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![Nuxlar-SurvivorsPlus-1.1.1 icon](https://gcdn.thunderstore.io/live/repository/icons/Nuxlar-SurvivorsPlus-1.1.1.png.128x128_q95.png)
Date uploaded | 2 months ago |
Version | 1.1.1 |
Download link | Nuxlar-SurvivorsPlus-1.1.1.zip |
Downloads | 7333 |
Dependency string | Nuxlar-SurvivorsPlus-1.1.1 |
This mod requires the following mods to function
![Goorakh-AttackDirectionFix-1.0.0 icon](https://gcdn.thunderstore.io/live/repository/icons/Goorakh-AttackDirectionFix-1.0.0.png.64x64_q95.png)
Goorakh-AttackDirectionFix
Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".
Preferred version: 1.0.0![RiskofThunder-R2API_DamageType-1.0.4 icon](https://gcdn.thunderstore.io/live/repository/icons/RiskofThunder-R2API_DamageType-1.0.4.png.64x64_q95.png)
![RiskofThunder-R2API_ContentManagement-1.0.4 icon](https://gcdn.thunderstore.io/live/repository/icons/RiskofThunder-R2API_ContentManagement-1.0.4.png.64x64_q95.png)
![RiskofThunder-R2API_RecalculateStats-1.3.0 icon](https://gcdn.thunderstore.io/live/repository/icons/RiskofThunder-R2API_RecalculateStats-1.3.0.png.64x64_q95.png)
![RiskofThunder-R2API_Prefab-1.0.3 icon](https://gcdn.thunderstore.io/live/repository/icons/RiskofThunder-R2API_Prefab-1.0.3.png.64x64_q95.png)
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.3![RiskofThunder-R2API_Dot-1.0.1 icon](https://gcdn.thunderstore.io/live/repository/icons/RiskofThunder-R2API_Dot-1.0.1.png.64x64_q95.png)
README
SurvivorsPlus
Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.
Commando
Roll
- No longer stops sprinting
- Reduced speed/distance slightly
- Invincible on roll
Phase Round
- Increased initial damage 300% -> 400%
Suppressive Fire
- Damage increase 100% -> 200%
- Proc Coefficient increase 1 -> 2
- Reduces cooldown 9s -> 6s
Grenade (Sticky Grenade)
- Removed damage falloff
- Reduced damage 700% -> 600%
- Sticky!
Huntress
Flurry
- Increased proc coefficient 0.7 -> 0.8
- Reduced delay duration 1.3s -> 1s
Blink
- Reduced cooldown 7s -> 6s
Phase Blink
- Reduced charges 3 -> 1
- Increased cooldown 2s -> 3s
Arrow Rain
- Increases slow to 80%
- Increased damage 225% -> 600%
- Increased proc coefficient 0.2 -> 0.6
- Can now target flying enemies
Bandit
Burst
- Changes bullet pattern to resemble a shotgun
Blast
- Reduced recoil/bloom
Serrated Dagger
- Applies 2 stacks of Hemorrhage instead of 1
Smoke Bomb
- Cooldown starts after ability ends
Lights Out (Open Wound)
- No longer resets cooldowns on kill
- Applies remaining Hemorrhage damage immediately and clears Hemorrhage stacks
Engineer
Bouncing Grenades
- Removes charging mechanic, immediately fires 3 grenades
Pressure Mines
- Removes arming mechanic, immediately explodes for 300% damage
- Reduced cooldown 7s -> 5s
TR58 Carbonizer Turret
- Increases range 25 -> 50
- Can now fire shurikens
Mercenary
- Increases base and level regen to match other melee survivors (2.5/0.5)
Blinding Assault
- Increases damage 300% -> 400%
Focused Assault
- Increases damage 700% -> 800%
Eviscerate
- Increases damage 110% -> 150%
- Exposes on final hit
Slicing Winds
- No longer applies expose
REX
DIRECTIVE: Inject
- Increases proc coefficient 0.5 -> 0.8
Loader
- Reduces max hp 160 -> 110
- Reduces level hp 48 -> 33
- Reduces base armor 20 -> 10
Captain
Defensive Microbots
- No longer deletes puddles/pools
Power Tazer
- Bounces to nearby enemies in a 15m radius
Railgunner
- Crit damage now applies properly instead of being halved
- Can always see Weak Points
- Reduces weakpoint size by 25%
HH44 Marksman (HH44 Rounds)
- Is now a primary
- Reduces damage 400% -> 300%
- Has an active reload system (uses secondary charges)
- Has an active reload bonus of +75% total damage and can hit weakspots
M99 Sniper
- Reduces damage 1000% -> 600%
Polar Field Device
- Increases projectile slow
Supercharge
- Reduces damage 4000% -> 2400%
- Reduces downtime 15s -> 5s
Cryocharge
- Reduces damage 2000% -> 1200%
Void Fiend
- Removes Crit mechanic
- Removes Heal mechanic
- Removes Damage mechanic
- Corruption only increases while in combat
- Corruption increase is reduced by 66%
- Corruption increases on kill
- Corrupted Mode no longer has +100 armor
- Corrupted Mode decreases slower
- Reduces Corrupted Mode transition time by 25%
Credits
- Moffein RiskyMod for Captain code
CHANGELOG
Changelog
1.1.1
- Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
- Changes Bandit's shotgun to fire like an actual shotgun
- Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
- Increases Arrow Rain damage 450% -> 600%
- Changes Eviscerate to apply expose
- Removes expose from Slicing Winds
- Increases Eviscerate damage 110% -> 150%
- Removes Eviscerate AoE
1.1.0
- might add this later, README is up to date
1.0.2
- Reduces Double Tap max distance 100m -> 75m
- Reduces Sticky Grenade damage 700% -> 600%
- Reduces Vortex Rounds' damage 300% -> 200%
- Removes Vortex Rounds' damage falloff
- Fixes Engineer walking turrets not actually shooting at the extended distance
- Adds sprint walking turrets (specifially while chasing enemies)
- Reduces distance when turrets sprint to you 110m -> 55m
- Increases Bubble Shield duration back to vanilla 10s -> 15s
- Increases Bouncing Grenades base duration to 1s
1.0.1
- Adds AttackDirectionFix as a dependency
- Reworks Double Tap
- Removed damage falloff
- Adds max range/distance (100m)
- Reworks Phase Round to Full Metal Jacket
- Now an instant hitscan round
- Starts at 400% damage instead of 300%
- Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
- Reduces Roll's speed/distance
- Increases Vortex Rounds' damage (200% -> 300%)
- Removes Sticky Grenade damage falloff
1.0.0
- Might add more reworks later, namely for Captain, REX, and Loader
- Reduces Smoke Bomb duration 5s -> 4s
- Increases Blight duration 7.5s -> 10s
- Increases Vortex Rounds proc coeff 1.5 -> 2.0
- Changes Vortex Rounds tracer effect
- Decreases Sticky Grenade explosion delay
- Readds Railgunner Smart Rounds as an alt M1 instead of removing
- Adds Loader changes (just stat reductions)
0.9.9
- Adds Artificer changes
0.9.4
- Removes damage/corruption gain for Void Fiend
- Removes Polar Field Device projectile reversal
- Reduces reload bonus multiplier more 2.5 -> 1.5
- Reduces sticky grenade explosion after impact time 2s -> 1s
- Increases Open Wound cooldown 4s -> 6s
0.9.3
- Removes Hyperion Sharpshooter from Bandit
- Reduces Supercharge downtime 10s -> 5s
- Adds a constant weakspot overlay on Railgunner
- Reduces reload bonus multiplier 5 -> 2.5
0.9.2
- Decreases Supercharge downtime 15s -> 10s
- Increases Supercharge damage 2000% -> 2400%
- Reduces Weak Point size by 25%
- Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)
0.9.1
- Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
- Decreases Blight duration 10s -> 7.5s
0.9.0
- Fixes Railgunner Laser Scope multiplication being applied to all survivors
0.0.8
- Fixes crit items only applying half damage to Railgunner
- Swaps Railgunners M1 with HH44
- Reduced M99 damage
- Reduced HH44 damage
- Reduced Supercharge damage
- Fixes Acrid Blight description text
- Adds Captain changes
- Adds Void Fiend changes
0.0.7
- Fixes Railgunner M2 text being on the M1
- Reduces Supercharge and Cryocharge damage
- Adds Acrid change
0.0.6
- Decrease Evis damage 330% -> 260%
- Adds REX change
- Adds Railgunner changes
0.0.5
- Readds Arrow Rain damage buff
- Changes engi mobile turrets to fire shurikens
- Fixes Suppressive Fire to not force a delay after firing
- Increases duration/damage on Hemorrhage
- Increases Smoke Bomb duration and cooldown duration by 2s
- Reduces Proximity Mine cooldown 7s -> 5s
- Increases Blinding/Focused Assault damage
- Decreases Flurry duration between shots 1.3s -> 1s
- Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s
0.0.4
- Adds config for enabling/disabling survivor changes
- Adds Merc changes
- Adds Artificer/MULT accel change
- Removes Arrow Rain damage buff
- Fixes engi bubble shield not flashing before deactivating
0.0.3
- Actually does the things in the patch notes this time
- Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
- Reduces Arrow Rain damage 500% -> 350%
- Fixes additional Hemmorhage stacks not applying
0.0.2
- Reduces Hemorrhage damage
- Reduces Arrow Rain damage 500 -> 400
- Adds an extra Hemorrhage stack for Serrated Dagger
- Adds Engi changes
0.0.1
- Release