BalancedObliterateRedux
A Continuation of MisterName's Balanced Obliterate. Obtain Extra Lunar Coins when Obliterating based off the amount of Stages cleared, loops cleared and your Chosen Difficulty. Supports Starstorm's Typhoon and has Fallbacks for custom difficulties.
Last updated | 3 years ago |
Total downloads | 97682 |
Total rating | 7 |
Categories | Mods Tweaks |
Dependency string | Nebby-BalancedObliterateRedux-1.1.0 |
Dependants | 63 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Balanced Obliterate Redux
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A Continuation of MisterName's original Balanced Obliterate Mod.
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Gives extra lunar coins rewards when obliterating at A Momemt: Fractured's Obelisk.
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Amount of Lunar Coins based off a math equation using the amount of stages beaten, loops completed & difficulty multiplier.
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Has innate support for Starstorm 2's Typhoon Difficulty.
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Has fallbacks for other mod's Difficulties, using the Rainstorm multiplier. (No longer will you not get survivor awards for obliterating with the original mod.)
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Mod Mildly Configurable. including options for the difficulty multipliers and amount of lunar coins per stage beaten.
The Rewards System.
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The mod determines the amount of extra lunar coins to give to each player with a math Equation.
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The formula goes as follows...
Coins per Stage Beaten
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As the name suggests, this is the amount of coins you recieve per stage beaten.
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By default, this value is set to 0.25, but you can change the amount in the config file.
Stages Cleared
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The amount of stages cleared by the player.
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Encourages the player to go beyond Stage 8 by deducting the first 5 stages of the game. (penalty can be removed in the config file via a boolean switch)
Loops Cleared
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The amount of loops completed by the player.
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Encourages the player to do long runs and attempt to create god runs, since the more loops you do, the higher the reward will be in the end.
Difficulty Multiplier
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The Difficulty Multiplier is determined by the difficulty you choose to play in.
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The Difficulty Multiplier is taken directly from the DifficultyDef's ScalingValue. using this method it makes the mod work with virtually any difficulty mod.
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The old method where it uses the multiplier assigned in the config file can be changed in said config file.
Example Results
> These example results are using the 2.5 multiplier given to the Typhoon Difficulty. and the default Coins per Stage value alongside the -5 penalty.
- Obliterating at stage 8.
- Obliterating at Stage 23
Changelog
'1.1.0'
- Added a new calculation method to the mod using the chosen difficulty's scaling difficulty value.
'1.0.1'
- Fixed the mod not working correctly if Starstorm wasnt installed.
'1.0.0'
- Initial Release