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Date uploaded | 4 months ago |
Version | 0.9.4 |
Download link | Nuxlar-SurvivorsPlus-0.9.4.zip |
Downloads | 873 |
Dependency string | Nuxlar-SurvivorsPlus-0.9.4 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3Goorakh-AttackDirectionFix
Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.0.0README
SurvivorsPlus (WIP)
Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.
Commando
Roll
- No longer stops sprinting
- Invincible on roll
Suppressive Fire (Vortex Rounds)
- Damage increase 100% -> 200%
- Proc Coefficient increase 1 -> 1.5
- Reduces cooldown 9s -> 6s
Grenade (Sticky Grenade)
- now with more stick
Huntress
Flurry
- Increased proc coefficient 0.7 -> 0.8
- Reduced delay duration 1.3s -> 1s
Blink
- Reduced cooldown 7s -> 6s
Phase Blink
- Reduced charges 3 -> 1
- Increased cooldown 2s -> 3s
Arrow Rain (Electric Volley)
- Replaced slow with shock
- Increased damage 225% -> 450%
- Increased proc coefficient 0.2 -> 0.6
- Can now target flying enemies
Bandit
Hemorrhage
- Reduced length 15s -> 7.5s
- Reduced damage 2000% -> 1000%
Blast
- Reduced recoil/bloom
Serrated Dagger
- Applies 2 stacks of Hemorrhage instead of 1
Smoke Bomb
- Increases invisibility duration 3s -> 5s
- Increases cooldown 6s -> 8s
Lights Out (Open Wound)
- No longer resets cooldowns on kill
- Doubles Hemorrhage stacks (on crit)
- Applies Hemorrhage (on crit)
Engineer
Bouncing Grenades
- Removes charging mechanic, immediately fires 3 grenades
Pressure Mines
- Removes arming mechanic, immediately explodes for 300% damage
- Reduced cooldown 7s -> 5s
Bubble Shield
- Actually impenetrable (can go out but nothing can go in)
- Reduced time active 15s -> 10s
TR58 Carbonizer Turret
- Increases range 25 -> 50
- Can now fire shurikens
- Makes firing smoother
Mercenary
- Increases base and level regen to match other melee survivors (2.5/0.5)
Blinding Assault
- Increases damage 300% -> 400%
Focused Assault
- Increases damage 700% -> 800%
Eviscerate
- Increases damage 110% -> 260%
REX
DIRECTIVE: Inject
- Increases proc coefficient 0.5 -> 0.8
Acrid
Blight
- Reduces base damage per tick 60% -> 30%
- Increases duration 5s -> 7.5s
- Stacks exponentially (Higher stacks deal more damage per tick)
- damage multiplier = (1.5 ^ stacks)
- damage per tick * damage multiplier
Captain
Defensive Microbots
- No longer deletes puddles/pools
Power Tazer
- Bounces to nearby enemies in a 15m radius
Railgunner
- Crit damage now applies properly instead of being halved
- Can always see Weak Points
- Reduces weakpoint size by 25%
Smart Rounds
- Removed
HH44 Marksman (HH44 Rounds)
- Is now the primary instead of smart rounds
- Reduces damage 400% -> 300%
- Has an active reload system (uses secondary charges)
- Has an active reload bonus of +75% total damage and can hit weakspots
M99 Sniper
- Reduces damage 1000% -> 600%
Polar Field Device
- Increases slow down
Supercharge
- Reduces damage 4000% -> 2400%
- Reduces downtime 15s -> 5s
Cryocharge
- Reduces damage 2000% -> 1200%
Void Fiend
- Removes Crit mechanic
- Removes Heal mechanic
- Removes Damage mechanic
- Corruption only increases while in combat
- Corruption increase is reduced by 66%
- Corruption increases on kill
- Corrupted Mode no longer has +100 armor
- Corrupted Mode decreases slower
- Reduces Corrupted Mode transition time by 25%
Credits
- Moffein RiskyMod for Captain code
Changelog
0.9.4
- Removes damage/corruption gain for Void Fiend
- Removes Polar Field Device projectile reversal
- Reduces reload bonus multiplier more 2.5 -> 1.5
- Reduces sticky grenade explosion after impact time 2s -> 1s
- Increases Open Wound cooldown 4s -> 6s
0.9.3
- Removes Hyperion Sharpshooter from Bandit
- Reduces Supercharge downtime 10s -> 5s
- Adds a constant weakspot overlay on Railgunner
- Reduces reload bonus multiplier 5 -> 2.5
0.9.2
- Decreases Supercharge downtime 15s -> 10s
- Increases Supercharge damage 2000% -> 2400%
- Reduces Weak Point size by 25%
- Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)
0.9.1
- Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
- Decreases Blight duration 10s -> 7.5s
0.9.0
- Fixes Railgunner Laser Scope multiplication being applied to all survivors
0.0.8
- Fixes crit items only applying half damage to Railgunner
- Swaps Railgunners M1 with HH44
- Reduced M99 damage
- Reduced HH44 damage
- Reduced Supercharge damage
- Fixes Acrid Blight description text
- Adds Captain changes
- Adds Void Fiend changes
0.0.7
- Fixes Railgunner M2 text being on the M1
- Reduces Supercharge and Cryocharge damage
- Adds Acrid change
0.0.6
- Decrease Evis damage 330% -> 260%
- Adds REX change
- Adds Railgunner changes
0.0.5
- Readds Arrow Rain damage buff
- Changes engi mobile turrets to fire shurikens
- Fixes Suppressive Fire to not force a delay after firing
- Increases duration/damage on Hemorrhage
- Increases Smoke Bomb duration and cooldown duration by 2s
- Reduces Proximity Mine cooldown 7s -> 5s
- Increases Blinding/Focused Assault damage
- Decreases Flurry duration between shots 1.3s -> 1s
- Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s
0.0.4
- Adds config for enabling/disabling survivor changes
- Adds Merc changes
- Adds Artificer/MULT accel change
- Removes Arrow Rain damage buff
- Fixes engi bubble shield not flashing before deactivating
0.0.3
- Actually does the things in the patch notes this time
- Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
- Reduces Arrow Rain damage 500% -> 350%
- Fixes additional Hemmorhage stacks not applying
0.0.2
- Reduces Hemorrhage damage
- Reduces Arrow Rain damage 500 -> 400
- Adds an extra Hemorrhage stack for Serrated Dagger
- Adds Engi changes
0.0.1
- Release
CHANGELOG
Changelog
1.1.1
- Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
- Changes Bandit's shotgun to fire like an actual shotgun
- Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
- Increases Arrow Rain damage 450% -> 600%
- Changes Eviscerate to apply expose
- Removes expose from Slicing Winds
- Increases Eviscerate damage 110% -> 150%
- Removes Eviscerate AoE
1.1.0
- might add this later, README is up to date
1.0.2
- Reduces Double Tap max distance 100m -> 75m
- Reduces Sticky Grenade damage 700% -> 600%
- Reduces Vortex Rounds' damage 300% -> 200%
- Removes Vortex Rounds' damage falloff
- Fixes Engineer walking turrets not actually shooting at the extended distance
- Adds sprint walking turrets (specifially while chasing enemies)
- Reduces distance when turrets sprint to you 110m -> 55m
- Increases Bubble Shield duration back to vanilla 10s -> 15s
- Increases Bouncing Grenades base duration to 1s
1.0.1
- Adds AttackDirectionFix as a dependency
- Reworks Double Tap
- Removed damage falloff
- Adds max range/distance (100m)
- Reworks Phase Round to Full Metal Jacket
- Now an instant hitscan round
- Starts at 400% damage instead of 300%
- Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
- Reduces Roll's speed/distance
- Increases Vortex Rounds' damage (200% -> 300%)
- Removes Sticky Grenade damage falloff
1.0.0
- Might add more reworks later, namely for Captain, REX, and Loader
- Reduces Smoke Bomb duration 5s -> 4s
- Increases Blight duration 7.5s -> 10s
- Increases Vortex Rounds proc coeff 1.5 -> 2.0
- Changes Vortex Rounds tracer effect
- Decreases Sticky Grenade explosion delay
- Readds Railgunner Smart Rounds as an alt M1 instead of removing
- Adds Loader changes (just stat reductions)
0.9.9
- Adds Artificer changes
0.9.4
- Removes damage/corruption gain for Void Fiend
- Removes Polar Field Device projectile reversal
- Reduces reload bonus multiplier more 2.5 -> 1.5
- Reduces sticky grenade explosion after impact time 2s -> 1s
- Increases Open Wound cooldown 4s -> 6s
0.9.3
- Removes Hyperion Sharpshooter from Bandit
- Reduces Supercharge downtime 10s -> 5s
- Adds a constant weakspot overlay on Railgunner
- Reduces reload bonus multiplier 5 -> 2.5
0.9.2
- Decreases Supercharge downtime 15s -> 10s
- Increases Supercharge damage 2000% -> 2400%
- Reduces Weak Point size by 25%
- Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)
0.9.1
- Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
- Decreases Blight duration 10s -> 7.5s
0.9.0
- Fixes Railgunner Laser Scope multiplication being applied to all survivors
0.0.8
- Fixes crit items only applying half damage to Railgunner
- Swaps Railgunners M1 with HH44
- Reduced M99 damage
- Reduced HH44 damage
- Reduced Supercharge damage
- Fixes Acrid Blight description text
- Adds Captain changes
- Adds Void Fiend changes
0.0.7
- Fixes Railgunner M2 text being on the M1
- Reduces Supercharge and Cryocharge damage
- Adds Acrid change
0.0.6
- Decrease Evis damage 330% -> 260%
- Adds REX change
- Adds Railgunner changes
0.0.5
- Readds Arrow Rain damage buff
- Changes engi mobile turrets to fire shurikens
- Fixes Suppressive Fire to not force a delay after firing
- Increases duration/damage on Hemorrhage
- Increases Smoke Bomb duration and cooldown duration by 2s
- Reduces Proximity Mine cooldown 7s -> 5s
- Increases Blinding/Focused Assault damage
- Decreases Flurry duration between shots 1.3s -> 1s
- Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s
0.0.4
- Adds config for enabling/disabling survivor changes
- Adds Merc changes
- Adds Artificer/MULT accel change
- Removes Arrow Rain damage buff
- Fixes engi bubble shield not flashing before deactivating
0.0.3
- Actually does the things in the patch notes this time
- Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
- Reduces Arrow Rain damage 500% -> 350%
- Fixes additional Hemmorhage stacks not applying
0.0.2
- Reduces Hemorrhage damage
- Reduces Arrow Rain damage 500 -> 400
- Adds an extra Hemorrhage stack for Serrated Dagger
- Adds Engi changes
0.0.1
- Release