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Nuxlar-SurvivorsPlus-1.1.1 icon

SurvivorsPlus

Changes/Reworks vanilla survivor abilities

By Nuxlar
Date uploaded 2 months ago
Version 1.1.1
Download link Nuxlar-SurvivorsPlus-1.1.1.zip
Downloads 7333
Dependency string Nuxlar-SurvivorsPlus-1.1.1

This mod requires the following mods to function

Goorakh-AttackDirectionFix-1.0.0 icon
Goorakh-AttackDirectionFix

Fixes attacks not always impacting where your crosshair is. Also known as the "Pierce Bug".

Preferred version: 1.0.0
RiskofThunder-R2API_DamageType-1.0.4 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.4
RiskofThunder-R2API_ContentManagement-1.0.4 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.3.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.3.0
RiskofThunder-R2API_Prefab-1.0.3 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.3
RiskofThunder-R2API_Dot-1.0.1 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.1

README

SurvivorsPlus

Adds acceleration to Artificer and MUL-T to match other survivors. Can configure off survivor changes and acceleration change.

Commando

Roll

  • No longer stops sprinting
  • Reduced speed/distance slightly
  • Invincible on roll

Phase Round

  • Increased initial damage 300% -> 400%

Suppressive Fire

  • Damage increase 100% -> 200%
  • Proc Coefficient increase 1 -> 2
  • Reduces cooldown 9s -> 6s

Grenade (Sticky Grenade)

  • Removed damage falloff
  • Reduced damage 700% -> 600%
  • Sticky!

Huntress

Flurry

  • Increased proc coefficient 0.7 -> 0.8
  • Reduced delay duration 1.3s -> 1s

Blink

  • Reduced cooldown 7s -> 6s

Phase Blink

  • Reduced charges 3 -> 1
  • Increased cooldown 2s -> 3s

Arrow Rain

  • Increases slow to 80%
  • Increased damage 225% -> 600%
  • Increased proc coefficient 0.2 -> 0.6
  • Can now target flying enemies

Bandit

Burst

  • Changes bullet pattern to resemble a shotgun

Blast

  • Reduced recoil/bloom

Serrated Dagger

  • Applies 2 stacks of Hemorrhage instead of 1

Smoke Bomb

  • Cooldown starts after ability ends

Lights Out (Open Wound)

  • No longer resets cooldowns on kill
  • Applies remaining Hemorrhage damage immediately and clears Hemorrhage stacks

Engineer

Bouncing Grenades

  • Removes charging mechanic, immediately fires 3 grenades

Pressure Mines

  • Removes arming mechanic, immediately explodes for 300% damage
  • Reduced cooldown 7s -> 5s

TR58 Carbonizer Turret

  • Increases range 25 -> 50
  • Can now fire shurikens

Mercenary

  • Increases base and level regen to match other melee survivors (2.5/0.5)

Blinding Assault

  • Increases damage 300% -> 400%

Focused Assault

  • Increases damage 700% -> 800%

Eviscerate

  • Increases damage 110% -> 150%
  • Exposes on final hit

Slicing Winds

  • No longer applies expose

REX

DIRECTIVE: Inject

  • Increases proc coefficient 0.5 -> 0.8

Loader

  • Reduces max hp 160 -> 110
  • Reduces level hp 48 -> 33
  • Reduces base armor 20 -> 10

Captain

Defensive Microbots

  • No longer deletes puddles/pools

Power Tazer

  • Bounces to nearby enemies in a 15m radius

Railgunner

  • Crit damage now applies properly instead of being halved
  • Can always see Weak Points
  • Reduces weakpoint size by 25%

HH44 Marksman (HH44 Rounds)

  • Is now a primary
  • Reduces damage 400% -> 300%
  • Has an active reload system (uses secondary charges)
  • Has an active reload bonus of +75% total damage and can hit weakspots

M99 Sniper

  • Reduces damage 1000% -> 600%

Polar Field Device

  • Increases projectile slow

Supercharge

  • Reduces damage 4000% -> 2400%
  • Reduces downtime 15s -> 5s

Cryocharge

  • Reduces damage 2000% -> 1200%

Void Fiend

  • Removes Crit mechanic
  • Removes Heal mechanic
  • Removes Damage mechanic
  • Corruption only increases while in combat
  • Corruption increase is reduced by 66%
  • Corruption increases on kill
  • Corrupted Mode no longer has +100 armor
  • Corrupted Mode decreases slower
  • Reduces Corrupted Mode transition time by 25%

Credits

CHANGELOG

Changelog

1.1.1

  • Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
  • Changes Bandit's shotgun to fire like an actual shotgun
  • Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
  • Increases Arrow Rain damage 450% -> 600%
  • Changes Eviscerate to apply expose
  • Removes expose from Slicing Winds
  • Increases Eviscerate damage 110% -> 150%
  • Removes Eviscerate AoE

1.1.0

  • might add this later, README is up to date

1.0.2

  • Reduces Double Tap max distance 100m -> 75m
  • Reduces Sticky Grenade damage 700% -> 600%
  • Reduces Vortex Rounds' damage 300% -> 200%
  • Removes Vortex Rounds' damage falloff
  • Fixes Engineer walking turrets not actually shooting at the extended distance
  • Adds sprint walking turrets (specifially while chasing enemies)
  • Reduces distance when turrets sprint to you 110m -> 55m
  • Increases Bubble Shield duration back to vanilla 10s -> 15s
  • Increases Bouncing Grenades base duration to 1s

1.0.1

  • Adds AttackDirectionFix as a dependency
  • Reworks Double Tap
    • Removed damage falloff
    • Adds max range/distance (100m)
  • Reworks Phase Round to Full Metal Jacket
    • Now an instant hitscan round
    • Starts at 400% damage instead of 300%
  • Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
  • Reduces Roll's speed/distance
  • Increases Vortex Rounds' damage (200% -> 300%)
  • Removes Sticky Grenade damage falloff

1.0.0

  • Might add more reworks later, namely for Captain, REX, and Loader
  • Reduces Smoke Bomb duration 5s -> 4s
  • Increases Blight duration 7.5s -> 10s
  • Increases Vortex Rounds proc coeff 1.5 -> 2.0
  • Changes Vortex Rounds tracer effect
  • Decreases Sticky Grenade explosion delay
  • Readds Railgunner Smart Rounds as an alt M1 instead of removing
  • Adds Loader changes (just stat reductions)

0.9.9

  • Adds Artificer changes

0.9.4

  • Removes damage/corruption gain for Void Fiend
  • Removes Polar Field Device projectile reversal
  • Reduces reload bonus multiplier more 2.5 -> 1.5
  • Reduces sticky grenade explosion after impact time 2s -> 1s
  • Increases Open Wound cooldown 4s -> 6s

0.9.3

  • Removes Hyperion Sharpshooter from Bandit
  • Reduces Supercharge downtime 10s -> 5s
  • Adds a constant weakspot overlay on Railgunner
  • Reduces reload bonus multiplier 5 -> 2.5

0.9.2

  • Decreases Supercharge downtime 15s -> 10s
  • Increases Supercharge damage 2000% -> 2400%
  • Reduces Weak Point size by 25%
  • Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)

0.9.1

  • Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
  • Decreases Blight duration 10s -> 7.5s

0.9.0

  • Fixes Railgunner Laser Scope multiplication being applied to all survivors

0.0.8

  • Fixes crit items only applying half damage to Railgunner
  • Swaps Railgunners M1 with HH44
  • Reduced M99 damage
  • Reduced HH44 damage
  • Reduced Supercharge damage
  • Fixes Acrid Blight description text
  • Adds Captain changes
  • Adds Void Fiend changes

0.0.7

  • Fixes Railgunner M2 text being on the M1
  • Reduces Supercharge and Cryocharge damage
  • Adds Acrid change

0.0.6

  • Decrease Evis damage 330% -> 260%
  • Adds REX change
  • Adds Railgunner changes

0.0.5

  • Readds Arrow Rain damage buff
  • Changes engi mobile turrets to fire shurikens
  • Fixes Suppressive Fire to not force a delay after firing
  • Increases duration/damage on Hemorrhage
  • Increases Smoke Bomb duration and cooldown duration by 2s
  • Reduces Proximity Mine cooldown 7s -> 5s
  • Increases Blinding/Focused Assault damage
  • Decreases Flurry duration between shots 1.3s -> 1s
  • Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s

0.0.4

  • Adds config for enabling/disabling survivor changes
  • Adds Merc changes
  • Adds Artificer/MULT accel change
  • Removes Arrow Rain damage buff
  • Fixes engi bubble shield not flashing before deactivating

0.0.3

  • Actually does the things in the patch notes this time
  • Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
  • Reduces Arrow Rain damage 500% -> 350%
  • Fixes additional Hemmorhage stacks not applying

0.0.2

  • Reduces Hemorrhage damage
  • Reduces Arrow Rain damage 500 -> 400
  • Adds an extra Hemorrhage stack for Serrated Dagger
  • Adds Engi changes

0.0.1

  • Release