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Decompiled source of MultiTrackDriftingTurrets v3.0.0
MultiTrackDriftingTurrets.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Turret1; using Microsoft.CodeAnalysis; using On.EntityStates.Turret1; using On.RoR2; using RoR2; using RoR2.WwiseUtils; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("MultiTrackDriftingTurrets")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MultiTrackDriftingTurrets")] [assembly: AssemblyTitle("MultiTrackDriftingTurrets")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MultiTrackDriftingTurrets { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("com.prismism.multitrackdriftingturrets", "MultiTrackDriftingTurrets", "3.0.0")] public class MultiTrackDriftingTurrets : BaseUnityPlugin { public const string MOD_NAME = "MultiTrackDriftingTurrets"; private const uint DEJA_VU_TIME = 3263900111u; private const uint DEJA_VU_TIME_STOPS = 4064506877u; private const uint DEJA_VU_TIME_PAUSES = 1412652099u; private const uint DEJA_VU_TIME_CONTINUES = 1519326796u; private static List<TurretStatus> EngiTurretsToTrack = new List<TurretStatus>(); public static PluginInfo PInfo { get; private set; } public void Awake() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); PInfo = ((BaseUnityPlugin)this).Info; Stage.Start += new hook_Start(Stage_Start); SpawnState.OnEnter += new hook_OnEnter(SpawnState_OnEnter); } public void Start() { SoundBank.Init(); } private void SpawnState_OnEnter(orig_OnEnter orig, SpawnState self) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); CharacterBody component = ((Component)((EntityState)self).outer).GetComponent<CharacterBody>(); Inventory inventory = component.master.minionOwnership.ownerMaster.inventory; int itemCount = inventory.GetItemCount(Items.Hoof.itemIndex); AkSoundEngine.PostEvent(3263900111u, ((Component)((EntityState)self).outer).gameObject); EngiTurretsToTrack.Add(new TurretStatus(((Component)((EntityState)self).outer).gameObject, itemCount, musicPlaying: true)); } private void Stage_Start(orig_Start orig, Stage self) { orig.Invoke(self); AkSoundEngine.PostEvent(4064506877u, (GameObject)null); } public void FixedUpdate() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) List<TurretStatus> list = new List<TurretStatus>(); int num = EngiTurretsToTrack.RemoveAll((TurretStatus status) => (Object)(object)status.TurretGameObject == (Object)null); foreach (TurretStatus item in EngiTurretsToTrack) { if (item.TurretGameObject == null || !item.TurretGameObject.activeInHierarchy) { list.Add(item); continue; } float speed = item.Speed; float value = (float)item.NumSpeedItems * 0.25f + speed / 20f + (float)Math.Sqrt(item.NumSpeedItems) * speed / 22f - 1f; RtpcSetter val = new RtpcSetter("Speeds", item.TurretGameObject); val.value = value; RtpcSetter val2 = val; ((RtpcSetter)(ref val2)).FlushIfChanged(); if ((double)speed <= 0.0001 && item.MusicPlaying) { item.MusicPlaying = false; AkSoundEngine.PostEvent(1412652099u, item.TurretGameObject); } else if ((double)speed > 0.0001 && !item.MusicPlaying) { item.MusicPlaying = true; AkSoundEngine.PostEvent(1519326796u, item.TurretGameObject); } item.RecordLastPosition(); } } } public class TurretStatus { public GameObject TurretGameObject { get; set; } public int NumSpeedItems { get; set; } public bool MusicPlaying { get; set; } private Vector3 LastPosition { get; set; } public float Speed { get { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) _ = LastPosition; if ((Object)(object)TurretGameObject != (Object)null) { Vector3 val = TurretGameObject.transform.position - LastPosition; return ((Vector3)(ref val)).magnitude / Time.fixedDeltaTime; } return 0f; } } public TurretStatus(GameObject gameObj, int numSpeedItems, bool musicPlaying) { TurretGameObject = gameObj; NumSpeedItems = numSpeedItems; MusicPlaying = musicPlaying; } public void RecordLastPosition() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)TurretGameObject != (Object)null) { LastPosition = TurretGameObject.transform.position; } } } public static class SoundBank { public const string soundBankFolder = "SoundBanks"; public const string soundBankFileName = "DEJAVU_Soundbank.bnk"; public const string soundBankName = "MySoundBank"; public static string SoundBankDirectory => Path.Combine(Path.GetDirectoryName(MultiTrackDriftingTurrets.PInfo.Location), "SoundBanks"); public static void Init() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Invalid comparison between Unknown and I4 //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Invalid comparison between Unknown and I4 //IL_0088: Unknown result type (might be due to invalid IL or missing references) AKRESULT val = AkSoundEngine.AddBasePath(SoundBankDirectory); if ((int)val == 1) { Log.Info("Added bank base path : " + SoundBankDirectory); } else { Log.Error("Error adding base path : " + SoundBankDirectory + " " + $"Error code : {val}"); } uint num = default(uint); val = AkSoundEngine.LoadBank("DEJAVU_Soundbank.bnk", ref num); if ((int)val == 1) { Log.Info("Added bank : DEJAVU_Soundbank.bnk"); } else { Log.Error("Error loading bank : DEJAVU_Soundbank.bnk " + $"Error code : {val}"); } } } }