Nuxlar-SurvivorsPlus icon

SurvivorsPlus

Changes/Reworks vanilla survivor abilities

By Nuxlar

CHANGELOG

Changelog

1.1.1

  • Changes Open Wound (lights out) to apply remaining Hemorrhage damage immediately
  • Changes Bandit's shotgun to fire like an actual shotgun
  • Changes Bandit's Smoke Bomb to begin cooldown when the skill ends
  • Increases Arrow Rain damage 450% -> 600%
  • Changes Eviscerate to apply expose
  • Removes expose from Slicing Winds
  • Increases Eviscerate damage 110% -> 150%
  • Removes Eviscerate AoE

1.1.0

  • might add this later, README is up to date

1.0.2

  • Reduces Double Tap max distance 100m -> 75m
  • Reduces Sticky Grenade damage 700% -> 600%
  • Reduces Vortex Rounds' damage 300% -> 200%
  • Removes Vortex Rounds' damage falloff
  • Fixes Engineer walking turrets not actually shooting at the extended distance
  • Adds sprint walking turrets (specifially while chasing enemies)
  • Reduces distance when turrets sprint to you 110m -> 55m
  • Increases Bubble Shield duration back to vanilla 10s -> 15s
  • Increases Bouncing Grenades base duration to 1s

1.0.1

  • Adds AttackDirectionFix as a dependency
  • Reworks Double Tap
    • Removed damage falloff
    • Adds max range/distance (100m)
  • Reworks Phase Round to Full Metal Jacket
    • Now an instant hitscan round
    • Starts at 400% damage instead of 300%
  • Adds 4 more bullets to Phase Blast (8x200% -> 12x200%)
  • Reduces Roll's speed/distance
  • Increases Vortex Rounds' damage (200% -> 300%)
  • Removes Sticky Grenade damage falloff

1.0.0

  • Might add more reworks later, namely for Captain, REX, and Loader
  • Reduces Smoke Bomb duration 5s -> 4s
  • Increases Blight duration 7.5s -> 10s
  • Increases Vortex Rounds proc coeff 1.5 -> 2.0
  • Changes Vortex Rounds tracer effect
  • Decreases Sticky Grenade explosion delay
  • Readds Railgunner Smart Rounds as an alt M1 instead of removing
  • Adds Loader changes (just stat reductions)

0.9.9

  • Adds Artificer changes

0.9.4

  • Removes damage/corruption gain for Void Fiend
  • Removes Polar Field Device projectile reversal
  • Reduces reload bonus multiplier more 2.5 -> 1.5
  • Reduces sticky grenade explosion after impact time 2s -> 1s
  • Increases Open Wound cooldown 4s -> 6s

0.9.3

  • Removes Hyperion Sharpshooter from Bandit
  • Reduces Supercharge downtime 10s -> 5s
  • Adds a constant weakspot overlay on Railgunner
  • Reduces reload bonus multiplier 5 -> 2.5

0.9.2

  • Decreases Supercharge downtime 15s -> 10s
  • Increases Supercharge damage 2000% -> 2400%
  • Reduces Weak Point size by 25%
  • Changes Blast to Hyperion Sharpshooter (ty Maddie for the idea)

0.9.1

  • Changes Railgunner's M1 to be closer to RoR1/RoRR Sniper
  • Decreases Blight duration 10s -> 7.5s

0.9.0

  • Fixes Railgunner Laser Scope multiplication being applied to all survivors

0.0.8

  • Fixes crit items only applying half damage to Railgunner
  • Swaps Railgunners M1 with HH44
  • Reduced M99 damage
  • Reduced HH44 damage
  • Reduced Supercharge damage
  • Fixes Acrid Blight description text
  • Adds Captain changes
  • Adds Void Fiend changes

0.0.7

  • Fixes Railgunner M2 text being on the M1
  • Reduces Supercharge and Cryocharge damage
  • Adds Acrid change

0.0.6

  • Decrease Evis damage 330% -> 260%
  • Adds REX change
  • Adds Railgunner changes

0.0.5

  • Readds Arrow Rain damage buff
  • Changes engi mobile turrets to fire shurikens
  • Fixes Suppressive Fire to not force a delay after firing
  • Increases duration/damage on Hemorrhage
  • Increases Smoke Bomb duration and cooldown duration by 2s
  • Reduces Proximity Mine cooldown 7s -> 5s
  • Increases Blinding/Focused Assault damage
  • Decreases Flurry duration between shots 1.3s -> 1s
  • Decreases Lights Out (Open Wound) cooldown back to vanilla 6s -> 4s

0.0.4

  • Adds config for enabling/disabling survivor changes
  • Adds Merc changes
  • Adds Artificer/MULT accel change
  • Removes Arrow Rain damage buff
  • Fixes engi bubble shield not flashing before deactivating

0.0.3

  • Actually does the things in the patch notes this time
  • Reduces Hemorrhage duration and damage 7.5s -> 5s 1000% -> 666%
  • Reduces Arrow Rain damage 500% -> 350%
  • Fixes additional Hemmorhage stacks not applying

0.0.2

  • Reduces Hemorrhage damage
  • Reduces Arrow Rain damage 500 -> 400
  • Adds an extra Hemorrhage stack for Serrated Dagger
  • Adds Engi changes

0.0.1

  • Release