You will need to have BepInExPack and R2API installed before you can use other mods.
|Date uploaded||3 months ago|
Changelog; Updated with console commands and fixed errors with minions not spawning
Also added commandhelper submodule dependency
Moved hook to later to allow custom models to have skins
fixed incorrect versioning
To output default skins; enter 'DumpSkins' into the console (Can be opened via ctr + alt + ` while in game)
Navigate to BepInEx/plugins/defaultskins after outputting defaults.
Skins are loaded from BepInEx/plugins/[MyModsName]/plugins/[FolderWithLotsOfSkins]/[FolderWithOneSkin]
if you do not adhere to the above, you will crash it for everyone involved.
in BepInEx/plugins/defaultskins there will be multiple folders that are automatically generated from the default skins.
Duplicate this entire folder, or rename it, and edit the skins found inside.
go through the textures with some form of editing software, photoshop, or otherwise.
The textures must have the same names as is saved in the boilerplate.
The textures must be supplied as a PNG.
The game will automagically find all skins in BepInEx/skins on startup if they've been done correctly.
If you've made a character than can be skinned, please do the following;
MyReallyCoolCharacterGameObject.tag = "Player"