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Nebby-VariantPack_TheOriginal30-2.0.3 icon

VariantPack TheOriginal30

All of Rob's Variants, ported and modified to VarianceAPI

Date uploaded a year ago
Version 2.0.3
Download link Nebby-VariantPack_TheOriginal30-2.0.3.zip
Downloads 44633
Dependency string Nebby-VariantPack_TheOriginal30-2.0.3

This mod requires the following mods to function

Nebby-VarianceAPI-2.1.1 icon
Nebby-VarianceAPI

VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.

Preferred version: 2.1.1
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1

README

Variant Pack - The Original 30

The Original 30 (Abreviated as "TO30") is a port of Rob's origiginal Variants from the MonsterVariants mod. A total of 30 unique and quirky variants have been added to the game.

Variant Tablesheet

(Click me!)

Character Variant Name Details
Beetle Armored Beetle A slower beetle with increased Health and Armor
Beetle Battle Beetle A Beetle with a high knockback headbutt
Beetle Speedy Beetle A Beetle with Increased movement and attack speed
Beetle Toxic Beetle A Beetle that self detonates into a poisonous explosion
Beetle Guard Beetle Guard Brute Increased Armor and Damage, reduced movement speed
Beetle Guard Beetle Guard Sharpshooter Highly increased attack speed and rock wave stocks
Bighorn Bison Albino Bison A Bison with increased health and damage
Bighorn Bison Speedy Bison A Bison with highly increased movement speed
Clay Templar Fucking Templar Increased movement and Atack speed
Elder Lemurian Molten Elder Lemurian Decreased Movement Speed and Attack Speed, Increased Damage, Armor and Health
Stone Golem Full Auto Golem Greatly Increased attack speed and laser beam stocks
Stone Golem Overcharged Golem Greatly increased damage and movement speed, reduced armor and attack speed
Stone Golem Rush Golem Teleports instead of clapping
Stone Golem Titanish Golem Massively increased damage and health, reduced movement and attack speed
Greater Wisp Greatest Wisp Increased health, movement speed and attack speed
Imp Clotted Imp Reduced health, increased Crit, Teleports and has a Shatterspleen
Jellyfish Cursed Jellyfish Reduced health, increased damage, has RedWhips, Crowbars and Runald band
Jellyfish MOAJ Greatly increased health, increased armor and damage, spawns 5 jellifishes on death
Jellyfish Nuclear Jellyfish Reduced movement speed, bigger nova radius and inflicts Weakness
Jellyfish Spectral Jellyfish Spawns a random lesser variant on death
Lemurian Badass Lemurian Has a Rocket Launcher
Lemurian Flamethrower Lemurian Fireballs replaced by a constant, long range Flamethrower, Cannot bite
Lesser Wisp Almost Greater Wisp Increased health, fires Greater Wisp Fireballs
Lesser Wisp Infernal Wisp Reduced Attack and Movement speed, guaranteed crit alongside explosive attacks
Scavenger Dream Scavenger Always pulls out red items
Stone Titan Enormous Titan Greatly increased health, size and damage, reduced movement speed
Stone Titan Pygmy Stone Titan Greatly reduced size, greatly increased movement speed
Alloy Vulture Alloy Deagle Fires bullets
Alloy Vulture Artillery Vulture Explosive attacks, chance to fire a missile
Wandering Vagrant Unstable Vagrant Can use Vagrant Nova at any point in time

Donations

If you like what i do, and wish to help me out, consider donating on my Ko-fi

ko-fi

Special Thanks

  • Thanks to Rob for designing all of these variants.
  • Thanks to PapaZach for designing the VariantPack's icon.

Pictures

CHANGELOG

Changelog

'2.0.3'

  • Updated README

'2.0.2'

  • Updated to use VarianceAPI 2.1.1
  • Certain variants that are spawned from defeated enemies now give money and exp when killed
  • Fixed some miscelaneous bugs
  • VariantComponents now self-destroy once they finish their job

'2.0.1'

  • Now dependant on PrefabAPI
  • Fixed naming issues on Enormous stone titan
  • Fixed incompatibility with MinCooldownAdjuster
  • Flamethrower Lemurian now properly shows its custom material
  • Flamethrower Lemurian now fires an actual Flamethrower instead of a barrage of fireballs
  • Fixed issue where Titanish Golems wouldn't display properly
  • Fixed issue where Titanish Golems wouldn't display their proper naming prefix

'2.0.0'

  • Updated to Survivors of the Void
  • Updated to use VAPI 2.0.0
  • Slightly reduced Stone Titan Colossus's Stat increases
  • Spectral Jellyfish no longer has Dio's
  • Spectral Jellyfish Detonation now spawns a random lesser enemy variant

'1.2.1'

  • Fixed a bad language token on the arrival of the Rush Golem
  • Updated to use VarianceAPI 1.1.0
  • Updated website

'1.2.0'

  • Ported to VarianceAPI 1.0.0
  • Prolly forgot about changes to variants, idk.

'1.1.7'

  • Added 100 armor points to the molten elder lemurian
  • Variants now have their tier listed.
  • Fixed Clotted Imp not spawning.
  • Fixed the Fucking Templar having a bad spawn rate (it was 0)
  • Killing a MOAJ now gives the jellyfish spawned by it a 1 second immunity, to prevent cheesing with Will o the Wisp
  • Implemented a unique mesh for flamethrower lemurian
    • (Armored beetle mesh swap coming soon(tm))

'1.1.6'

  • fixed the MOAJ having a bad deathstate type (again)
  • Reduced Molten Elder Lemurian's Armor bonus to 200
  • Removed faithfull variants feature

'1.1.5'

  • Fixed the stone colossus having a movement speed multiplier of 50 instead of 0.5
  • Updated to use VarianceAPI 0.8.0
  • Added back rob's original images
  • Fixed the MOAJ having a bad DeathState type.

'1.1.4'

  • Hopefully fixed a strange bug that caused the game to not load the mod.

'1.1.3'

  • Updated to use VarianceAPI 0.7.1
  • Fixed the mod never registering the variants, lol

'1.1.2'

  • Internal Changes to the Code.
  • Fixed Stone Titan Colossus being stupidly small.
  • Updated to use VarianceAPI 0.7.0

'1.1.1'

  • Fixed a null ref exception that caused the mod to not load.

'1.1.0'

  • Fixed Infernal Lesser Wisps not having their flames.
  • Added a config entry called "EnableFaithfullness"
    • Enabling this entry causes certain variants to return to their old glory, currently supports:
      • Overcharged Golem
      • Full Auto Golem
      • Toxic Beetle

'1.0.0'

  • Finished implementing all 30 variants, WOOOOO!!!!
  • Rebalanced a bit the Overcharged golem and the Full-Auto golem

'0.0.3'

  • Added back the following Variants:

    • Spectral Jellyfish
    • M.O.A.J.
      • Uses the Suffix "- MOAJ" to accomodate the new VariantOverrideName system.
    • Cursed Jellyfish
    • Infernal Wisp
    • Almost-But-Not-Quite-Great Wisp
      • Now uses the prefix "Almost-Great" to accomodate the new VariantOverrideName.
  • Now uses VariantMaterialGrabber to reduce the AssetBundle's file size to 64 kilobites! :O

  • Fixed issue in manifest stating wrong version of VarianceAPI.

'0.0.2'

  • Added back the following variants:
    • Badass Lemurian
    • Molten Elder Lemurian
    • Nuclear Jellyfish
  • Updated to use VarianceAPI 0.4.0

'0.0.1'

  • Initial Release