Nuxlar-EclipseAugments icon

EclipseAugments

Changes to Eclipse 1, 2, 3, and 6

By Nuxlar
Last updated 8 months ago
Total downloads 919
Total rating 1 
Categories Mods Tweaks
Dependency string Nuxlar-EclipseAugments-1.1.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1

README

Eclipse Augments

These changes should keep the intended game's pace while ramping up difficulty.

Eclipse 1: Difficulty Scaling +25%

Eclipse 2: Director Credits +15% (stronger/more enemies)

Eclipse 3: Fall Damage is doubled (not lethal)

Eclipse 6: Bosses have adaptive armor (Mithrix's AA goes up to 400, this goes up to 125 since bosses have much higher HP)

What is Adaptive Armor?

Adaptive armor is why Mithrix feels tankier than his actual HP value (Base/Level 1000/300 vs Beetle Queen 2100/630). When taking a hit, an armor value is calculated based on how strong the hit is (caps at 400 for Mithrix) and applied BEFORE actually taking the damage. AA also deteriorates so it doesn't just stay up at the cap but that doesn't mean you can wait it out since it changes on-hit.

Changelog

1.1.4

  • Reduces E2 boost 25% -> 15%
  • Reduces E6 AA 150 -> 125
  • Fixes E7 text not being spaced properly

1.1.3

  • Fixes E2 not working (again)

1.1.2

  • Changes E2 since it wasn't working
  • Increases E6 AA to 150