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| Last updated | 2 years ago |
| Total downloads | 30523 |
| Total rating | 8 |
| Categories | Mods Tweaks Skills |
| Dependency string | Nuxlar-SurvivorsPlus-1.1.1 |
| Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
Goorakh-AttackDirectionFix
Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.0.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3README
SurvivorsPlus
Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.
Commando
Roll
- No longer stops sprinting
- Reduced speed/distance slightly
- Invincible on roll
Phase Round
- Increased initial damage 300% -> 400%
Suppressive Fire
- Damage increase 100% -> 200%
- Proc Coefficient increase 1 -> 2
- Reduces cooldown 9s -> 6s
Grenade (Sticky Grenade)
- Removed damage falloff
- Reduced damage 700% -> 600%
- Sticky!
Huntress
Flurry
- Increased proc coefficient 0.7 -> 0.8
- Reduced delay duration 1.3s -> 1s
Blink
- Reduced cooldown 7s -> 6s
Phase Blink
- Reduced charges 3 -> 1
- Increased cooldown 2s -> 3s
Arrow Rain
- Increases slow to 80%
- Increased damage 225% -> 600%
- Increased proc coefficient 0.2 -> 0.6
- Can now target flying enemies
Bandit
Burst
- Changes bullet pattern to resemble a shotgun
Blast
- Reduced recoil/bloom
Serrated Dagger
- Applies 2 stacks of Hemorrhage instead of 1
Smoke Bomb
- Cooldown starts after ability ends
Lights Out (Open Wound)
- No longer resets cooldowns on kill
- Applies remaining Hemorrhage damage immediately and clears Hemorrhage stacks
Engineer
Bouncing Grenades
- Removes charging mechanic, immediately fires 3 grenades
Pressure Mines
- Removes arming mechanic, immediately explodes for 300% damage
- Reduced cooldown 7s -> 5s
TR58 Carbonizer Turret
- Increases range 25 -> 50
- Can now fire shurikens
Mercenary
- Increases base and level regen to match other melee survivors (2.5/0.5)
Blinding Assault
- Increases damage 300% -> 400%
Focused Assault
- Increases damage 700% -> 800%
Eviscerate
- Increases damage 110% -> 150%
- Exposes on final hit
Slicing Winds
- No longer applies expose
REX
DIRECTIVE: Inject
- Increases proc coefficient 0.5 -> 0.8
Loader
- Reduces max hp 160 -> 110
- Reduces level hp 48 -> 33
- Reduces base armor 20 -> 10
Captain
Defensive Microbots
- No longer deletes puddles/pools
Power Tazer
- Bounces to nearby enemies in a 15m radius
Railgunner
- Crit damage now applies properly instead of being halved
- Can always see Weak Points
- Reduces weakpoint size by 25%
HH44 Marksman (HH44 Rounds)
- Is now a primary
- Reduces damage 400% -> 300%
- Has an active reload system (uses secondary charges)
- Has an active reload bonus of +75% total damage and can hit weakspots
M99 Sniper
- Reduces damage 1000% -> 600%
Polar Field Device
- Increases projectile slow
Supercharge
- Reduces damage 4000% -> 2400%
- Reduces downtime 15s -> 5s
Cryocharge
- Reduces damage 2000% -> 1200%
Void Fiend
- Removes Crit mechanic
- Removes Heal mechanic
- Removes Damage mechanic
- Corruption only increases while in combat
- Corruption increase is reduced by 66%
- Corruption increases on kill
- Corrupted Mode no longer has +100 armor
- Corrupted Mode decreases slower
- Reduces Corrupted Mode transition time by 25%
Credits
- Moffein RiskyMod for Captain code