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Nuxlar-SurvivorsPlus-0.9.4 icon

SurvivorsPlus

Changes/Reworks vanilla survivor abilities (WIP)

By Nuxlar
Date uploaded 4 months ago
Version 0.9.4
Download link Nuxlar-SurvivorsPlus-0.9.4.zip
Downloads 873
Dependency string Nuxlar-SurvivorsPlus-0.9.4

This mod requires the following mods to function

RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
Goorakh-AttackDirectionFix-1.0.0 icon
Goorakh-AttackDirectionFix

Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".

Preferred version: 1.0.0
RiskofThunder-R2API_RecalculateStats-1.3.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.3.0
RiskofThunder-R2API_ContentManagement-1.0.4 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.4

README

SurvivorsPlus (WIP)

Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.

Commando

Roll

  • No longer stops sprinting
  • Invincible on roll

Suppressive Fire (Vortex Rounds)

  • Damage increase 100% -> 200%
  • Proc Coefficient increase 1 -> 1.5
  • Reduces cooldown 9s -> 6s

Grenade (Sticky Grenade)

  • now with more stick

Huntress

Flurry

  • Increased proc coefficient 0.7 -> 0.8
  • Reduced delay duration 1.3s -> 1s

Blink

  • Reduced cooldown 7s -> 6s

Phase Blink

  • Reduced charges 3 -> 1
  • Increased cooldown 2s -> 3s

Arrow Rain (Electric Volley)

  • Replaced slow with shock
  • Increased damage 225% -> 450%
  • Increased proc coefficient 0.2 -> 0.6
  • Can now target flying enemies

Bandit

Hemorrhage

  • Reduced length 15s -> 7.5s
  • Reduced damage 2000% -> 1000%

Blast

  • Reduced recoil/bloom

Serrated Dagger

  • Applies 2 stacks of Hemorrhage instead of 1

Smoke Bomb

  • Increases invisibility duration 3s -> 5s
  • Increases cooldown 6s -> 8s

Lights Out (Open Wound)

  • No longer resets cooldowns on kill
  • Doubles Hemorrhage stacks (on crit)
  • Applies Hemorrhage (on crit)

Engineer

Bouncing Grenades

  • Removes charging mechanic, immediately fires 3 grenades

Pressure Mines

  • Removes arming mechanic, immediately explodes for 300% damage
  • Reduced cooldown 7s -> 5s

Bubble Shield

  • Actually impenetrable (can go out but nothing can go in)
  • Reduced time active 15s -> 10s

TR58 Carbonizer Turret

  • Increases range 25 -> 50
  • Can now fire shurikens
  • Makes firing smoother

Mercenary

  • Increases base and level regen to match other melee survivors (2.5/0.5)

Blinding Assault

  • Increases damage 300% -> 400%

Focused Assault

  • Increases damage 700% -> 800%

Eviscerate

  • Increases damage 110% -> 260%

REX

DIRECTIVE: Inject

  • Increases proc coefficient 0.5 -> 0.8

Acrid

Blight

  • Reduces base damage per tick 60% -> 30%
  • Increases duration 5s -> 7.5s
  • Stacks exponentially (Higher stacks deal more damage per tick)
  • damage multiplier = (1.5 ^ stacks)
  • damage per tick * damage multiplier

Captain

Defensive Microbots

  • No longer deletes puddles/pools

Power Tazer

  • Bounces to nearby enemies in a 15m radius

Railgunner

  • Crit damage now applies properly instead of being halved
  • Can always see Weak Points
  • Reduces weakpoint size by 25%

Smart Rounds

  • Removed

HH44 Marksman (HH44 Rounds)

  • Is now the primary instead of smart rounds
  • Reduces damage 400% -> 300%
  • Has an active reload system (uses secondary charges)
  • Has an active reload bonus of +75% total damage and can hit weakspots

M99 Sniper

  • Reduces damage 1000% -> 600%

Polar Field Device

  • Increases slow down

Supercharge

  • Reduces damage 4000% -> 2400%
  • Reduces downtime 15s -> 5s

Cryocharge

  • Reduces damage 2000% -> 1200%

Void Fiend

  • Removes Crit mechanic
  • Removes Heal mechanic
  • Removes Damage mechanic
  • Corruption only increases while in combat
  • Corruption increase is reduced by 66%
  • Corruption increases on kill
  • Corrupted Mode no longer has +100 armor
  • Corrupted Mode decreases slower
  • Reduces Corrupted Mode transition time by 25%

Credits

Changelog

0.9.4

  • Removes damage/corruption gain for Void Fiend
  • Removes Polar Field Device projectile reversal
  • Reduces reload bonus multiplier more 2.5 -> 1.5
  • Reduces sticky grenade explosion after impact time 2s -> 1s
  • Increases Open Wound cooldown 4s -> 6s

0.9.3

  • Removes Hyperion Sharpshooter from Bandit
  • Reduces Supercharge downtime 10s -> 5s
  • Adds a constant weakspot overlay on Railgunner
  • Reduces reload bonus multiplier 5 -> 2.5

0.9.2

  • Decreases Supercharge downtime 15s -> 10s
  • Increases Supercharge damage 2000% -> 2400%
  • Reduces Weak Point size by 25%
  • Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)

0.9.1

  • Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
  • Decreases Blight duration 10s -> 7.5s

0.9.0

  • Fixes Railgunner Laser Scope multiplication being applied to all survivors

0.0.8

  • Fixes crit items only applying half damage to Railgunner
  • Swaps Railgunners M1 with HH44
  • Reduced M99 damage
  • Reduced HH44 damage
  • Reduced Supercharge damage
  • Fixes Acrid Blight description text
  • Adds Captain changes
  • Adds Void Fiend changes

0.0.7

  • Fixes Railgunner M2 text being on the M1
  • Reduces Supercharge and Cryocharge damage
  • Adds Acrid change

0.0.6

  • Decrease Evis damage 330% -> 260%
  • Adds REX change
  • Adds Railgunner changes

0.0.5

  • Readds Arrow Rain damage buff
  • Changes engi mobile turrets to fire shurikens
  • Fixes Suppressive Fire to not force a delay after firing
  • Increases duration/damage on Hemorrhage
  • Increases Smoke Bomb duration and cooldown duration by 2s
  • Reduces Proximity Mine cooldown 7s -> 5s
  • Increases Blinding/Focused Assault damage
  • Decreases Flurry duration between shots 1.3s -> 1s
  • Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s

0.0.4

  • Adds config for enabling/disabling survivor changes
  • Adds Merc changes
  • Adds Artificer/MULT accel change
  • Removes Arrow Rain damage buff
  • Fixes engi bubble shield not flashing before deactivating

0.0.3

  • Actually does the things in the patch notes this time
  • Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
  • Reduces Arrow Rain damage 500% -> 350%
  • Fixes additional Hemmorhage stacks not applying

0.0.2

  • Reduces Hemorrhage damage
  • Reduces Arrow Rain damage 500 -> 400
  • Adds an extra Hemorrhage stack for Serrated Dagger
  • Adds Engi changes

0.0.1

  • Release

CHANGELOG

Changelog

1.1.1

  • Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
  • Changes Bandit's shotgun to fire like an actual shotgun
  • Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
  • Increases Arrow Rain damage 450% -> 600%
  • Changes Eviscerate to apply expose
  • Removes expose from Slicing Winds
  • Increases Eviscerate damage 110% -> 150%
  • Removes Eviscerate AoE

1.1.0

  • might add this later, README is up to date

1.0.2

  • Reduces Double Tap max distance 100m -> 75m
  • Reduces Sticky Grenade damage 700% -> 600%
  • Reduces Vortex Rounds' damage 300% -> 200%
  • Removes Vortex Rounds' damage falloff
  • Fixes Engineer walking turrets not actually shooting at the extended distance
  • Adds sprint walking turrets (specifially while chasing enemies)
  • Reduces distance when turrets sprint to you 110m -> 55m
  • Increases Bubble Shield duration back to vanilla 10s -> 15s
  • Increases Bouncing Grenades base duration to 1s

1.0.1

  • Adds AttackDirectionFix as a dependency
  • Reworks Double Tap
    • Removed damage falloff
    • Adds max range/distance (100m)
  • Reworks Phase Round to Full Metal Jacket
    • Now an instant hitscan round
    • Starts at 400% damage instead of 300%
  • Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
  • Reduces Roll's speed/distance
  • Increases Vortex Rounds' damage (200% -> 300%)
  • Removes Sticky Grenade damage falloff

1.0.0

  • Might add more reworks later, namely for Captain, REX, and Loader
  • Reduces Smoke Bomb duration 5s -> 4s
  • Increases Blight duration 7.5s -> 10s
  • Increases Vortex Rounds proc coeff 1.5 -> 2.0
  • Changes Vortex Rounds tracer effect
  • Decreases Sticky Grenade explosion delay
  • Readds Railgunner Smart Rounds as an alt M1 instead of removing
  • Adds Loader changes (just stat reductions)

0.9.9

  • Adds Artificer changes

0.9.4

  • Removes damage/corruption gain for Void Fiend
  • Removes Polar Field Device projectile reversal
  • Reduces reload bonus multiplier more 2.5 -> 1.5
  • Reduces sticky grenade explosion after impact time 2s -> 1s
  • Increases Open Wound cooldown 4s -> 6s

0.9.3

  • Removes Hyperion Sharpshooter from Bandit
  • Reduces Supercharge downtime 10s -> 5s
  • Adds a constant weakspot overlay on Railgunner
  • Reduces reload bonus multiplier 5 -> 2.5

0.9.2

  • Decreases Supercharge downtime 15s -> 10s
  • Increases Supercharge damage 2000% -> 2400%
  • Reduces Weak Point size by 25%
  • Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)

0.9.1

  • Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
  • Decreases Blight duration 10s -> 7.5s

0.9.0

  • Fixes Railgunner Laser Scope multiplication being applied to all survivors

0.0.8

  • Fixes crit items only applying half damage to Railgunner
  • Swaps Railgunners M1 with HH44
  • Reduced M99 damage
  • Reduced HH44 damage
  • Reduced Supercharge damage
  • Fixes Acrid Blight description text
  • Adds Captain changes
  • Adds Void Fiend changes

0.0.7

  • Fixes Railgunner M2 text being on the M1
  • Reduces Supercharge and Cryocharge damage
  • Adds Acrid change

0.0.6

  • Decrease Evis damage 330% -> 260%
  • Adds REX change
  • Adds Railgunner changes

0.0.5

  • Readds Arrow Rain damage buff
  • Changes engi mobile turrets to fire shurikens
  • Fixes Suppressive Fire to not force a delay after firing
  • Increases duration/damage on Hemorrhage
  • Increases Smoke Bomb duration and cooldown duration by 2s
  • Reduces Proximity Mine cooldown 7s -> 5s
  • Increases Blinding/Focused Assault damage
  • Decreases Flurry duration between shots 1.3s -> 1s
  • Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s

0.0.4

  • Adds config for enabling/disabling survivor changes
  • Adds Merc changes
  • Adds Artificer/MULT accel change
  • Removes Arrow Rain damage buff
  • Fixes engi bubble shield not flashing before deactivating

0.0.3

  • Actually does the things in the patch notes this time
  • Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
  • Reduces Arrow Rain damage 500% -> 350%
  • Fixes additional Hemmorhage stacks not applying

0.0.2

  • Reduces Hemorrhage damage
  • Reduces Arrow Rain damage 500 -> 400
  • Adds an extra Hemorrhage stack for Serrated Dagger
  • Adds Engi changes

0.0.1

  • Release