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Nebby-VariantPack_TheOriginal30-1.1.6 icon

VariantPack TheOriginal30

All of Rob's Variants, ported to VarianceAPI

Date uploaded 2 years ago
Version 1.1.6
Download link Nebby-VariantPack_TheOriginal30-1.1.6.zip
Downloads 4782
Dependency string Nebby-VariantPack_TheOriginal30-1.1.6

This mod requires the following mods to function

Nebby-VarianceAPI-2.1.1 icon
Nebby-VarianceAPI

VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.

Preferred version: 2.1.1
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1

README

Variant Pack - The Original 30

  • Variant Pack - The Original 30 (Abreviated as "VP-TO30") is a port of Rob's original MonsterVariants mod.

  • All the variants where made using VarianceAPI's methods for creating Variants

  • These variants where created and developed Exclusively in Thunderkit, making it a perfect method for learning how to create a VariantPack using Thunderkit.

  • There was an attempt at making each variant as close as the original version, albeit some changes will eventually come to them as time goes on...

Currently Implemented Variants

  • All 30 of rob's original variants are implemented!

  • Some have slightly different stats, others have different override names.

      Armored Beetle (10% chance)
      - Prefix: Armored
      - 150% size
      - 300% health
      - +20 armor
    
      Speedy Beetle (30% chance)
      - Prefix: Speedy
      - 170% movement speed
    
      Toxic Beetle (2% chance)
      - Prefix: Toxic
      - 90% Movement Speed
      - 50% Damage
      - Explodes into a pool of poisonous acid
    
      Battle Beetle (2% chance)
      - Prefix: Battle
      - 200% damage
      - Extreme knockback
    
      Flamethrower Lemurian (2% chance)
      - Prefix: Flamethrower
      - 3000% attack speed
      - 60% damage
    
      Badass Lemurian (2% chance)
      - Prefix: Badass
      - Has a missile launcher
    
      Molten Elder Lemurian (2% chance)
      - Prefix: Molten
      - 120% size
      - 80% health
      - 50% movement speed
      - 80% attack speed
      - 120% damage
      - +200 armor
    
      Nuclear Jellyfish (1% chance)
      - Prefix: Nuclear
      - 75% movement speed
      - 200% size
      - 1500% health
      - +20 armor
      - 600% damage
      - Larger blast radius, applies Cripple debuff
    
      Spectral Jellyfish (4% chance)
      - Prefix: Spectral
      - 1 Dio's Best Friend
      - 50% health
      - 150% movement speed
      - 50% damage
    
      M.O.A.J (2% chance)
      - Suffix: - MOAJ
      - 400% size
      - 4000% health
      - 40% movement speed
      - +80 armor
      - Spawns 5 Jellyfish on death
    
      Cursed Jellyfish (1% chance)
      - Prefix: Cursed
      - 3 Red Whips
      - 2 Runald's Bands
      - 1 Crowbar
      - 80% health
      - 150% attack speed
    
      Infernal Lesser Wisp (2% chance)
      - Prefix: Infernal
      - 3 Brilliant Behemoths
      - 100% crit
      - 80% movement speed
      - 60% attack speed
      - 200% damage
    
      Almost-Great Lesser Wisp (8% chance)
      - Prefix: Almost-Great
      - Fires a single Greater Wisp blast
      - 110% size
      - 300% health
      - 80% movement speed
    
      Greatest Wisp (2% chance)
      - Prefix: Greatest
      - 120% size
      - 200% health
      - 500% movement speed
      - 200% attack speed
    
      Full-Auto Golem (4% chance)
      - Prefix: Full-Auto
      - 700% attack speed
      - 75% damage
      - -30 armor
    
      Titan-ish Golem (2% chance)
      - Prefix: Titan-ish
      - 250% size
      - 400% health
      - 50% movement speed
      - 300% damage
    
      Overcharged Golem (2% chance)
      - Prefix: Overcharged
      - All health is converted to shields
      - 800% damage
      - 300% movement speed
      - 200% attack speed
    
      Rush Golem (2% chance)
      - Prefix: Rush
      - Laser is replaced with a teleport
      - 60% size
      - 90% health
      - 160% speed
      - 160% attack speed
      - 200% damage
      - +100 armor
    
      Speedy Bison (30% chance)
      - Prefix: Speedy
      - 400% movement speed
    
      Albino Bison (4% chance)
      - Prefix: Albino
      - 125% size
      - 200% health
      - 150% damage
      - +50 armor
    
      Beetle Guard Brute (25% chance)
      - Suffix: Brute
      - 110% size
      - 200% health
      - 50% movement speed
      - 90% attack speed
      - 140% damage
      - +10 armor
    
      Beetle Guard Sharpshooter (2% chance)
      - Suffix: Sharpshooter
      - 80% size
      - 80% health
      - 60% movement speed
      - 300% attack speed
      - 40% damage
      - 10 Alien Heads
    
      Clotted Imp (5% chance) - by Syme
      - Prefix: Clotted
      - 80% size
      - 80% health
      - 2 Hardlight Afterburners
      - 4 Lens Makers Glasses
      - 1 Shatterspleen
    
      Artillery Vulture (3% chance) - by Syme
      - Prefix: Artillery
      - 125% size
      - 400% attack speed
      - 50% damage
      - +100 armor
      - 3 Clovers
      - 1 ATG
      - 3 Brilliant Behemoths
    
      Alloy Deagle (2% chance)
      - Suffix: With a Fucking Gun.
      - Has a gun
    
      Fucking Templar (4% chance)
      - Prefix: Fucking
      - 120% size
      - A lot of attack speed
      - A lot of movement speed
    
      Colossal Titan (2% chance)
      - Prefix: Colossal
      - 300% size
      - 300% health
      - 50% movement speed
      - 200% damage
      - +50 armor
    
      Pygmy Titan (2% chance)
      - Prefix: Pygmy
      - 30% size
      - 500% movement speed
    
      Unstable Vagrant (2% chance)
      - Prefix: Unstable
      - Can use its nova at any time
      - -50 armor
    
      Dream Scavenger (10% chance)
      - Prefix: Dream
      - Only picks up red items
    

Unlike the original MonsterVariants, all the Variants from this Variant pack can be made Unique, this means that the Variant will never participate in the VariantOverlapping shenanigans (No more Flamethrower Badass Lemurian)

Pictures

Known Issues

- Mesh Swaps are currently not implemented in VarianceAPI, as such, the Armored Beetle doesnt have its meshswap.

Changelog

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)

  • Reduced Molten Elder Lemurian's Armor bonus to 200

  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5

  • Updated to use VarianceAPI 0.8.0

  • Added back rob's original images

  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1

  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.

  • Fixed Stone Titan Colossus being stupidly small.

  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.

  • Added a config entry called "EnableFaithfullness"

    • Enabling this entry causes certain variants to return to their old glory, currently supports:

      • Overcharged Golem

      • Full Auto Golem

      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!

  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish

    • M.O.A.J.

      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish

    • Infernal Wisp

    • Almost-But-Not-Quite-Great Wisp

      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:

    • Badass Lemurian

    • Molten Elder Lemurian

    • Nuclear Jellyfish

  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release

CHANGELOG

Changelog

'2.0.3'

  • Updated README

'2.0.2'

  • Updated to use VarianceAPI 2.1.1
  • Certain variants that are spawned from defeated enemies now give money and exp when killed
  • Fixed some miscelaneous bugs
  • VariantComponents now self-destroy once they finish their job

'2.0.1'

  • Now dependant on PrefabAPI
  • Fixed naming issues on Enormous stone titan
  • Fixed incompatibility with MinCooldownAdjuster
  • Flamethrower Lemurian now properly shows its custom material
  • Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
  • Fixed issue where Titanish Golems wouldn't display properly
  • Fixed issue where Titanish Golems wouldn't display their proper naming prefix

'2.0.0'

  • Updated to Survivors of the Void
  • Updated to use VAPI 2.0.0
  • Slightly reduced Stone Titan Colossus's Stat increases
  • Spectral Jellyfish no longer has Dio's
  • Spectral Jellyfish Detonation now spawns a random lesser enemy variant

'1.2.1'

  • Fixed a bad language token on the arrival of the Rush Golem
  • Updated to use VarianceAPI 1.1.0
  • Updated website

'1.2.0'

  • Ported to VarianceAPI 1.0.0
  • Prolly forgot about changes to variants, idk.

'1.1.7'

  • Added 100 armor points to the molten elder lemurian
  • Variants now have their tier listed.
  • Fixed Clotted Imp not spawning.
  • Fixed the Fucking Templar having a bad spawn rate (it was 0)
  • Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
  • Implemented a unique mesh for flamethrower lemurian
    • (Armored beetle mesh swap coming soon(tm))

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)
  • Reduced Molten Elder Lemurian's Armor bonus to 200
  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
  • Updated to use VarianceAPI 0.8.0
  • Added back rob's original images
  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1
  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.
  • Fixed Stone Titan Colossus being stupidly small.
  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.
  • Added a config entry called "EnableFaithfullness"
    • Enabling this entry causes certain variants to return to their old glory, currently supports:
      • Overcharged Golem
      • Full Auto Golem
      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!
  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish
    • M.O.A.J.
      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish
    • Infernal Wisp
    • Almost-But-Not-Quite-Great Wisp
      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:
    • Badass Lemurian
    • Molten Elder Lemurian
    • Nuclear Jellyfish
  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release