues how close the player is to revival.
      • A circle on the ground shows the range you must stay in to continue reviving your teammate.
    • Fixed Bugs:
      • Fixed a bug that caused hundreds of Null Reference Exceptions
      • Made it so the player list is only populated once, unless new players join the game.
      • Mod must now be downloaded by each player.
    • Removed many unnecissary logs.
    • Miscelaneous changes to the system.
  • 1.0.6

    • Made it so it actually works this time (WOW!)
    • Added a skull that hovers over a player's location on death (this is used as the revival point)
    • Made health drain from the reviving player and add onto the dead player (speed depends on player level)
    • Still lots of bugs and polish and visual changes that need to be added!
  • 1.0.5

    • Hopefully fixed players being able to revive themselves
    • (I didn't fix it it broke the entire thing... yay)
  • 1.0.4

    • Got mod actually working
    • Bugs:
      • Players can revive themselves after they die :|
  • 1.0.3

    • fixed versioning
  • 1.0.2

    • Fixed a few problems (still not functional yet)
  • 1.0.1:

    • Fixed typos
    • updated artwork
  • 1.0.0:

    • Initial "release" (not really a release but, eh)
    • was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|

(Keywords: respawn - heal - bleed - steal - give - multiplayer)

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-7-30 3.3.7 1493 Version 3.3.7 Install
2021-7-27 3.3.6 1104 Version 3.3.6 Install
2021-7-26 3.3.5 750 Version 3.3.5 Install
2021-7-23 3.3.4 1248 Version 3.3.4 Install
2021-7-22 3.3.3 263 Version 3.3.3 Install
2021-7-22 3.3.2 455 Version 3.3.2 Install
2021-7-17 3.1.0 1860 Version 3.1.0 Install
2021-7-16 3.0.0 290 Version 3.0.0 Install
2021-7-16 2.3.2 469 Version 2.3.2 Install
2021-7-15 2.2.1 162 Version 2.2.1 Install
2021-7-15 2.2.0 103 Version 2.2.0 Install
2021-7-15 2.1.0 436 Version 2.1.0 Install
2021-7-14 2.0.0 342 Version 2.0.0 Install
2021-7-13 1.0.6 244 Version 1.0.6 Install
2021-7-13 1.0.5 91 Version 1.0.5 Install
2021-7-12 1.0.4 23 Version 1.0.4 Install
2021-7-12 1.0.3 32 Version 1.0.3 Install
2021-7-12 1.0.1 13 Version 1.0.1 Install
2021-7-12 0.0.2 12 Version 0.0.2 Install