Decompiled source of Providirector v1.0.3

Providirector.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Missions.BrotherEncounter;
using EntityStates.VoidRaidCrab;
using HG.BlendableTypes;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using On.EntityStates.Missions.BrotherEncounter;
using On.EntityStates.VoidRaidCrab;
using On.RoR2;
using On.RoR2.Artifacts;
using On.RoR2.Networking;
using Providirector.NetworkCommands;
using ProvidirectorGame;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Artifacts;
using RoR2.CameraModes;
using RoR2.CharacterAI;
using RoR2.Networking;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Providirector")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Providirector")]
[assembly: AssemblyTitle("Providirector")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Providirector
{
	public class CameraModeDirector : CameraModePlayerBasic
	{
		private BlendableVector3 idealLocalCameraPosOverride = BlendableVector3.op_Implicit(new Vector3(0f, 0f, -5f));

		public static CameraModeDirector director = new CameraModeDirector
		{
			isSpectatorMode = false
		};

		public float cameraDistance
		{
			get
			{
				return idealLocalCameraPosOverride.value.z;
			}
			set
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				idealLocalCameraPosOverride = BlendableVector3.op_Implicit(new Vector3(0f, 0f, value));
			}
		}

		public override void UpdateInternal(object rawInstanceData, in CameraModeContext context, out UpdateResult result)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0272: Unknown result type (might be due to invalid IL or missing references)
			InstanceData val = (InstanceData)rawInstanceData;
			CameraRigController cameraRigController = context.cameraInfo.cameraRigController;
			CameraTargetParams targetParams = context.targetInfo.targetParams;
			float fov = context.cameraInfo.baseFov;
			Quaternion val2 = context.cameraInfo.previousCameraState.rotation;
			Vector3 position = context.cameraInfo.previousCameraState.position;
			GameObject firstPersonTarget = null;
			float num = cameraRigController.baseFov;
			if (context.targetInfo.isSprinting)
			{
				num *= 1.3f;
			}
			val.neutralFov = Mathf.SmoothDamp(val.neutralFov, num, ref val.neutralFovVelocity, 0.2f, float.PositiveInfinity, Time.deltaTime);
			CharacterCameraParamsData basic = CharacterCameraParamsData.basic;
			basic.fov = BlendableFloat.op_Implicit(val.neutralFov);
			basic.idealLocalCameraPos.value = idealLocalCameraPosOverride.value;
			Vector2 val3 = Vector2.zero;
			if (Object.op_Implicit((Object)(object)targetParams))
			{
				CharacterCameraParamsData.Blend(ref targetParams.currentCameraParamsData, ref basic, 0.5f);
				fov = basic.fov.value;
				val3 = targetParams.recoil;
			}
			if (basic.isFirstPerson.value)
			{
				firstPersonTarget = context.targetInfo.target;
			}
			val.minPitch = basic.minPitch.value;
			val.maxPitch = basic.maxPitch.value;
			float pitch = val.pitchYaw.pitch;
			float yaw = val.pitchYaw.yaw;
			pitch += val3.y;
			yaw += val3.x;
			pitch = Mathf.Clamp(pitch, val.minPitch, val.maxPitch);
			yaw = Mathf.Repeat(yaw, 360f);
			Vector3 val4 = ((CameraModePlayerBasic)this).CalculateTargetPivotPosition(ref context);
			if (Object.op_Implicit((Object)(object)context.targetInfo.target))
			{
				val2 = Quaternion.Euler(pitch, yaw, 0f);
				Vector3 val5 = val4 + val2 * basic.idealLocalCameraPos.value - val4;
				float magnitude = ((Vector3)(ref val5)).magnitude;
				new Ray(val4, val5);
				float num2 = cameraRigController.Raycast(new Ray(val4, val5), magnitude, basic.wallCushion.value - 0.01f);
				if (val.currentCameraDistance >= num2)
				{
					val.currentCameraDistance = num2;
					val.cameraDistanceVelocity = 0f;
				}
				else
				{
					val.currentCameraDistance = Mathf.SmoothDamp(val.currentCameraDistance, num2, ref val.cameraDistanceVelocity, 0.5f);
				}
				position = val4 + ((Vector3)(ref val5)).normalized * val.currentCameraDistance;
			}
			result.cameraState.position = position;
			result.cameraState.rotation = val2;
			result.cameraState.fov = fov;
			result.showSprintParticles = context.targetInfo.isSprinting;
			result.firstPersonTarget = firstPersonTarget;
			((CameraModePlayerBasic)this).UpdateCrosshair(rawInstanceData, ref context, ref result.cameraState, ref val4, ref result.crosshairWorldPosition);
		}

		public override void CollectLookInputInternal(object rawInstanceData, in CameraModeContext context, out CollectLookInputResult output)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			_ = context.viewerInfo;
			float y = Input.mouseScrollDelta.y;
			cameraDistance = Mathf.Clamp(cameraDistance + y, -100f, -2f);
			((CameraModePlayerBasic)this).CollectLookInputInternal(rawInstanceData, ref context, ref output);
		}

		public override void ApplyLookInputInternal(object rawInstanceData, in CameraModeContext context, in ApplyLookInputArgs input)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			InstanceData val = (InstanceData)rawInstanceData;
			ref TargetInfo targetInfo = ref context.targetInfo;
			float minPitch = val.minPitch;
			float maxPitch = val.maxPitch;
			val.pitchYaw.pitch = Mathf.Clamp(val.pitchYaw.pitch - input.lookInput.y, minPitch, maxPitch);
			val.pitchYaw.yaw += input.lookInput.x;
			if (Object.op_Implicit((Object)(object)targetInfo.networkedViewAngles) && targetInfo.networkedViewAngles.hasEffectiveAuthority && Object.op_Implicit((Object)(object)targetInfo.networkUser))
			{
				targetInfo.networkedViewAngles.viewAngles = val.pitchYaw;
			}
		}
	}
	public static class InputManager
	{
		public struct ButtonState
		{
			public bool down;

			public bool wasDown;

			public bool hasPressBeenClaimed;

			public bool justReleased
			{
				get
				{
					if (!down)
					{
						return wasDown;
					}
					return false;
				}
			}

			public bool justPressed
			{
				get
				{
					if (down)
					{
						return !wasDown;
					}
					return false;
				}
			}

			public void PushState(bool newState)
			{
				hasPressBeenClaimed &= newState;
				wasDown = down;
				down = newState;
			}
		}

		public static ButtonState SwapPage;

		public static ButtonState Slot1;

		public static ButtonState Slot2;

		public static ButtonState Slot3;

		public static ButtonState Slot4;

		public static ButtonState Slot5;

		public static ButtonState Slot6;

		public static ButtonState DebugSpawn;

		public static ButtonState ToggleAffixCommon;

		public static ButtonState ToggleAffixRare;

		public static ButtonState NextTarget;

		public static ButtonState PrevTarget;

		public static ButtonState FocusTarget;

		public static ButtonState BoostTarget;

		public static ButtonState ToggleHUD;
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public static class HarmonyPatches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(Run), "participatingPlayerCount")]
		public static void ParticipatingPlayerCountOverride(ref int __result)
		{
			if (Providirector.runIsActive)
			{
				__result--;
				if (__result <= 0)
				{
					__result = 1;
				}
			}
		}
	}
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.DacityP.Providirector", "Providirector", "1.0.2")]
	public class Providirector : BaseUnityPlugin
	{
		private static ConfigEntry<bool> _modEnabled;

		private static readonly bool _modEnabledfallback = true;

		private static ConfigEntry<bool> _debugEnabled;

		private static readonly bool _debugEnabledFallback = false;

		private static ConfigEntry<bool> _nearestNodeSnap;

		private static readonly bool _nearestNodeSnapFallback = true;

		private static ConfigEntry<float> _vanillaCreditScale;

		private static readonly float _vanillaCreditScaleFallback = 0.85f;

		private static ConfigEntry<bool> _skipClientVerification;

		private static readonly bool _skipClientVerificationFallback = true;

		private static ConfigEntry<float> _directorCredInit;

		private static ConfigEntry<float> _directorCredGain;

		private static ConfigEntry<int> _directorWalletInit;

		private static ConfigEntry<int> _directorWalletGain;

		private static ConfigEntry<int> _directorSpawnCap;

		public static bool runIsActive = false;

		private DirectorSync _currentDirectorConfig;

		public DebugInfoPanel panel;

		private static Harmony harmonyInstance;

		private CharacterMaster currentMaster;

		private CharacterMaster defaultMaster;

		private ServerState serverModeDirector;

		private ClientState clientModeDirector;

		private CombatSquad currentSquad;

		private BaseAI currentAI;

		private GameObject activeServerDirectorObject;

		private GameObject focusTargetPersistent;

		private float relockTargetServerTimer;

		private bool forceScriptEncounterAddControl;

		private bool currentlyAddingControl;

		private bool firstControllerAlreadySet;

		private bool enableFirstPerson;

		private GameObject activeHud;

		private ProvidirectorHUD hud;

		private GameObject activeClientDirectorObject;

		private HealthBar targetHealthbar;

		private GameObject spectateTarget;

		private CharacterMaster clientDefaultMaster;

		private float newCharacterMasterSpawnGrace;

		private static readonly Vector3 frontalCamera = new Vector3(0f, 0f, 0f);

		private CameraParamsOverrideHandle fpHandle;

		private CharacterCameraParamsData cpData;

		public static Providirector instance;

		private static NetworkUser _directorUser;

		private const short prvdChannel = 12345;

		private readonly Vector3 rescueShipTriggerZone = new Vector3(303f, -120f, 393f);

		private readonly Vector3 moonFightTriggerZone = new Vector3(-47f, 524f, -23f);

		private readonly Vector3 voidlingTriggerZone = new Vector3(-81f, 50f, 82f);

		private readonly Vector3 defaultZone = new Vector3(0f, -99999f, 0f);

		private const float gracePeriodLength = 5f;

		public static bool modEnabled
		{
			get
			{
				if (_modEnabled != null)
				{
					return _modEnabled.Value;
				}
				return _modEnabledfallback;
			}
		}

		public static bool debugEnabled
		{
			get
			{
				if (_debugEnabled != null)
				{
					return _debugEnabled.Value;
				}
				return _debugEnabledFallback;
			}
		}

		public static bool nearestNodeSnap
		{
			get
			{
				if (_debugEnabled != null)
				{
					return _nearestNodeSnap.Value;
				}
				return _nearestNodeSnapFallback;
			}
		}

		public static float vanillaCreditScale
		{
			get
			{
				if (_vanillaCreditScale != null)
				{
					return _vanillaCreditScale.Value;
				}
				return _vanillaCreditScaleFallback;
			}
		}

		public static bool skipClientVerification
		{
			get
			{
				if (_skipClientVerification != null)
				{
					return _skipClientVerification.Value;
				}
				return _skipClientVerificationFallback;
			}
		}

		public DirectorSync currentDirectorConfig
		{
			get
			{
				return _currentDirectorConfig;
			}
			set
			{
				_currentDirectorConfig = value;
				if (_currentDirectorConfig != null)
				{
					if (!_currentDirectorConfig.serverData)
					{
						DirectorState.snapToNearestNode = _currentDirectorConfig.snapToNearestNode;
						return;
					}
					DirectorState.baseCreditGain = _currentDirectorConfig.creditInit;
					DirectorState.creditGainPerLevel = _currentDirectorConfig.creditGain;
					DirectorState.baseWalletSize = _currentDirectorConfig.walletInit;
					DirectorState.walletGainPerLevel = _currentDirectorConfig.walletGain;
					DirectorState.directorSelfSpawnCap = _currentDirectorConfig.spawnCap;
				}
			}
		}

		private static LocalUser localUser => LocalUserManager.readOnlyLocalUsersList[0];

		private CharacterBody currentBody
		{
			get
			{
				if (Object.op_Implicit((Object)(object)currentMaster))
				{
					return currentMaster.GetBody();
				}
				return null;
			}
		}

		private CameraRigController mainCamera => directorUser?.cameraRigController;

		private GameObject spectateTargetMaster => spectateTarget.GetComponent<CharacterBody>().masterObject;

		private static NetworkUser directorUser
		{
			get
			{
				return _directorUser;
			}
			set
			{
				_directorUser = value;
			}
		}

		private static bool directorIsLocal
		{
			get
			{
				if (runIsActive)
				{
					return (Object)(object)directorUser == (Object)(object)localUser.currentNetworkUser;
				}
				return false;
			}
		}

		private static bool haveControlAuthority => NetworkServer.active;

		private NetworkConnection serverDirectorConnection => ((NetworkBehaviour)directorUser).connectionToClient;

		private NetworkConnection localToServerConnection => ((NetworkBehaviour)localUser.currentNetworkUser).connectionToServer;

		public void Awake()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			RoR2Application.isModded = true;
			ProvidirectorResources.Load(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location));
			harmonyInstance = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
			{
				SetupRiskOfOptions();
			}
			RunHookSetup();
		}

		private void OnEnable()
		{
			instance = this;
		}

		private void OnDisable()
		{
			instance = null;
		}

		private void RunHookSetup()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Expected O, but got Unknown
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Expected O, but got Unknown
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Expected O, but got Unknown
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Expected O, but got Unknown
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Expected O, but got Unknown
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Expected O, but got Unknown
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Expected O, but got Unknown
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Expected O, but got Unknown
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Expected O, but got Unknown
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Expected O, but got Unknown
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Expected O, but got Unknown
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Expected O, but got Unknown
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Expected O, but got Unknown
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Expected O, but got Unknown
			Run.onRunDestroyGlobal += Run_onRunDestroyGlobal;
			RoR2Application.onUpdate += RoR2Application_onUpdate;
			Stage.onStageStartGlobal += GlobalStageStart;
			Run.Start += new hook_Start(StartRun);
			Run.OnServerSceneChanged += new hook_OnServerSceneChanged(Run_OnServerSceneChanged);
			RunCameraManager.Update += new hook_Update(RunCameraManager_Update);
			Run.onPlayerFirstCreatedServer += SetupDirectorUser;
			Run.BeginGameOver += new hook_BeginGameOver(Run_BeginGameOver);
			CombatDirector.Awake += new hook_Awake(CombatDirector_Awake);
			MapZone.TryZoneStart += new hook_TryZoneStart(TryInterceptMasterTP);
			GlobalEventManager.OnPlayerCharacterDeath += new hook_OnPlayerCharacterDeath(PreventDeathCallsIfDirector);
			VoidRaidGauntletController.Start += new hook_Start(VoidlingReady);
			VoidRaidGauntletController.OnBeginEncounter += new hook_OnBeginEncounter(SafeBeginEncounter);
			ScriptedCombatEncounter.BeginEncounter += new hook_BeginEncounter(SCEControlGate);
			ArenaMissionController.BeginRound += new hook_BeginRound(FieldCardUpdate);
			ArenaMissionController.EndRound += new hook_EndRound(RoundEndLock);
			Chat.CCSay += new hook_CCSay(InterpretDirectorCommand);
			BrotherEncounterPhaseBaseState.OnEnter += new hook_OnEnter(BeginMoonPhase);
			EncounterFinished.OnEnter += new hook_OnEnter(EncounterFinish);
			HoldoutZoneController.Start += new hook_Start(MoveToEscapeZone);
			LocalUser.RebuildControlChain += new hook_RebuildControlChain(DirectorControlChainMod);
			NetworkManagerSystem.onStartClientGlobal += LogClientMessageHandlers;
			NetworkManagerSystem.onStartServerGlobal += LogServerMessageHandlers;
			NetworkManagerSystem.OnClientSceneChanged += new hook_OnClientSceneChanged(SetupSceneChange);
			CharacterMaster.SpawnBody += new hook_SpawnBody(SpawnBodyClientForced);
			EscapeDeath.FixedUpdate += new hook_FixedUpdate(EscapeDeath_FixedUpdate);
			BaseSpinBeamAttackState.OnEnter += new hook_OnEnter(SetVelocityZeroSpin);
			BaseVacuumAttackState.OnEnter += new hook_OnEnter(SetVelocityZeroVacuum);
			EscapeDeath.OnExit += new hook_OnExit(SendStartNextDonutMessage);
			DoppelgangerInvasionManager.CreateDoppelganger += new hook_CreateDoppelganger(DisableDoppelgangerControl);
			if (harmonyInstance != null)
			{
				harmonyInstance.PatchAll(typeof(HarmonyPatches));
			}
		}

		private void SetupRiskOfOptions()
		{
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Expected O, but got Unknown
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Expected O, but got Unknown
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Expected O, but got Unknown
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Expected O, but got Unknown
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Expected O, but got Unknown
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_020e: Expected O, but got Unknown
			//IL_0209: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Expected O, but got Unknown
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Expected O, but got Unknown
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Expected O, but got Unknown
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Expected O, but got Unknown
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Expected O, but got Unknown
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Expected O, but got Unknown
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Expected O, but got Unknown
			_modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Mod Enabled", true, "If checked, the mod is enabled and will be started in any multiplayer games where there are 2 or more players, and you are the host.");
			_nearestNodeSnap = ((BaseUnityPlugin)this).Config.Bind<bool>("Director", "Snap to Terrain", true, "If checked, grounded enemies will snap to nearby terrain when spawned. Otherwise, they will spawn directly in front of the camera, like flying enemies.");
			_directorCredInit = ((BaseUnityPlugin)this).Config.Bind<float>("Director", "Initial Credit", DirectorState.baseCreditGain, $"The amount of credits gained by the player director per second. Default value is {DirectorState.baseCreditGain}.");
			_directorCredGain = ((BaseUnityPlugin)this).Config.Bind<float>("Director", "Credit Gain Per Level", DirectorState.creditGainPerLevel, $"The amount credit gain increases with level. Default value is {DirectorState.creditGainPerLevel}.");
			_directorWalletInit = ((BaseUnityPlugin)this).Config.Bind<int>("Director", "Initial Capacity", (int)DirectorState.baseWalletSize, $"The base maximum capacity of the player director wallet. Default value is {(int)DirectorState.baseWalletSize}.");
			_directorWalletGain = ((BaseUnityPlugin)this).Config.Bind<int>("Director", "Capacity Gain Per Level", (int)DirectorState.walletGainPerLevel, $"The amount wallet size increases with level. Default value is {(int)DirectorState.walletGainPerLevel}.");
			_vanillaCreditScale = ((BaseUnityPlugin)this).Config.Bind<float>("Vanilla Config", "Vanilla Director Credit", 0.4f, "How strong the vanilla directors are. Default value is 40%.");
			_directorSpawnCap = ((BaseUnityPlugin)this).Config.Bind<int>("Director", "Spawn Cap", DirectorState.directorSelfSpawnCap, $"The maximum amount of characters spawnable by the director at any given time. Default value is {DirectorState.directorSelfSpawnCap}");
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_modEnabled));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(_nearestNodeSnap));
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(_directorSpawnCap, new IntSliderConfig
			{
				min = 20,
				max = 80
			}));
			ModSettingsManager.AddOption((BaseOption)new SliderOption(_directorCredInit, new SliderConfig
			{
				min = 0f,
				max = 5f,
				formatString = "{0:G2}"
			}));
			ModSettingsManager.AddOption((BaseOption)new SliderOption(_directorCredGain, new SliderConfig
			{
				min = 0f,
				max = 3f,
				formatString = "{0:G2}"
			}));
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(_directorWalletInit, new IntSliderConfig
			{
				min = 0,
				max = 100
			}));
			ModSettingsManager.AddOption((BaseOption)new IntSliderOption(_directorWalletGain, new IntSliderConfig
			{
				min = 0,
				max = 100
			}));
			ModSettingsManager.AddOption((BaseOption)new SliderOption(_vanillaCreditScale, new SliderConfig
			{
				min = 0f,
				max = 1f,
				formatString = "{0:P0}"
			}));
		}

		private CharacterBody SpawnBodyClientForced(orig_SpawnBody orig, CharacterMaster self, Vector3 position, Quaternion rotation)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			if (!runIsActive)
			{
				return orig.Invoke(self, position, rotation);
			}
			if (!NetworkServer.active)
			{
				Debug.LogWarning((object)"[Server] function 'RoR2.CharacterBody RoR2.CharacterMaster::SpawnBody(UnityEngine.Vector3,UnityEngine.Quaternion)' called on client");
				return null;
			}
			if (Object.op_Implicit((Object)(object)self.bodyInstanceObject))
			{
				Debug.LogError((object)"Character cannot have more than one body at this time.");
				return null;
			}
			if (!Object.op_Implicit((Object)(object)self.bodyPrefab))
			{
				Debug.LogErrorFormat("Attempted to spawn body of character master {0} with no body prefab.", new object[1] { ((Component)self).gameObject });
			}
			if (!Object.op_Implicit((Object)(object)self.bodyPrefab.GetComponent<CharacterBody>()))
			{
				Debug.LogErrorFormat("Attempted to spawn body of character master {0} with a body prefab that has no {1} component attached.", new object[2]
				{
					((Component)self).gameObject,
					typeof(CharacterBody).Name
				});
			}
			bool flag = Object.op_Implicit((Object)(object)self.bodyPrefab.GetComponent<CharacterDirection>());
			GameObject val = Object.Instantiate<GameObject>(self.bodyPrefab, position, flag ? Quaternion.identity : rotation);
			CharacterBody component = val.GetComponent<CharacterBody>();
			component.masterObject = ((Component)self).gameObject;
			component.teamComponent.teamIndex = self.teamIndex;
			component.SetLoadoutServer(self.loadout);
			if (flag)
			{
				CharacterDirection component2 = val.GetComponent<CharacterDirection>();
				float y = ((Quaternion)(ref rotation)).eulerAngles.y;
				component2.yaw = y;
			}
			NetworkConnection val2 = ((Component)self).GetComponent<NetworkIdentity>().clientAuthorityOwner;
			bool localPlayerAuthority = ((Component)component).GetComponent<NetworkIdentity>().localPlayerAuthority;
			if (currentlyAddingControl)
			{
				PLog("Current combat encounter is forced to be client-controlled, adding client control to body {0}", component);
				val2 = (firstControllerAlreadySet ? NetworkServer.connections[0] : ((NetworkBehaviour)directorUser).connectionToClient);
			}
			if (val2 != null && localPlayerAuthority)
			{
				val2.isReady = true;
				NetworkServer.SpawnWithClientAuthority(val, val2);
			}
			else
			{
				NetworkServer.Spawn(val);
			}
			self.bodyInstanceObject = val;
			if (!firstControllerAlreadySet && currentlyAddingControl)
			{
				((Component)component).GetComponent<NetworkIdentity>().localPlayerAuthority = true;
				AddPlayerControl(self);
				firstControllerAlreadySet = true;
			}
			Run.instance.OnServerCharacterBodySpawned(component);
			return component;
		}

		private void StartRun(orig_Start orig, Run self)
		{
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			runIsActive = modEnabled && (NetworkUser.readOnlyInstancesList.Count > 1 || debugEnabled);
			orig.Invoke(self);
			if (!runIsActive)
			{
				return;
			}
			runIsActive = true;
			if (_modEnabled != null)
			{
				DirectorState.baseCreditGain = _directorCredInit.Value;
				DirectorState.creditGainPerLevel = _directorCredGain.Value;
				DirectorState.baseWalletSize = _directorWalletInit.Value;
				DirectorState.walletGainPerLevel = _directorWalletGain.Value;
				DirectorState.directorSelfSpawnCap = _directorSpawnCap.Value;
			}
			object[] array = new object[1];
			NetworkPlayerName networkPlayerName = directorUser.GetNetworkPlayerName();
			array[0] = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
			PLog("Director User is currently set to {0}", array);
			foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
			{
				SendNetMessageSingle(((NetworkBehaviour)readOnlyInstances).connectionToClient, MessageType.GameStart, 1u, (MessageBase)(object)new GameStart
				{
					gameobject = ((Component)directorUser).gameObject
				});
				if ((Object)(object)readOnlyInstances == (Object)(object)directorUser)
				{
					SendNetMessageSingle(((NetworkBehaviour)readOnlyInstances).connectionToClient, MessageType.DirectorSync, 1u, (MessageBase)(object)new DirectorSync(serverData: true));
				}
			}
			PLog("Providirector has been set up for this run!");
		}

		private void PreventDeathCallsIfDirector(orig_OnPlayerCharacterDeath orig, GlobalEventManager self, DamageReport damageReport, NetworkUser victimNetworkUser)
		{
			if (runIsActive && modEnabled && !((Object)(object)victimNetworkUser == (Object)(object)directorUser))
			{
				orig.Invoke(self, damageReport, victimNetworkUser);
			}
		}

		private void SetupDirectorUser(Run run, PlayerCharacterMasterController generatedPCMC)
		{
			NetworkUser networkUser = generatedPCMC.networkUser;
			if (!modEnabled || (NetworkUser.readOnlyInstancesList.Count <= 1 && !debugEnabled))
			{
				return;
			}
			if (!Object.op_Implicit((Object)(object)directorUser))
			{
				directorUser = localUser.currentNetworkUser;
			}
			if (!Object.op_Implicit((Object)(object)networkUser.master))
			{
				PLog((LogLevel)4, "No master found on the spawned player!");
			}
			else
			{
				if (!modEnabled || (Object)(object)networkUser != (Object)(object)directorUser || !haveControlAuthority)
				{
					return;
				}
				directorUser = networkUser;
				defaultMaster = networkUser.master;
				defaultMaster.bodyPrefab = BodyCatalog.FindBodyPrefab("WispBody");
				defaultMaster.godMode = true;
				defaultMaster.teamIndex = (TeamIndex)0;
				currentMaster = defaultMaster;
				currentMaster.inventory.GiveItem(Items.TeleportWhenOob, 1);
				currentAI = null;
				Action<CharacterBody> action = delegate(CharacterBody body)
				{
					if (!Object.op_Implicit((Object)(object)body))
					{
						PLog((LogLevel)4, "No body object found!");
					}
					else
					{
						body.AddBuff(Buffs.Cloak);
						body.AddBuff(Buffs.Intangible);
						body.AddBuff(Buffs.Entangle);
						body.teamComponent.teamIndex = (TeamIndex)0;
						body.master.preventGameOver = false;
						PLog("Setup complete!");
					}
				};
				defaultMaster.onBodyStart += action;
			}
		}

		private void Run_OnServerSceneChanged(orig_OnServerSceneChanged orig, Run self, string sceneName)
		{
			orig.Invoke(self, sceneName);
			if (runIsActive)
			{
				if ((Object)(object)activeServerDirectorObject == (Object)null)
				{
					activeServerDirectorObject = Object.Instantiate<GameObject>(ProvidirectorResources.serverDirectorPrefab);
					serverModeDirector = activeServerDirectorObject.GetComponent<ServerState>();
					((MonoBehaviour)this).Invoke("PostSceneChangeServer", 0.1f);
				}
				forceScriptEncounterAddControl = sceneName.Equals("voidraid") || sceneName.Equals("moon2");
				enableFirstPerson = sceneName.Equals("voidraid");
				currentlyAddingControl = false;
				focusTargetPersistent = null;
				if ((Object)(object)currentMaster != (Object)(object)defaultMaster)
				{
					DisengagePlayerControl();
				}
			}
		}

		private void PostSceneChangeServer()
		{
			PLog("Added {0} monstercards server-side.", ServerState.UpdateMonsterSelection());
			SendNetMessageSingle(serverDirectorConnection, MessageType.CardSync, 1u, (MessageBase)(object)new CardSync
			{
				cardDisplayDatas = SerializeDisplays(ServerState.spawnCardTemplates)
			});
		}

		private void CombatDirector_Awake(orig_Awake orig, CombatDirector self)
		{
			if (runIsActive && haveControlAuthority)
			{
				self.creditMultiplier *= vanillaCreditScale;
			}
			orig.Invoke(self);
		}

		private void AddPlayerControl(CharacterMaster target)
		{
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Expected O, but got Unknown
			if (!haveControlAuthority)
			{
				PLog("AddPlayerControl called on client. Cancelling.");
				return;
			}
			if ((Object)(object)target == (Object)null || (Object)(object)target == (Object)(object)currentMaster)
			{
				PLog((LogLevel)4, "Attempt to switch control onto a nonexistent or already present character!");
				return;
			}
			if (!Object.op_Implicit((Object)(object)directorUser))
			{
				PLog("Attempt to call AddPlayerControl without established DU");
				return;
			}
			if (!Object.op_Implicit((Object)(object)defaultMaster))
			{
				PLog((LogLevel)2, "Can't add player control without an established default master to fall back on.");
				return;
			}
			PLog("Attempting to take control of CharacterMaster {0}", new object[1] { ((Object)target).name });
			if (Object.op_Implicit((Object)(object)currentMaster))
			{
				DisengagePlayerControl(revertfallback: false);
			}
			else
			{
				PLog("No currently set master - we can proceed as normal.");
			}
			currentMaster = target;
			target.playerCharacterMasterController = defaultMaster.playerCharacterMasterController;
			target.playerStatsComponent = defaultMaster.playerStatsComponent;
			currentAI = ((Component)currentMaster).GetComponent<BaseAI>();
			target.preventGameOver = false;
			Run.instance.userMasters[directorUser.id] = target;
			AIDisable();
			if (Object.op_Implicit((Object)(object)currentAI))
			{
				currentAI.onBodyDiscovered += AIDisable;
			}
			target.onBodyDeath.AddListener(new UnityAction(onNewMasterDeath));
			target.GetBodyObject();
			directorUser.masterObject = ((Component)target).gameObject;
			((NetworkBehaviour)directorUser).connectionToClient.isReady = true;
			target.networkIdentity.localPlayerAuthority = true;
			target.networkIdentity.AssignClientAuthority(((NetworkBehaviour)directorUser).connectionToClient);
			newCharacterMasterSpawnGrace = 5f;
			SendSingleGeneric(((NetworkBehaviour)directorUser).connectionToClient, MessageType.ModeUpdate, (Object)(object)currentMaster == (Object)(object)defaultMaster);
			SendNetMessageSingle(((NetworkBehaviour)directorUser).connectionToClient, MessageType.NotifyNewMaster, 1u, (MessageBase)(object)new NotifyNewMaster
			{
				target = target
			});
			SendSingleGeneric(((NetworkBehaviour)directorUser).connectionToClient, MessageType.FPUpdate, enableFirstPerson);
			PLog("{0} set as new master.", currentMaster);
			void onNewMasterDeath()
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Expected O, but got Unknown
				PLog("Current Master has died, checking if we should disengage.");
				if (currentMaster.IsDeadAndOutOfLivesServer())
				{
					currentMaster.onBodyDeath.RemoveListener(new UnityAction(onNewMasterDeath));
					DisengagePlayerControl();
				}
				else
				{
					PLog("No need to disengage, we have a pending revive.");
				}
			}
		}

		private IEnumerator SetBodyAuthorityPersistent(GameObject bodyobj)
		{
			if (!Object.op_Implicit((Object)(object)bodyobj) || !Object.op_Implicit((Object)(object)bodyobj.GetComponent<CharacterBody>()))
			{
				PLog("Body is undefined. Stopping authority set.");
				yield break;
			}
			if (!Object.op_Implicit((Object)(object)directorUser))
			{
				PLog("No currently set network user. Stopping authority set.");
				yield break;
			}
			PLog("Preparing to set body authority...");
			NetworkIdentity nid = bodyobj.GetComponent<NetworkIdentity>();
			((NetworkBehaviour)directorUser).connectionToClient.isReady = true;
			nid.localPlayerAuthority = true;
			bodyobj.GetComponent<CharacterBody>().master.preventGameOver = false;
			if (nid.clientAuthorityOwner != null && nid.clientAuthorityOwner != ((NetworkBehaviour)directorUser).connectionToClient)
			{
				PLog("Removing current authority from {0}", nid.clientAuthorityOwner);
				nid.RemoveClientAuthority(nid.clientAuthorityOwner);
			}
			while (!nid.AssignClientAuthority(((NetworkBehaviour)directorUser).connectionToClient))
			{
				object[] array = new object[1];
				NetworkPlayerName networkPlayerName = directorUser.GetNetworkPlayerName();
				array[0] = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
				PLog("Failed to assign authority to {0}. Retrying in 1 second...", array);
				yield return (object)new WaitForSeconds(1f);
			}
			bodyobj.GetComponent<CharacterBody>().master.preventGameOver = false;
			PLog("{0} authority given to {1}", bodyobj, nid.clientAuthorityOwner);
		}

		private void DisengagePlayerControl(bool revertfallback = true)
		{
			if (!NetworkServer.active)
			{
				PLog("DisengagePlayerControl called on client. Cancelling.");
				return;
			}
			PLog("Reverting main player control from {0}...", currentMaster);
			currentMaster = null;
			if (!revertfallback)
			{
				return;
			}
			if (Object.op_Implicit((Object)(object)currentSquad))
			{
				PLog("Swapping to next active master in current squad...");
				foreach (CharacterMaster readOnlyMembers in currentSquad.readOnlyMembersList)
				{
					if (!readOnlyMembers.IsDeadAndOutOfLivesServer())
					{
						AddPlayerControl(readOnlyMembers);
						return;
					}
				}
				PLog("No alive candidates. Proceeding.");
			}
			PLog("Reverting to default master...");
			AddPlayerControl(defaultMaster);
		}

		private void AIDisable()
		{
			if (!NetworkServer.active)
			{
				PLog("AIDisable called on client. Cancelling.");
			}
			else if (Object.op_Implicit((Object)(object)currentAI))
			{
				if (Object.op_Implicit((Object)(object)currentBody))
				{
					currentAI.OnBodyLost(currentBody);
				}
				((Behaviour)currentAI).enabled = false;
			}
			else
			{
				Debug.LogWarning((object)"Warning: No AI component to disable.");
			}
		}

		private void AIDisable(CharacterBody _)
		{
			AIDisable();
		}

		private void SCEControlGate(orig_BeginEncounter orig, ScriptedCombatEncounter self)
		{
			if (!runIsActive)
			{
				orig.Invoke(self);
				return;
			}
			if (forceScriptEncounterAddControl)
			{
				currentlyAddingControl = true;
				firstControllerAlreadySet = false;
				currentSquad = self.combatSquad;
				currentSquad.onDefeatedServer += delegate
				{
					currentSquad = null;
				};
			}
			orig.Invoke(self);
			currentlyAddingControl = false;
		}

		private void DirectorControlChainMod(orig_RebuildControlChain orig, LocalUser self)
		{
			if (!runIsActive || !directorIsLocal)
			{
				orig.Invoke(self);
				return;
			}
			self.cachedMasterObject = null;
			NetworkUser currentNetworkUser = self.currentNetworkUser;
			self.cachedMasterObject = ((currentNetworkUser != null) ? currentNetworkUser.masterObject : null);
			GameObject cachedMasterObject = self.cachedMasterObject;
			self.cachedMaster = ((cachedMasterObject != null) ? cachedMasterObject.GetComponent<CharacterMaster>() : null);
			CharacterMaster cachedMaster = self.cachedMaster;
			self.cachedMasterController = ((cachedMaster != null) ? cachedMaster.playerCharacterMasterController : null);
			CharacterMaster cachedMaster2 = self.cachedMaster;
			self.cachedStatsComponent = ((cachedMaster2 != null) ? cachedMaster2.playerStatsComponent : null);
			CharacterMaster cachedMaster3 = self.cachedMaster;
			self.cachedBody = ((cachedMaster3 != null) ? cachedMaster3.GetBody() : null);
			CharacterBody cachedBody = self.cachedBody;
			self.cachedBodyObject = ((cachedBody != null) ? ((Component)cachedBody).gameObject : null);
		}

		private void CameraRigController_Update(orig_Update orig, CameraRigController self)
		{
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (!Object.op_Implicit((Object)(object)panel) || !((Behaviour)panel).isActiveAndEnabled || self.cameraModeContext.viewerInfo.localUser != localUser)
			{
				return;
			}
			LocalUser obj = self.cameraModeContext.viewerInfo.localUser;
			object arg;
			NetworkPlayerName networkPlayerName;
			if (obj == null)
			{
				arg = null;
			}
			else
			{
				NetworkUser currentNetworkUser = obj.currentNetworkUser;
				if (currentNetworkUser == null)
				{
					arg = null;
				}
				else
				{
					networkPlayerName = currentNetworkUser.GetNetworkPlayerName();
					arg = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
				}
			}
			string text = $"CameraRigController (Viewer {arg}) ==============\n";
			text += $"Mode {self.cameraMode}\n";
			if (Object.op_Implicit((Object)(object)self.cameraModeContext.targetInfo.master))
			{
				string text2 = text;
				CharacterMaster master = self.cameraModeContext.targetInfo.master;
				object arg2 = ((NetworkBehaviour)self.cameraModeContext.targetInfo.master).hasAuthority;
				NetworkUser networkUser = self.cameraModeContext.targetInfo.networkUser;
				object arg3;
				if (networkUser == null)
				{
					arg3 = null;
				}
				else
				{
					networkPlayerName = networkUser.GetNetworkPlayerName();
					arg3 = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
				}
				text = text2 + $"Target Master: {master} <{arg2}>\nLinked NU: {arg3}\n";
			}
			if (Object.op_Implicit((Object)(object)self.cameraModeContext.targetInfo.networkedViewAngles))
			{
				text += $"P {self.cameraModeContext.targetInfo.networkedViewAngles?.viewAngles.pitch} Y {self.cameraModeContext.targetInfo.networkedViewAngles?.viewAngles.yaw} <{((NetworkBehaviour)self.cameraModeContext.targetInfo.networkedViewAngles).hasAuthority}>\n";
			}
			if (Object.op_Implicit((Object)(object)self.cameraModeContext.targetInfo.body))
			{
				string text3 = text;
				object[] array = new object[4];
				EntityStateMachine component = ((Component)self.cameraModeContext.targetInfo.body).GetComponent<EntityStateMachine>();
				object obj2;
				if (((component != null) ? component.state : null) == null)
				{
					obj2 = "Unknown";
				}
				else
				{
					EntityStateMachine component2 = ((Component)self.cameraModeContext.targetInfo.body).GetComponent<EntityStateMachine>();
					obj2 = ((component2 != null) ? component2.state : null);
				}
				array[0] = obj2;
				array[1] = self.cameraModeContext.targetInfo.body.transform.position;
				array[2] = self.cameraModeContext.targetInfo.body.transform.rotation;
				CharacterDirection component3 = ((Component)self.cameraModeContext.targetInfo.body).GetComponent<CharacterDirection>();
				array[3] = ((component3 != null) ? new float?(component3.yaw) : null);
				text = text3 + string.Format("Target Body Data ---\nState - {0}\nPos - {1}\nRotation - {2}\nCharDirectionYaw - {3}\n", array);
			}
			if (newCharacterMasterSpawnGrace > 0f)
			{
				text += $"[[ GRACE {newCharacterMasterSpawnGrace}s ]]\n";
			}
			if (self.cameraModeContext.viewerInfo.localUser != null)
			{
				string text4 = text;
				object[] array2 = new object[8];
				LocalUser obj3 = self.cameraModeContext.viewerInfo.localUser;
				array2[0] = ((obj3 != null) ? obj3.cachedMasterObject : null);
				LocalUser obj4 = self.cameraModeContext.viewerInfo.localUser;
				array2[1] = ((obj4 != null) ? obj4.cachedMasterController : null);
				LocalUser obj5 = self.cameraModeContext.viewerInfo.localUser;
				bool? obj6;
				if (obj5 == null)
				{
					obj6 = null;
				}
				else
				{
					PlayerCharacterMasterController cachedMasterController = obj5.cachedMasterController;
					obj6 = ((cachedMasterController != null) ? new bool?(((NetworkBehaviour)cachedMasterController).hasAuthority) : null);
				}
				array2[2] = obj6;
				LocalUser obj7 = self.cameraModeContext.viewerInfo.localUser;
				object obj8;
				if (obj7 == null)
				{
					obj8 = null;
				}
				else
				{
					PlayerCharacterMasterController cachedMasterController2 = obj7.cachedMasterController;
					obj8 = ((cachedMasterController2 != null) ? cachedMasterController2.master : null);
				}
				array2[3] = obj8;
				LocalUser obj9 = self.cameraModeContext.viewerInfo.localUser;
				array2[4] = ((obj9 != null) ? obj9.cachedMaster : null);
				LocalUser obj10 = self.cameraModeContext.viewerInfo.localUser;
				bool? obj11;
				if (obj10 == null)
				{
					obj11 = null;
				}
				else
				{
					CharacterMaster cachedMaster = obj10.cachedMaster;
					obj11 = ((cachedMaster != null) ? new bool?(((NetworkBehaviour)cachedMaster).hasAuthority) : null);
				}
				array2[5] = obj11;
				LocalUser obj12 = self.cameraModeContext.viewerInfo.localUser;
				array2[6] = ((obj12 != null) ? obj12.cachedBody : null);
				LocalUser obj13 = self.cameraModeContext.viewerInfo.localUser;
				bool? obj14;
				if (obj13 == null)
				{
					obj14 = null;
				}
				else
				{
					CharacterBody cachedBody = obj13.cachedBody;
					obj14 = ((cachedBody != null) ? new bool?(((NetworkBehaviour)cachedBody).hasAuthority) : null);
				}
				array2[7] = obj14;
				text = text4 + string.Format("Viewer Local User Data ---\nMasterObj - {0}\nPCMC - {1} <{2}> linked to {3}\nMaster -  {4} <{5}>\nBody - {6} <{7}>", array2);
			}
			text += "\nAdditional Debug Data ---\n";
			text = ((!((Object)(object)PhaseCounter.instance != (Object)null)) ? (text + "Phase N/A") : (text + $"Phase {PhaseCounter.instance.phase}"));
			panel.SetDebugInfo(text);
		}

		private void RunCameraManager_Update(orig_Update orig, RunCameraManager self)
		{
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			if (!runIsActive || !directorIsLocal)
			{
				orig.Invoke(self);
				return;
			}
			bool flag = Object.op_Implicit((Object)(object)Stage.instance);
			CameraRigController[] cameras = self.cameras;
			if (flag)
			{
				int i = 0;
				for (int count = CameraRigController.readOnlyInstancesList.Count; i < count; i++)
				{
					if (CameraRigController.readOnlyInstancesList[i].suppressPlayerCameras)
					{
						return;
					}
				}
			}
			if (flag)
			{
				int num = 0;
				ReadOnlyCollection<NetworkUser> readOnlyLocalPlayersList = NetworkUser.readOnlyLocalPlayersList;
				for (int j = 0; j < readOnlyLocalPlayersList.Count; j++)
				{
					NetworkUser val = readOnlyLocalPlayersList[j];
					CameraRigController val2 = cameras[num];
					if (!Object.op_Implicit((Object)(object)val2))
					{
						val2 = (cameras[num] = Object.Instantiate<GameObject>(LegacyResourcesAPI.Load<GameObject>("Prefabs/Main Camera")).GetComponent<CameraRigController>());
					}
					val2.viewer = val;
					val.cameraRigController = val2;
					GameObject networkUserBodyObject = RunCameraManager.GetNetworkUserBodyObject(val);
					ForceSpectate val3 = InstanceTracker.FirstOrNull<ForceSpectate>();
					if (Object.op_Implicit((Object)(object)val3))
					{
						val2.nextTarget = val3.target;
						val2.cameraMode = (CameraModeBase)(object)CameraModePlayerBasic.spectator;
					}
					else if (Object.op_Implicit((Object)(object)networkUserBodyObject) && (Object)(object)val.master != (Object)(object)clientDefaultMaster)
					{
						val2.nextTarget = networkUserBodyObject;
						val2.cameraMode = (CameraModeBase)(object)CameraModePlayerBasic.playerBasic;
					}
					else if (Object.op_Implicit((Object)(object)networkUserBodyObject) && (Object)(object)val.master == (Object)(object)clientDefaultMaster)
					{
						val2.nextTarget = spectateTarget;
						val2.cameraMode = (CameraModeBase)(object)CameraModeDirector.director;
					}
					else if (!val2.disableSpectating)
					{
						val2.cameraMode = (CameraModeBase)(object)CameraModePlayerBasic.spectator;
						if (!Object.op_Implicit((Object)(object)val2.target))
						{
							val2.nextTarget = CameraRigControllerSpectateControls.GetNextSpectateGameObject(val, (GameObject)null);
						}
					}
					else
					{
						val2.cameraMode = (CameraModeBase)(object)CameraModeNone.instance;
					}
					num++;
				}
				int num2 = num;
				for (int k = num; k < cameras.Length; k++)
				{
					ref CameraRigController reference = ref cameras[num];
					if ((Object)(object)reference != (Object)null)
					{
						if (Object.op_Implicit((Object)(object)reference))
						{
							Object.Destroy((Object)(object)((Component)cameras[num]).gameObject);
						}
						reference = null;
					}
				}
				Rect[] array = RunCameraManager.screenLayouts[num2];
				for (int l = 0; l < num2; l++)
				{
					cameras[l].viewport = array[l];
				}
				return;
			}
			for (int m = 0; m < cameras.Length; m++)
			{
				if (Object.op_Implicit((Object)(object)cameras[m]))
				{
					Object.Destroy((Object)(object)((Component)cameras[m]).gameObject);
				}
			}
		}

		private void SetupSceneChange(orig_OnClientSceneChanged orig, NetworkManagerSystem self, NetworkConnection conn)
		{
			orig.Invoke(self, conn);
			if (!runIsActive)
			{
				return;
			}
			if (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.MonsterTeamGainsItems))
			{
				DirectorState.monsterInv = MonsterTeamGainsItemsArtifactManager.monsterTeamInventory;
			}
			else
			{
				DirectorState.monsterInv = null;
			}
			if (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.EliteOnly) && Object.op_Implicit((Object)(object)clientModeDirector))
			{
				clientModeDirector.eliteTierIndex = (EliteTierIndex)2;
			}
			DirectorState.snapToNearestNode = nearestNodeSnap;
			DirectorState.eliteTiers = CombatDirector.eliteTiers;
			if (_modEnabled != null)
			{
				DirectorState.baseCreditGain = _directorCredInit.Value;
				DirectorState.creditGainPerLevel = _directorCredGain.Value;
				DirectorState.baseWalletSize = _directorWalletInit.Value;
				DirectorState.walletGainPerLevel = _directorWalletGain.Value;
				DirectorState.directorSelfSpawnCap = _directorSpawnCap.Value;
			}
			if (currentDirectorConfig != null)
			{
				if (!currentDirectorConfig.serverData)
				{
					DirectorState.snapToNearestNode = currentDirectorConfig.snapToNearestNode;
				}
				else
				{
					DirectorState.baseCreditGain = currentDirectorConfig.creditInit;
					DirectorState.creditGainPerLevel = currentDirectorConfig.creditGain;
					DirectorState.baseWalletSize = currentDirectorConfig.walletInit;
					DirectorState.walletGainPerLevel = currentDirectorConfig.walletGain;
					DirectorState.directorSelfSpawnCap = currentDirectorConfig.spawnCap;
				}
			}
			if (directorIsLocal)
			{
				if (directorIsLocal && (Object)(object)activeClientDirectorObject == (Object)null)
				{
					activeClientDirectorObject = Object.Instantiate<GameObject>(ProvidirectorResources.clientDirectorPrefab);
					clientModeDirector = activeClientDirectorObject.GetComponent<ClientState>();
					clientModeDirector.OnCachedLimitReached += ClientModeDirector_OnCachedLimitReached;
				}
				SendNetMessageSingle(((NetworkBehaviour)directorUser).connectionToServer, MessageType.DirectorSync, 1u, (MessageBase)(object)new DirectorSync(serverData: false));
				if ((Object)(object)activeHud == (Object)null)
				{
					activeHud = Object.Instantiate<GameObject>(ProvidirectorResources.hudPrefab);
				}
			}
			PLog("Attempting HUD afterinit");
			TrySetHUD();
		}

		private void ClientModeDirector_OnCachedLimitReached(int obj)
		{
			SendSingleGeneric(localToServerConnection, MessageType.CachedCredits, (uint)obj);
		}

		public void TrySetHUD()
		{
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)activeHud))
			{
				return;
			}
			bool flag = true;
			if (Object.op_Implicit((Object)(object)mainCamera) && Object.op_Implicit((Object)(object)mainCamera.uiCam))
			{
				if (Object.op_Implicit((Object)(object)activeHud))
				{
					activeHud.GetComponent<Canvas>().worldCamera = mainCamera.uiCam;
				}
			}
			else
			{
				flag = false;
			}
			if (directorIsLocal)
			{
				hud = activeHud.GetComponent<ProvidirectorHUD>();
				if (Object.op_Implicit((Object)(object)hud))
				{
					hud.clientState = clientModeDirector;
					targetHealthbar = hud.spectateHealthBar;
					targetHealthbar.style = ProvidirectorResources.GenerateHBS();
				}
				else
				{
					flag = false;
				}
				if (Object.op_Implicit((Object)(object)directorUser.master))
				{
					clientDefaultMaster = directorUser.master;
				}
				else
				{
					flag = false;
				}
			}
			if (!flag)
			{
				PLog("HUD Setup incomplete, retrying in 0.5s");
				((MonoBehaviour)this).Invoke("TrySetHUD", 0.5f);
			}
			else if (directorIsLocal)
			{
				ToggleHUD(state: true);
				SetBaseUIVisible(value: false);
				SetFirstPersonClient(state: false);
				PLog("HUD setup complete");
				if (NetworkManager.networkSceneName.Equals("voidraid"))
				{
					((MonoBehaviour)this).StartCoroutine(MoveCollisionAttempt(voidlingTriggerZone, NetworkManager.networkSceneName));
				}
				else if (NetworkManager.networkSceneName.Equals("moon2"))
				{
					((MonoBehaviour)this).StartCoroutine(MoveCollisionAttempt(moonFightTriggerZone, NetworkManager.networkSceneName));
				}
				else
				{
					((MonoBehaviour)this).StartCoroutine(MoveCollisionAttempt(defaultZone, NetworkManager.networkSceneName));
				}
			}
		}

		private void SetBaseUIVisible(bool value)
		{
			if (Object.op_Implicit((Object)(object)mainCamera) && Object.op_Implicit((Object)(object)mainCamera.hud))
			{
				Transform transform = mainCamera.hud.mainContainer.transform;
				Transform val = transform.Find("MainUIArea/SpringCanvas/BottomLeftCluster/BarRoots");
				Transform val2 = transform.Find("MainUIArea/SpringCanvas/BottomRightCluster");
				Transform val3 = transform.Find("NotificationArea");
				Transform val4 = transform.Find("MainUIArea/SpringCanvas/BottomCenterCluster");
				if (Object.op_Implicit((Object)(object)val))
				{
					((Component)val).gameObject.SetActive(value);
				}
				if (Object.op_Implicit((Object)(object)val2))
				{
					((Component)val2).gameObject.SetActive(value);
				}
				if (Object.op_Implicit((Object)(object)val3))
				{
					((Component)val3).gameObject.SetActive(value);
				}
				if (Object.op_Implicit((Object)(object)val4))
				{
					((Component)val4).gameObject.SetActive(value);
				}
			}
		}

		private void ChangeTarget(bool direction = true)
		{
			if (!Object.op_Implicit((Object)(object)clientModeDirector))
			{
				return;
			}
			List<CharacterBody> list = new List<CharacterBody>(CharacterBody.readOnlyInstancesList);
			if (list.Count == 0)
			{
				return;
			}
			CharacterBody val = (Object.op_Implicit((Object)(object)spectateTarget) ? spectateTarget.GetComponent<CharacterBody>() : null);
			if (direction)
			{
				list.Reverse();
			}
			int num = (Object.op_Implicit((Object)(object)val) ? list.IndexOf(val) : 0);
			for (int i = num + 1; i < list.Count; i++)
			{
				if (IsTargetable(list[i]))
				{
					spectateTarget = ((Component)list[i]).gameObject;
					if (Object.op_Implicit((Object)(object)clientModeDirector))
					{
						clientModeDirector.spectateTarget = spectateTarget;
					}
					return;
				}
			}
			for (int j = 0; j <= num; j++)
			{
				if (IsTargetable(list[j]))
				{
					spectateTarget = ((Component)list[j]).gameObject;
					if (Object.op_Implicit((Object)(object)clientModeDirector))
					{
						clientModeDirector.spectateTarget = spectateTarget;
					}
					break;
				}
			}
		}

		private void ToggleHUD(bool state)
		{
			if (Object.op_Implicit((Object)(object)activeHud))
			{
				activeHud.SetActive(state);
			}
		}

		private IEnumerator SetFirstPersonClient(bool state, float delay = 0f)
		{
			if (!runIsActive || !directorIsLocal)
			{
				yield break;
			}
			while (!Object.op_Implicit((Object)(object)directorUser.GetCurrentBody()) || !Object.op_Implicit((Object)(object)clientDefaultMaster) || !((Object)(object)directorUser.GetCurrentBody() != (Object)(object)clientDefaultMaster.GetBody()))
			{
				PLog("Could not find non-default body for DirectorUser. Retrying in 0.1s...");
				if (!runIsActive || !directorIsLocal || activeHud.activeSelf)
				{
					yield break;
				}
				yield return (object)new WaitForSeconds(0.1f);
			}
			GameObject bodyObject = ((Component)directorUser.GetCurrentBody()).gameObject;
			bodyObject.GetComponent<NetworkIdentity>().localPlayerAuthority = true;
			SendSingleGeneric(((NetworkBehaviour)directorUser).connectionToServer, MessageType.RequestBodyResync, value: true);
			if (state)
			{
				yield return (object)new WaitForSeconds(delay);
				if (((CameraParamsOverrideHandle)(ref fpHandle)).isValid)
				{
					bodyObject.GetComponent<CameraTargetParams>().RemoveParamsOverride(fpHandle, 0.2f);
					fpHandle = default(CameraParamsOverrideHandle);
				}
				cpData = bodyObject.GetComponent<CameraTargetParams>().currentCameraParamsData;
				cpData.idealLocalCameraPos = BlendableVector3.op_Implicit(frontalCamera);
				cpData.isFirstPerson = BlendableBool.op_Implicit(true);
				fpHandle = bodyObject.GetComponent<CameraTargetParams>().AddParamsOverride(new CameraParamsOverrideRequest
				{
					cameraParamsData = cpData,
					priority = 0.5f
				}, 0.2f);
			}
			else if (((CameraParamsOverrideHandle)(ref fpHandle)).isValid)
			{
				bodyObject.GetComponent<CameraTargetParams>().RemoveParamsOverride(fpHandle, 0.2f);
				fpHandle = default(CameraParamsOverrideHandle);
			}
		}

		private IEnumerator MoveCollisionAttempt(Vector3 position, string intendedSceneName)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (!runIsActive || !directorIsLocal)
			{
				PLog("Run is not active, or the director is not local. Cancelling the move collision attempt.");
				yield break;
			}
			while (!Object.op_Implicit((Object)(object)clientDefaultMaster) || !NetworkManager.networkSceneName.Equals(intendedSceneName) || !Object.op_Implicit((Object)(object)clientDefaultMaster.GetBodyObject()) || Run.instance.livingPlayerCount < NetworkUser.readOnlyInstancesList.Count)
			{
				PLog("Cannot move yet. Scene {0}, CDM {1}, Players {2}/{3}", new object[4]
				{
					NetworkManager.networkSceneName,
					((Object)(object)clientDefaultMaster == (Object)null) ? "null" : ((string)(object)clientDefaultMaster),
					Run.instance.livingPlayerCount,
					NetworkUser.readOnlyInstancesList.Count
				});
				yield return (object)new WaitForSeconds(1f);
			}
			TeleportHelper.TeleportGameObject(clientDefaultMaster.GetBodyObject(), position);
			PLog("Moved {0} MoveCollisionAttempt --> {1} (in {2})", clientDefaultMaster, position, NetworkManager.networkSceneName);
		}

		private void GlobalStageStart(Stage obj)
		{
			if (runIsActive)
			{
				string baseSceneName = obj.sceneDef.baseSceneName;
				if ((baseSceneName.Equals("arena") || baseSceneName.Equals("voidraid")) && Object.op_Implicit((Object)(object)clientModeDirector))
				{
					clientModeDirector.rateModifier = (RateModifier)2;
					ClientState.spawnableCharacters.Clear();
				}
			}
		}

		private void TryInterceptMasterTP(orig_TryZoneStart orig, MapZone self, Collider other)
		{
			if (!runIsActive)
			{
				orig.Invoke(self, other);
				return;
			}
			CharacterBody component = ((Component)other).GetComponent<CharacterBody>();
			CharacterMaster val = ((component != null) ? component.master : null);
			if (((Object)(object)val == (Object)(object)clientDefaultMaster || (Object)(object)val == (Object)(object)currentMaster) && newCharacterMasterSpawnGrace > 0f)
			{
				PLog("Cancelling Zone Start for current master.");
			}
			else
			{
				orig.Invoke(self, other);
			}
		}

		private void Run_BeginGameOver(orig_BeginGameOver orig, Run self, GameEndingDef gameEndingDef)
		{
			if (!debugEnabled || !runIsActive || gameEndingDef.isWin)
			{
				orig.Invoke(self, gameEndingDef);
				if (runIsActive)
				{
					Run_onRunDestroyGlobal(self);
				}
			}
		}

		private void Run_onRunDestroyGlobal(Run obj)
		{
			if (Object.op_Implicit((Object)(object)activeHud))
			{
				Object.Destroy((Object)(object)activeHud);
			}
			if (Object.op_Implicit((Object)(object)activeServerDirectorObject))
			{
				Object.Destroy((Object)(object)activeServerDirectorObject);
			}
			if (Object.op_Implicit((Object)(object)activeClientDirectorObject))
			{
				Object.Destroy((Object)(object)activeClientDirectorObject);
			}
			activeClientDirectorObject = null;
			clientModeDirector = null;
			activeServerDirectorObject = null;
			serverModeDirector = null;
			activeHud = null;
			runIsActive = false;
			spectateTarget = null;
			currentMaster = null;
			defaultMaster = null;
			clientDefaultMaster = null;
			currentDirectorConfig = null;
			if (Object.op_Implicit((Object)(object)panel))
			{
				Object.Destroy((Object)(object)panel);
			}
			panel = null;
		}

		private void RoR2Application_onUpdate()
		{
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_0337: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Unknown result type (might be due to invalid IL or missing references)
			//IL_0368: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0395: Unknown result type (might be due to invalid IL or missing references)
			//IL_039a: Unknown result type (might be due to invalid IL or missing references)
			//IL_039b: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_042b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0430: Unknown result type (might be due to invalid IL or missing references)
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			if (!runIsActive)
			{
				return;
			}
			InputManager.SwapPage.PushState(Input.GetKey((KeyCode)32));
			InputManager.Slot1.PushState(Input.GetKey((KeyCode)49));
			InputManager.Slot2.PushState(Input.GetKey((KeyCode)50));
			InputManager.Slot3.PushState(Input.GetKey((KeyCode)51));
			InputManager.Slot4.PushState(Input.GetKey((KeyCode)52));
			InputManager.Slot5.PushState(Input.GetKey((KeyCode)53));
			InputManager.Slot6.PushState(Input.GetKey((KeyCode)54));
			InputManager.DebugSpawn.PushState(Input.GetKey((KeyCode)48));
			InputManager.BoostTarget.PushState(Input.GetKey((KeyCode)98));
			InputManager.ToggleAffixCommon.PushState(Input.GetKey((KeyCode)99));
			InputManager.ToggleAffixRare.PushState(Input.GetKey((KeyCode)118));
			InputManager.NextTarget.PushState(Input.GetKey((KeyCode)323));
			InputManager.PrevTarget.PushState(Input.GetKey((KeyCode)324));
			InputManager.FocusTarget.PushState(Input.GetKey((KeyCode)102));
			InputManager.ToggleHUD.PushState(Input.GetKey((KeyCode)121));
			Vector3 position = Vector3.zero;
			Quaternion val = Quaternion.identity;
			if (Object.op_Implicit((Object)(object)directorUser) && Object.op_Implicit((Object)(object)mainCamera))
			{
				position = ((Component)mainCamera.sceneCam).transform.position;
				val = ((Component)mainCamera.sceneCam).transform.rotation;
				position += val * new Vector3(0f, 0f, 5f);
			}
			if (newCharacterMasterSpawnGrace > 0f)
			{
				newCharacterMasterSpawnGrace -= Time.deltaTime;
			}
			else
			{
				newCharacterMasterSpawnGrace = 0f;
			}
			bool flag = RunArtifactManager.instance.IsArtifactEnabled(Artifacts.EliteOnly);
			if (Object.op_Implicit((Object)(object)serverModeDirector))
			{
				relockTargetServerTimer -= Time.deltaTime;
				if (relockTargetServerTimer < 0f)
				{
					relockTargetServerTimer = 4f;
					RelockFocus();
				}
			}
			if ((Object)(object)clientModeDirector == (Object)null)
			{
				return;
			}
			if ((Object)(object)spectateTarget == (Object)null)
			{
				ChangeTarget();
			}
			if ((Object.op_Implicit((Object)(object)localUser.eventSystem) && localUser.eventSystem.isCursorVisible) || !activeHud.activeSelf)
			{
				return;
			}
			if (InputManager.ToggleAffixRare.down)
			{
				clientModeDirector.eliteTierIndex = (EliteTierIndex)3;
			}
			else if (InputManager.ToggleAffixCommon.down && !flag)
			{
				clientModeDirector.eliteTierIndex = (EliteTierIndex)1;
			}
			else if (flag)
			{
				clientModeDirector.eliteTierIndex = (EliteTierIndex)2;
			}
			else
			{
				clientModeDirector.eliteTierIndex = (EliteTierIndex)0;
			}
			if (InputManager.NextTarget.justPressed)
			{
				ChangeTarget();
			}
			if (InputManager.PrevTarget.justPressed)
			{
				ChangeTarget(direction: false);
			}
			if (InputManager.SwapPage.justPressed)
			{
				PLog("Attempted to swap page to {0}", clientModeDirector.page + 1);
				ClientState obj = clientModeDirector;
				int page = obj.page;
				obj.page = page + 1;
			}
			if (InputManager.Slot1.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(0), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.Slot2.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(1), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.Slot3.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(2), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.Slot4.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(3), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.Slot5.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(4), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.Slot6.justPressed)
			{
				SendSpawnCommand(localToServerConnection, clientModeDirector.GetTrueIndex(5), clientModeDirector.eliteTierIndex, position, val);
			}
			if (InputManager.FocusTarget.justPressed)
			{
				CharacterMaster component = spectateTargetMaster.GetComponent<CharacterMaster>();
				if (clientModeDirector.ActivateFocus(component))
				{
					SendFocusCommand(localToServerConnection, component);
				}
			}
			if (InputManager.BoostTarget.justPressed)
			{
				SendBurstCommand(localToServerConnection);
			}
			if (haveControlAuthority)
			{
				Object.op_Implicit((Object)(object)directorUser);
			}
		}

		private void RelockFocus()
		{
			if ((Object)(object)focusTargetPersistent == (Object)null)
			{
				return;
			}
			CharacterBody component = focusTargetPersistent.GetComponent<CharacterBody>();
			CharacterMaster val = ((component != null) ? component.master : null);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers((TeamIndex)2))
			{
				CharacterBody body = teamMember.body;
				CharacterMaster val2 = ((body != null) ? body.master : null);
				if (!((Object)(object)val == (Object)(object)val2) && !((Object)(object)val2 == (Object)null))
				{
					BaseAI[] aiComponents = val2.aiComponents;
					foreach (BaseAI obj in aiComponents)
					{
						obj.currentEnemy.gameObject = focusTargetPersistent;
						obj.enemyAttentionDuration = 10f;
					}
				}
			}
		}

		private void LogServerMessageHandlers()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			NetworkServer.RegisterHandler((short)12345, new NetworkMessageDelegate(HandleCommsServer));
			PLog("Providirector Server Message Handler registered on channel {0}", (short)12345);
		}

		private void LogClientMessageHandlers(NetworkClient client)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			client.RegisterHandler((short)12345, new NetworkMessageDelegate(HandleCommsClient));
			PLog("Providirector Client Message Handler registered on channel {0}", (short)12345);
		}

		public static MessageSubIdentifier ReadHeader(NetworkReader reader)
		{
			return reader.ReadMessage<MessageSubIdentifier>();
		}

		public void HandleCommsClient(NetworkMessage msg)
		{
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			MessageSubIdentifier messageSubIdentifier = ReadHeader(msg.reader);
			switch (messageSubIdentifier.type)
			{
			case MessageType.Handshake:
				HandleHandshakeClient(msg, messageSubIdentifier);
				break;
			case MessageType.Burst:
				HandleBurstClient(msg, messageSubIdentifier);
				break;
			case MessageType.SpawnEnemy:
				HandleSpawnClient(msg, messageSubIdentifier);
				break;
			case MessageType.GameStart:
				HandleGameStartClient(msg, messageSubIdentifier);
				break;
			case MessageType.ModeUpdate:
				ToggleHUD(messageSubIdentifier.booleanValue);
				SetBaseUIVisible(!messageSubIdentifier.booleanValue);
				break;
			case MessageType.FPUpdate:
				((MonoBehaviour)this).StartCoroutine(SetFirstPersonClient(messageSubIdentifier.booleanValue, 5f));
				break;
			case MessageType.DirectorSync:
				currentDirectorConfig = msg.reader.ReadMessage<DirectorSync>();
				break;
			case MessageType.MovePosition:
			{
				MovePosition movePosition = msg.reader.ReadMessage<MovePosition>();
				if (directorIsLocal)
				{
					((MonoBehaviour)this).StartCoroutine(MoveCollisionAttempt(movePosition.position, movePosition.intendedSceneName));
				}
				break;
			}
			case MessageType.CardSync:
			{
				CardSync sync = msg.reader.ReadMessage<CardSync>();
				UpdateCards(sync);
				break;
			}
			case MessageType.NotifyNewMaster:
			{
				CharacterMaster target = msg.reader.ReadMessage<NotifyNewMaster>().target;
				clientDefaultMaster.playerCharacterMasterController.master = target;
				target.playerCharacterMasterController = clientDefaultMaster.playerCharacterMasterController;
				target.playerStatsComponent = clientDefaultMaster.playerStatsComponent;
				directorUser.masterObject = ((Component)target).gameObject;
				newCharacterMasterSpawnGrace = 5f;
				break;
			}
			case MessageType.HandshakeResponse:
			case MessageType.FocusEnemy:
				break;
			}
		}

		public void HandleCommsServer(NetworkMessage msg)
		{
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			MessageSubIdentifier messageSubIdentifier = ReadHeader(msg.reader);
			switch (messageSubIdentifier.type)
			{
			case MessageType.HandshakeResponse:
				HandleHandshakeServer(msg, messageSubIdentifier);
				break;
			case MessageType.DirectorSync:
				currentDirectorConfig = msg.reader.ReadMessage<DirectorSync>();
				break;
			case MessageType.Burst:
				HandleBurstServer(msg, messageSubIdentifier);
				break;
			case MessageType.SpawnEnemy:
				HandleSpawnServer(msg, messageSubIdentifier);
				break;
			case MessageType.FocusEnemy:
				HandleFocusServer(msg, messageSubIdentifier);
				break;
			case MessageType.RequestBodyResync:
				if (Object.op_Implicit((Object)(object)currentMaster))
				{
					if (Object.op_Implicit((Object)(object)currentMaster.GetBodyObject()))
					{
						((MonoBehaviour)this).StartCoroutine(SetBodyAuthorityPersistent(currentMaster.GetBodyObject()));
					}
					currentMaster.onBodyStart += OnBodyFound;
				}
				break;
			case MessageType.VoidRaidOnDeath:
			{
				VoidRaidGauntletUpdate voidRaidGauntletUpdate = msg.reader.ReadMessage<VoidRaidGauntletUpdate>();
				VoidRaidGauntletController obj2 = VoidRaidGauntletController.instance;
				if (obj2 != null)
				{
					obj2.TryOpenGauntlet(voidRaidGauntletUpdate.position, voidRaidGauntletUpdate.nid);
				}
				break;
			}
			case MessageType.CachedCredits:
				if (CombatDirector.instancesList.Count > 0)
				{
					float num = 0.4f * (float)messageSubIdentifier.returnValue;
					CombatDirector obj = CombatDirector.instancesList[0];
					obj.monsterCredit += num;
					PLog("Sent {0} unused monster credits to the first director", num);
				}
				break;
			case MessageType.GameStart:
			case MessageType.ModeUpdate:
			case MessageType.FPUpdate:
			case MessageType.MovePosition:
			case MessageType.CardSync:
			case MessageType.NotifyNewMaster:
			case MessageType.FogSafeZone:
				break;
			}
			void OnBodyFound(CharacterBody c)
			{
				((MonoBehaviour)this).StartCoroutine(SetBodyAuthorityPersistent(((Component)c).gameObject));
				c.master.onBodyStart -= OnBodyFound;
			}
		}

		public void HandleGameStartClient(NetworkMessage msg, MessageSubIdentifier _)
		{
			GameStart gameStart = msg.ReadMessage<GameStart>();
			runIsActive = true;
			directorUser = gameStart.user;
		}

		public void HandleHandshakeClient(NetworkMessage msg, MessageSubIdentifier sid)
		{
			if (!NetworkServer.active)
			{
				directorUser = ((sid.booleanValue && modEnabled) ? localUser.currentNetworkUser : null);
			}
			if (sid.booleanValue)
			{
				SendSingleGeneric(msg.conn, MessageType.HandshakeResponse, modEnabled);
			}
		}

		public void HandleHandshakeServer(NetworkMessage msg, MessageSubIdentifier sid)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Expected O, but got Unknown
			NetworkUser val = null;
			NetworkPlayerName networkPlayerName;
			foreach (NetworkUser instances in NetworkUser.instancesList)
			{
				object[] array = new object[2];
				networkPlayerName = instances.GetNetworkPlayerName();
				array[0] = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
				array[1] = ((NetworkBehaviour)instances).connectionToClient.address;
				PLog("{0}: {1}", array);
				if (((NetworkBehaviour)instances).connectionToClient == msg.conn)
				{
					object[] array2 = new object[1];
					networkPlayerName = instances.GetNetworkPlayerName();
					array2[0] = ((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName();
					PLog("Director identified as {0}", array2);
					val = instances;
					break;
				}
			}
			if (sid.booleanValue)
			{
				if ((Object)(object)val != (Object)null)
				{
					if (Object.op_Implicit((Object)(object)directorUser))
					{
						SendSingleGeneric(((NetworkBehaviour)directorUser).connectionToClient, MessageType.Handshake, value: false);
					}
					directorUser = val;
					SimpleChatMessage val2 = new SimpleChatMessage();
					networkPlayerName = directorUser.GetNetworkPlayerName();
					val2.baseToken = $"Providirector -- Director response OK, set to {((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName()}";
					Chat.SendBroadcastChat((ChatMessageBase)val2);
					{
						foreach (NetworkUser instances2 in NetworkUser.instancesList)
						{
							if ((Object)(object)instances2 != (Object)(object)directorUser)
							{
								SendSingleGeneric(((NetworkBehaviour)instances2).connectionToClient, MessageType.Handshake, value: false);
							}
						}
						return;
					}
				}
				PLog("Error: Cannot find NetworkUser associated with connection {0}", msg.conn.connectionId);
			}
			else
			{
				PLog("RECEIVE Director Refusal");
				if ((Object)(object)val == (Object)(object)directorUser)
				{
					directorUser = null;
				}
			}
		}

		public void HandleSpawnClient(NetworkMessage msg, MessageSubIdentifier _)
		{
			SpawnConfirm spawnConfirm = msg.reader.ReadMessage<SpawnConfirm>();
			clientModeDirector.DoPurchaseTrigger(spawnConfirm.cost, spawnConfirm.spawned);
		}

		public void HandleSpawnServer(NetworkMessage msg, MessageSubIdentifier _)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			SpawnEnemy spawnEnemy = msg.reader.ReadMessage<SpawnEnemy>();
			if (spawnEnemy != null)
			{
				NetworkWriter val = new NetworkWriter();
				val.StartMessage((short)12345);
				val.Write((MessageBase)(object)new MessageSubIdentifier
				{
					type = MessageType.SpawnEnemy
				});
				CharacterMaster spawned = default(CharacterMaster);
				int num = default(int);
				serverModeDirector.TrySpawn(spawnEnemy.slotIndex, spawnEnemy.position, spawnEnemy.rotation, spawnEnemy.eliteClassIndex, spawnEnemy.enableSnap, ref spawned, ref num);
				val.Write((MessageBase)(object)new SpawnConfirm
				{
					cost = num,
					spawned = spawned
				});
				val.FinishMessage();
				NetworkConnection conn = msg.conn;
				if (conn != null)
				{
					conn.SendWriter(val, 0);
				}
			}
		}

		public void HandleBurstClient(NetworkMessage _, MessageSubIdentifier sid)
		{
			clientModeDirector.DoBurstTrigger(sid.booleanValue);
		}

		public void HandleBurstServer(NetworkMessage msg, MessageSubIdentifier _)
		{
			SendSingleGeneric(msg.conn, MessageType.Burst, serverModeDirector.ActivateBurst());
		}

		public void HandleFocusServer(NetworkMessage msg, MessageSubIdentifier _)
		{
			FocusEnemy focusEnemy = msg.reader.ReadMessage<FocusEnemy>();
			if (Object.op_Implicit((Object)(object)focusEnemy.target) && (Object)(object)focusEnemy.target.bodyInstanceObject != (Object)(object)focusTargetPersistent)
			{
				focusTargetPersistent = focusEnemy.target.bodyInstanceObject;
			}
			else
			{
				focusTargetPersistent = null;
			}
			RelockFocus();
		}

		private void UpdateCards(CardSync sync)
		{
			if (runIsActive && Object.op_Implicit((Object)(object)clientModeDirector))
			{
				ClientState.spawnableCharacters.Clear();
				SpawnCardDisplayData[] cardDisplayDatas = sync.cardDisplayDatas;
				foreach (SpawnCardDisplayData item in cardDisplayDatas)
				{
					ClientState.spawnableCharacters.Add(item);
				}
			}
		}

		public static void SendSingleGeneric(NetworkConnection connection, MessageType subtype, uint value)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			NetworkWriter val = new NetworkWriter();
			val.StartMessage((short)12345);
			val.Write((MessageBase)(object)new MessageSubIdentifier
			{
				returnValue = value,
				type = subtype
			});
			val.FinishMessage();
			if (connection != null)
			{
				connection.SendWriter(val, 0);
			}
		}

		public static void SendSingleGeneric(NetworkConnection connection, MessageType subtype, bool value)
		{
			SendSingleGeneric(connection, subtype, value ? 1u : 0u);
		}

		public void SendNetMessageSingle(NetworkConnection connection, MessageType type, uint value, MessageBase message)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			NetworkWriter val = new NetworkWriter();
			val.StartMessage((short)12345);
			val.Write((MessageBase)(object)new MessageSubIdentifier
			{
				returnValue = value,
				type = type
			});
			val.Write(message);
			val.FinishMessage();
			if (connection != null)
			{
				connection.SendWriter(val, 0);
			}
		}

		public bool SendSpawnCommand(NetworkConnection connection, int slotIndex, EliteTierIndex eliteClassIndex, Vector3 position, Quaternion rotation)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			int num = default(int);
			if (!clientModeDirector.IsAbleToSpawn(slotIndex, position, rotation, ref num, eliteClassIndex))
			{
				return false;
			}
			NetworkWriter val = new NetworkWriter();
			val.StartMessage((short)12345);
			val.Write((MessageBase)(object)new MessageSubIdentifier
			{
				type = MessageType.SpawnEnemy
			});
			val.Write((MessageBase)(object)new SpawnEnemy
			{
				slotIndex = slotIndex,
				eliteClassIndex = eliteClassIndex,
				position = position,
				rotation = rotation,
				enableSnap = nearestNodeSnap
			});
			val.FinishMessage();
			if (connection != null)
			{
				connection.SendWriter(val, 0);
			}
			return true;
		}

		public void SendBurstCommand(NetworkConnection connection)
		{
			if (!clientModeDirector.canBurst)
			{
				clientModeDirector.DoBurstTrigger(false);
			}
			else
			{
				SendSingleGeneric(connection, MessageType.Burst, value: true);
			}
		}

		public void SendFocusCommand(NetworkConnection connection, CharacterMaster target)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			if (!((Object)(object)target == (Object)null))
			{
				NetworkWriter val = new NetworkWriter();
				val.StartMessage((short)12345);
				val.Write((MessageBase)(object)new MessageSubIdentifier
				{
					type = MessageType.FocusEnemy
				});
				val.Write((MessageBase)(object)new FocusEnemy
				{
					target = target
				});
				val.FinishMessage();
				if (connection != null)
				{
					connection.SendWriter(val, 0);
				}
			}
		}

		public IEnumerator SendPositionUpdate(Vector3 position, string intendedSceneName, float delay = 0f)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)directorUser) || !haveControlAuthority)
			{
				PLog("Unable to send position update as either no directorUser is set or we don't have server permissions");
				yield break;
			}
			if (delay > 0f)
			{
				yield return (object)new WaitForSeconds(delay);
			}
			SendNetMessageSingle(((NetworkBehaviour)directorUser).connectionToClient, MessageType.MovePosition, 1u, (MessageBase)(object)new MovePosition
			{
				position = position,
				intendedSceneName = intendedSceneName
			});
		}

		private void InterpretDirectorCommand(orig_CCSay orig, ConCommandArgs args)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Expected O, but got Unknown
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(args);
			if (!NetworkServer.active || runIsActive || !((Object)(object)args.sender == (Object)(object)localUser.currentNetworkUser))
			{
				return;
			}
			string[] array = ((ConCommandArgs)(ref args))[0].Split((char[]?)null, 2);
			if (!array.FirstOrDefault().Equals("%"))
			{
				return;
			}
			if (array.Length < 2)
			{
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = $"Providirector -- Use '% [name]' to set the director. Default is the host."
				});
				return;
			}
			string text = array[1];
			NetworkPlayerName networkPlayerName;
			if (!int.TryParse(text, out var result))
			{
				result = 0;
				foreach (NetworkUser instances in NetworkUser.instancesList)
				{
					networkPlayerName = instances.GetNetworkPlayerName();
					if (((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName() == text)
					{
						break;
					}
					result++;
				}
			}
			if (result >= NetworkUser.instancesList.Count)
			{
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = $"Providirector -- Error - player name or NU Index {text} not found"
				});
				return;
			}
			NetworkUser val = NetworkUser.instancesList[result];
			SendSingleGeneric(((NetworkBehaviour)val).connectionToClient, MessageType.Handshake, value: true);
			SimpleChatMessage val2 = new SimpleChatMessage();
			networkPlayerName = val.GetNetworkPlayerName();
			val2.baseToken = $"Providirector -- Sent director request to {((NetworkPlayerName)(ref networkPlayerName)).GetResolvedName()}";
			Chat.SendBroadcastChat((ChatMessageBase)val2);
		}

		public bool VerifyDirectorSource(NetworkConnection conn)
		{
			NetworkUser obj = directorUser;
			return conn == ((obj != null) ? ((NetworkBehaviour)obj).connectionToClient : null);
		}

		public static bool IsTargetable(CharacterBody body)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Invalid comparison between Unknown and I4
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Invalid comparison between Unknown and I4
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Invalid comparison between Unknown and I4
			if (!Object.op_Implicit((Object)(object)body))
			{
				return false;
			}
			TeamComponent teamComponent = body.teamComponent;
			if (!Object.op_Implicit((Object)(object)teamComponent))
			{
				return false;
			}
			if ((int)teamComponent.teamIndex != 1 && (int)teamComponent.teamIndex != 4)
			{
				if (debugEnabled)
				{
					return (int)teamComponent.teamIndex == 2;
				}
				return false;
			}
			return true;
		}

		public static void PLog(LogLevel level, string message, params object[] fmt)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)instance))
			{
				((BaseUnityPlugin)instance).Logger.Log(level, (object)string.Format(message, fmt));
			}
		}

		public static void PLog(LogLevel level, string message)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)instance))
			{
				((BaseUnityPlugin)instance).Logger.Log(level, (object)message);
			}
		}

		public static void PLog(string message, params object[] fmt)
		{
			if (Object.op_Implicit((Object)(object)instance))
			{
				((BaseUnityPlugin)instance).Logger.Log((LogLevel)16, (object)string.Format(message, fmt));
			}
		}

		public static void PLog(string message)
		{
			if (Object.op_Implicit((Object)(object)instance))
			{
				((BaseUnityPlugin)instance).Logger.Log((LogLevel)16, (object)message);
			}
		}

		private void EncounterFinish(orig_OnEnter orig, EncounterFinished self)
		{
			orig.Invoke(self);
			if (Object.op_Implicit((Object)(object)clientModeDirector))
			{
				clientModeDirector.rateModifier = (RateModifier)1;
			}
		}

		private void BeginMoonPhase(orig_OnEnter orig, BrotherEncounterPhaseBaseState self)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (runIsActive)
			{
				bool flag = self.phaseControllerChildString != "Phase2";
				if (haveControlAuthority)
				{
					forceScriptEncounterAddControl = flag;
					((MonoBehaviour)this).StartCoroutine(SendPositionUpdate(defaultZone, "moon2"));
				}
				if (Object.op_Implicit((Object)(object)clientModeDirector))
				{
					clientModeDirector.rateModifier = (RateModifier)((!flag) ? 1 : 2);
				}
			}
			orig.Invoke(self);
		}

		private SpawnCardDisplayData[] SerializeDisplays(IEnumerable<SpawnCard> sclist)
		{
			SpawnCardDisplayData[] array = (SpawnCardDisplayData[])(object)new SpawnCardDisplayData[sclist.Count()];
			int num = 0;
			foreach (SpawnCard item in sclist)
			{
				array[num] = DirectorState.ExtractDisplayData(item);
				num++;
			}
			return array;
		}

		private void FieldCardUpdate(orig_BeginRound orig, ArenaMissionController self)
		{
			orig.Invoke(self);
			if (runIsActive && Object.op_Implicit((Object)(object)directorUser) && Object.op_Implicit((Object)(object)serverModeDirector))
			{
				ServerState.spawnCardTemplates.Clear();
				ServerState.spawnCardTemplates.AddRange(ArenaMissionController.instance.activeMonsterCards.Select((DirectorCard x) => x.spawnCard));
				DirectorState.monsterInv = ArenaMissionController.instance.inventory;
				SendNetMessageSingle(serverDirectorConnection, MessageType.CardSync, 1u, (MessageBase)(object)new CardSync
				{
					cardDisplayDatas = SerializeDisplays(ServerState.spawnCardTemplates)
				});
				SendSingleGeneric(serverDirectorConnection, MessageType.RateUpdate, 1u);
			}
		}

		private void RoundEndLock(orig_EndRound orig, ArenaMissionController self)
		{
			orig.Invoke(self);
			if (runIsActive && Object.op_Implicit((Object)(object)directorUser))
			{
				ServerState.spawnCardTemplates.Clear();
				DirectorState.monsterInv = ArenaMissionController.instance.inventory;
				SendNetMessageSingle(((NetworkBehaviour)directorUser).connectionToClient, MessageType.CardSync, 0u, (MessageBase)(object)new CardSync
				{
					cardDisplayDatas = (SpawnCardDisplayData[])(object)new SpawnCardDisplayData[0]
				});
				SendSingleGeneric(serverDirectorConnection, MessageType.RateUpdate, 2u);
			}
		}

		private void VoidlingReady(orig_Start orig, VoidRaidGauntletController self)
		{
			orig.Invoke(self);
			if (!runIsActive)
			{
				return;
			}
			if (Object.op_Implicit((Object)(object)clientModeDirector))
			{
				clientModeDirector.rateModifier = (RateModifier)2;
			}
			if (!haveControlAuthority)
			{
				return;
			}
			ScriptedCombatEncounter[] phaseEncounters = self.phaseEncounters;
			for (int i = 0; i < phaseEncounters.Length; i++)
			{
				phaseEncounters[i].onBeginEncounter += delegate
				{
					//IL_0003: Unknown result type (might be due to invalid IL or missing references)
					((MonoBehaviour)this).StartCoroutine(SendPositionUpdate(defaultZone, "voidraid"));
				};
			}
		}

		private void MoveToEscapeZone(orig_Start orig, HoldoutZoneController self)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (self.inBoundsObjectiveToken.Equals("OBJECTIVE_MOON_CHARGE_DROPSHIP"))
			{
				PLog("EscapeSequence now active.");
				((MonoBehaviour)this).StartCoroutine(SendPositionUpdate(rescueShipTriggerZone, "moon2", 3f));
			}
		}

		private void SetVelocityZeroVacuum(orig_OnEnter orig, BaseVacuumAttackState self)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			RigidbodyMotor rigidbodyMotor = ((EntityState)self).outer.commonComponents.rigidbodyMotor;
			if (runIsActive && Object.op_Implicit((Object)(object)rigidbodyMotor) && rigidbodyMo

ScriptsAssembly.dll

Decompiled 5 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using RoR2;
using RoR2.Navigation;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
public class DebugInfoPanel : MonoBehaviour
{
	public TextMeshProUGUI debugPanel;

	public void SetDebugInfo(string s)
	{
		((TMP_Text)debugPanel).text = s;
	}
}
public class MouseOverTest : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
	void IPointerEnterHandler.OnPointerEnter(PointerEventData ed)
	{
		Debug.LogFormat("Entered {0}", new object[1] { ((Object)((Component)this).gameObject).name });
	}

	void IPointerExitHandler.OnPointerExit(PointerEventData ed)
	{
		Debug.LogFormat("Exited {0}", new object[1] { ((Object)((Component)this).gameObject).name });
	}
}
namespace ProvidirectorGame;

public class BurstBarController : MonoBehaviour
{
	public Image bar;

	public string rank;

	public float value;

	public float maxValue;

	public bool invert;

	public GameObject maximumDisplay;

	public GameObject maxFlashObject;

	public TextMeshProUGUI rankText;

	public TextMeshProUGUI chargeText;

	public Coroutine overlayHandler;

	private void Update()
	{
		if (invert)
		{
			bar.fillAmount = 1f - value / maxValue;
		}
		else
		{
			bar.fillAmount = value / maxValue;
		}
		((TMP_Text)chargeText).text = $"{value / maxValue:P0}";
		if (value >= maxValue)
		{
			((Component)chargeText).gameObject.SetActive(false);
			GameObject obj = maximumDisplay;
			if (obj != null)
			{
				obj.SetActive(true);
			}
			if (overlayHandler == null)
			{
				overlayHandler = ((MonoBehaviour)this).StartCoroutine(FlashCoroutine());
			}
		}
		else
		{
			((Component)chargeText).gameObject.SetActive(true);
			((TMP_Text)rankText).text = "Rank " + rank;
			GameObject obj2 = maximumDisplay;
			if (obj2 != null)
			{
				obj2.SetActive(false);
			}
			overlayHandler = null;
		}
	}

	private void OnDestroy()
	{
		if (overlayHandler != null)
		{
			((MonoBehaviour)this).StopCoroutine(overlayHandler);
		}
	}

	private IEnumerator FlashCoroutine()
	{
		float toggleFlashTimer = 0.333f;
		float toggleTextTimer = 2f;
		bool textstate = false;
		maxFlashObject.SetActive(true);
		((TMP_Text)rankText).text = "Ready";
		while (value >= maxValue)
		{
			toggleFlashTimer -= 0.05f;
			toggleTextTimer -= 0.05f;
			if (toggleTextTimer <= 0f)
			{
				toggleTextTimer += 2f;
				textstate = !textstate;
				((TMP_Text)rankText).text = (textstate ? ("Rank " + rank) : "Ready");
			}
			if (toggleFlashTimer <= 0f)
			{
				toggleFlashTimer += 0.333f;
				maxFlashObject.SetActive(!maxFlashObject.activeSelf);
			}
			yield return (object)new WaitForSeconds(0.05f);
		}
		maxFlashObject.SetActive(false);
		((TMP_Text)rankText).text = "Rank " + rank;
	}
}
public class SpawnCardDisplayData : MessageBase
{
	public string iconName;

	public string bodyName;

	public Color bodyColor;

	public float baseMaxHealth;

	public float baseDamage;

	public int price;

	public override void Serialize(NetworkWriter writer)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		writer.Write(iconName);
		writer.Write(bodyName);
		writer.Write(bodyColor);
		writer.Write(baseMaxHealth);
		writer.Write(baseDamage);
		writer.Write(price);
	}

	public override void Deserialize(NetworkReader reader)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		iconName = reader.ReadString();
		bodyName = reader.ReadString();
		bodyColor = reader.ReadColor();
		baseMaxHealth = reader.ReadSingle();
		baseDamage = reader.ReadSingle();
		price = reader.ReadInt32();
	}
}
public enum SpawnFailReason
{
	NoCredits,
	SpawnLimitReached,
	ServerSpawnFail
}
public class ClientState : DirectorState
{
	public enum RateModifier
	{
		None,
		TeleporterBoosted,
		Locked
	}

	public bool isDirty;

	public float credits;

	private RateModifier _rateModifier;

	private int lastInstanceLevel;

	private EliteTierIndex _eliteTierIndex;

	protected List<CharacterMaster> spawnedCharacters;

	public static List<SpawnCardDisplayData> spawnableCharacters = new List<SpawnCardDisplayData>();

	private int _page;

	private GameObject _spectateTarget;

	private const float focusCooldownLength = 5f;

	public float focusCooldownTimer;

	private float cachedCredits;

	private CharacterMaster _focusTarget;

	public RateModifier rateModifier
	{
		get
		{
			return _rateModifier;
		}
		set
		{
			_rateModifier = value;
			isDirty = true;
		}
	}

	public EliteTierIndex eliteTierIndex
	{
		get
		{
			return _eliteTierIndex;
		}
		set
		{
			_eliteTierIndex = value;
			isDirty = true;
		}
	}

	public EliteTierDef selectedEliteTier => DirectorState.eliteTiers[(int)eliteTierIndex];

	public float creditsPerSecond
	{
		get
		{
			if (rateModifier != RateModifier.Locked)
			{
				return (DirectorState.baseCreditGain + DirectorState.creditGainPerLevel * DirectorState.instanceLevel) * ((rateModifier == RateModifier.TeleporterBoosted) ? 1.6f : 1f) * (float)(Run.instance.participatingPlayerCount + 1) / 2f;
			}
			return (float)(-base.maxCredits) / 3.5f;
		}
	}

	public float maxBoostCharge => (int)DirectorState.instanceLevel * 60 + 200;

	public int page
	{
		get
		{
			return _page;
		}
		set
		{
			int num = value % pageMax;
			if (_page != num)
			{
				_page = num;
				this.OnPageChange?.Invoke();
				isDirty = true;
			}
		}
	}

	public int pageMax => Math.Max(1, (int)Math.Ceiling((float)spawnableCharacters.Count / 6f));

	public bool canBurst
	{
		get
		{
			if (!(burstCharge < 100f))
			{
				return !bursting;
			}
			return false;
		}
	}

	public GameObject spectateTarget
	{
		get
		{
			return _spectateTarget;
		}
		set
		{
			_spectateTarget = value;
			isDirty = true;
		}
	}

	public CharacterMaster focusTarget
	{
		get
		{
			return _focusTarget;
		}
		set
		{
			_focusTarget = value;
			isDirty = true;
		}
	}

	public event Action OnBurstCharged;

	public event Action OnLevelUp;

	public event Action OnBurstStart;

	public event Action OnBurstFail;

	public event Action<float> OnPurchaseSuccess;

	public event Action<SpawnFailReason> OnPurchaseFail;

	public event Action OnFocusTarget;

	public event Action OnPageChange;

	public event Action<int> OnCachedLimitReached;

	private void Start()
	{
		eliteTierIndex = EliteTierIndex.Normal;
		spawnedCharacters = new List<CharacterMaster>();
		eliteTierIndex = EliteTierIndex.Normal;
		TeleporterInteraction.onTeleporterBeginChargingGlobal += TeleportBoost;
		TeleporterInteraction.onTeleporterChargedGlobal += Lock;
		GlobalEventManager.onClientDamageNotified += ChargeOnDamage;
	}

	private void OnDestroy()
	{
		TeleporterInteraction.onTeleporterBeginChargingGlobal -= TeleportBoost;
		TeleporterInteraction.onTeleporterChargedGlobal -= Lock;
		GlobalEventManager.onClientDamageNotified -= ChargeOnDamage;
	}

	public bool ActivateFocus(CharacterMaster c)
	{
		if (focusCooldownTimer <= 0f)
		{
			if ((Object)(object)c != (Object)(object)focusTarget)
			{
				focusTarget = c;
			}
			else
			{
				focusTarget = null;
			}
			focusCooldownTimer = 5f;
			this.OnFocusTarget?.Invoke();
			return true;
		}
		return false;
	}

	private void Update()
	{
		if ((Object)(object)Run.instance == (Object)null)
		{
			return;
		}
		if (focusCooldownTimer > 0f)
		{
			focusCooldownTimer -= Time.deltaTime;
		}
		else
		{
			focusCooldownTimer = 0f;
		}
		if (bursting)
		{
			burstCharge -= 6.6666665f * Time.deltaTime;
			if (burstCharge <= 0f)
			{
				burstCharge = 0f;
				bursting = false;
			}
		}
		else if (rateModifier == RateModifier.Locked && burstCharge > 0f)
		{
			burstCharge -= 20f * Time.deltaTime;
			if (burstCharge <= 0f)
			{
				burstCharge = 0f;
			}
		}
		if (lastInstanceLevel != (int)DirectorState.instanceLevel)
		{
			this.OnLevelUp?.Invoke();
		}
		lastInstanceLevel = (int)DirectorState.instanceLevel;
		credits += creditsPerSecond * Time.deltaTime;
		if (credits > (float)base.maxCredits)
		{
			cachedCredits += credits - (float)base.maxCredits;
			credits = base.maxCredits;
			if (cachedCredits >= (float)(base.maxCredits / 2))
			{
				this.OnCachedLimitReached?.Invoke((int)cachedCredits);
				cachedCredits = 0f;
			}
		}
		if (credits < 0f)
		{
			credits = 0f;
		}
	}

	public int GetTrueIndex(int i)
	{
		return i + page * 6;
	}

	public bool IsAbleToSpawn(int index, Vector3 position, Quaternion rotation, out int adjustedCost, EliteTierIndex eliteIndexOverride = EliteTierIndex.Normal)
	{
		adjustedCost = -1;
		if (spawnableCharacters == null)
		{
			spawnableCharacters = new List<SpawnCardDisplayData>();
		}
		if (index >= spawnableCharacters.Count || index < 0)
		{
			return false;
		}
		if (spawnableCharacters[index] == null)
		{
			return false;
		}
		if (rateModifier == RateModifier.Locked)
		{
			return false;
		}
		if (eliteIndexOverride == EliteTierIndex.Invalid)
		{
			return false;
		}
		SpawnCardDisplayData spawnCardDisplayData = spawnableCharacters[index];
		float costMultiplier = DirectorState.eliteTiers[(int)eliteIndexOverride].costMultiplier;
		float num = (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.Swarms) ? 0.5f : 1f);
		float num2 = (float)spawnCardDisplayData.price * costMultiplier * num;
		if (credits >= num2 && spawnedCharacters.Count < DirectorState.directorSelfSpawnCap)
		{
			adjustedCost = (int)num2;
			credits -= num2;
			return true;
		}
		if (spawnedCharacters.Count >= DirectorState.directorSelfSpawnCap)
		{
			this.OnPurchaseFail?.Invoke(SpawnFailReason.SpawnLimitReached);
		}
		else
		{
			this.OnPurchaseFail?.Invoke(SpawnFailReason.NoCredits);
		}
		return false;
	}

	private void TeleportBoost(TeleporterInteraction tp)
	{
		rateModifier = RateModifier.TeleporterBoosted;
		isDirty = true;
	}

	private void Lock(TeleporterInteraction tp)
	{
		rateModifier = RateModifier.Locked;
		isDirty = true;
	}

	public void DoBurstTrigger(bool value)
	{
		if (value)
		{
			bursting = true;
			this.OnBurstStart?.Invoke();
		}
		else
		{
			this.OnBurstFail?.Invoke();
		}
	}

	public void DoPurchaseTrigger(float value, CharacterMaster spawned = null)
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Expected O, but got Unknown
		if (!(value >= 0f))
		{
			return;
		}
		if (Object.op_Implicit((Object)(object)spawned))
		{
			UnityAction HandleCharacterDeath = null;
			HandleCharacterDeath = (UnityAction)delegate
			{
				if ((Object)(object)spawned == (Object)null)
				{
					spawnedCharacters.RemoveAll((CharacterMaster master) => (Object)(object)master == (Object)null);
				}
				else
				{
					spawnedCharacters.Remove(spawned);
				}
				CharacterMaster obj = spawned;
				if (obj != null)
				{
					obj.onBodyDeath.RemoveListener(HandleCharacterDeath);
				}
			};
			spawnedCharacters.Add(spawned);
			spawned.onBodyDeath.AddListener(HandleCharacterDeath);
		}
		this.OnPurchaseSuccess?.Invoke(value);
	}

	private void ChargeOnDamage(DamageDealtMessage msg)
	{
		if ((Object)(object)msg?.attacker == (Object)null || rateModifier == RateModifier.Locked)
		{
			return;
		}
		CharacterBody component = msg.attacker.GetComponent<CharacterBody>();
		CharacterMaster val = ((component != null) ? component.master : null);
		GameObject victim = msg.victim;
		CharacterBody val2 = ((victim != null) ? victim.GetComponent<CharacterBody>() : null);
		if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2) && spawnedCharacters.Contains(val) && burstCharge < 100f && !bursting)
		{
			float num = msg.damage / maxBoostCharge * 100f;
			if (!val2.isPlayerControlled)
			{
				num *= 0.333f;
			}
			burstCharge += num;
			if (burstCharge >= 100f)
			{
				burstCharge = 100f;
				this.OnBurstCharged?.Invoke();
			}
		}
	}
}
public enum EliteTierIndex
{
	Invalid = -1,
	Normal,
	Tier1,
	Honor1,
	Tier2
}
public abstract class DirectorState : MonoBehaviour
{
	public static float baseCreditGain = 1.5f;

	public static float creditGainPerLevel = 0.2f;

	public static float baseWalletSize = 80f;

	public static float walletGainPerLevel = 20f;

	public static int directorSelfSpawnCap = 40;

	public static EliteTierDef[] eliteTiers;

	public static bool snapToNearestNode;

	protected static Random rng;

	public static Inventory monsterInv;

	protected const float burstLossRate = 6.6666665f;

	[HideInInspector]
	public float burstCharge;

	[HideInInspector]
	public bool bursting;

	public static float instanceLevel
	{
		get
		{
			if (!Object.op_Implicit((Object)(object)Run.instance))
			{
				return 0f;
			}
			return Run.instance.ambientLevel;
		}
	}

	public int maxCredits => (int)(baseWalletSize + walletGainPerLevel * (float)(int)instanceLevel);

	protected static EliteDef GetRandomEliteDef(EliteDef[] pool)
	{
		return pool[rng.Next(0, pool.Length)];
	}

	public static SpawnCardDisplayData ExtractDisplayData(SpawnCard card)
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)card == (Object)null)
		{
			return new SpawnCardDisplayData();
		}
		CharacterMaster component = card.prefab.GetComponent<CharacterMaster>();
		CharacterBody component2 = component.bodyPrefab.GetComponent<CharacterBody>();
		return new SpawnCardDisplayData
		{
			iconName = ((Object)component).name.Replace("Master", "Icon"),
			bodyName = component2.GetDisplayName(),
			bodyColor = component2.bodyColor,
			baseMaxHealth = component2.baseMaxHealth,
			baseDamage = component2.baseDamage,
			price = card.directorCreditCost
		};
	}

	protected static List<SpawnCard> GetNewMonsterSelectionInternal()
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		List<SpawnCard> list = new List<SpawnCard>();
		list.Clear();
		if ((Object)(object)Run.instance == (Object)null || (Object)(object)ClassicStageInfo.instance == (Object)null || ClassicStageInfo.instance.monsterSelection == null || ClassicStageInfo.instance.monsterSelection.choices == null)
		{
			Debug.LogWarning((object)"No list of spawncards available!");
			return list;
		}
		ChoiceInfo<DirectorCard>[] choices = ClassicStageInfo.instance.monsterSelection.choices;
		for (int i = 0; i < choices.Length; i++)
		{
			ChoiceInfo<DirectorCard> val = choices[i];
			if (val.value != null)
			{
				SpawnCard spawnCard = val.value.spawnCard;
				if (!((Object)(object)spawnCard == (Object)null))
				{
					list.Add(spawnCard);
				}
			}
		}
		Debug.LogFormat("Total {0} spawncards have been generated.", new object[1] { list.Count });
		list.Sort((SpawnCard a, SpawnCard b) => a.directorCreditCost - b.directorCreditCost);
		return list;
	}

	static DirectorState()
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Expected O, but got Unknown
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Expected O, but got Unknown
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Expected O, but got Unknown
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010f: Expected O, but got Unknown
		EliteTierDef[] obj = new EliteTierDef[5]
		{
			new EliteTierDef
			{
				costMultiplier = 1f,
				eliteTypes = (EliteDef[])(object)new EliteDef[1]
			},
			default(EliteTierDef),
			default(EliteTierDef),
			default(EliteTierDef),
			default(EliteTierDef)
		};
		EliteTierDef val = new EliteTierDef();
		val.costMultiplier = 6f;
		val.eliteTypes = (EliteDef[])(object)new EliteDef[4]
		{
			Elites.Lightning,
			Elites.Ice,
			Elites.Fire,
			Elites.Earth
		};
		obj[1] = val;
		val = new EliteTierDef();
		val.costMultiplier = 3f;
		val.eliteTypes = (EliteDef[])(object)new EliteDef[4]
		{
			Elites.LightningHonor,
			Elites.IceHonor,
			Elites.FireHonor,
			Elites.EarthHonor
		};
		obj[2] = val;
		val = new EliteTierDef();
		val.costMultiplier = 36f;
		val.eliteTypes = (EliteDef[])(object)new EliteDef[2]
		{
			Elites.Poison,
			Elites.Haunted
		};
		obj[3] = val;
		val = new EliteTierDef();
		val.costMultiplier = 6f;
		val.eliteTypes = (EliteDef[])(object)new EliteDef[1] { Elites.Lunar };
		obj[4] = val;
		eliteTiers = (EliteTierDef[])(object)obj;
		snapToNearestNode = false;
		rng = new Random();
	}
}
public class FocusBarController : MonoBehaviour
{
	public Image bar;

	public float value;

	public float maxValue;

	public GameObject maximumDisplay;

	public TextMeshProUGUI targetText;

	public TextMeshProUGUI cooldownText;

	private void Update()
	{
		bar.fillAmount = value / maxValue;
		((TMP_Text)cooldownText).text = Math.Ceiling(value).ToString();
		if (value <= 0f)
		{
			GameObject obj = maximumDisplay;
			if (obj != null)
			{
				obj.SetActive(true);
			}
			((Component)cooldownText).gameObject.SetActive(false);
		}
		else
		{
			GameObject obj2 = maximumDisplay;
			if (obj2 != null)
			{
				obj2.SetActive(false);
			}
			((Component)cooldownText).gameObject.SetActive(true);
		}
	}
}
public class MoneyBarController : MonoBehaviour
{
	public Image bar;

	public TextMeshProUGUI[] valueTexts;

	public float value;

	public float maxValue;

	private Color _baseColor;

	public Color baseColor
	{
		get
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return _baseColor;
		}
		set
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			_baseColor = value;
			if (Object.op_Implicit((Object)(object)bar))
			{
				((Graphic)bar).color = baseColor;
			}
		}
	}

	private void Start()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		baseColor = ((Graphic)bar).color;
	}

	private void Update()
	{
		bar.fillAmount = value / maxValue;
		TextMeshProUGUI[] array = valueTexts;
		for (int i = 0; i < array.Length; i++)
		{
			((TMP_Text)array[i]).text = $"{(int)value} / {(int)maxValue}";
		}
	}

	public IEnumerator FlashBar()
	{
		bool flash = false;
		for (int i = 0; i < 10; i++)
		{
			if (flash)
			{
				((Graphic)bar).color = Color.white;
			}
			else
			{
				((Graphic)bar).color = baseColor;
			}
			flash = !flash;
			yield return (object)new WaitForSeconds(0.05f);
		}
		((Graphic)bar).color = baseColor;
	}
}
public class MonsterIcon : MonoBehaviour
{
	public static List<AssetBundle> iconBundles;

	private static Dictionary<string, Sprite> iconDB;

	public Image icon;

	public Image noPurchaseOverlay;

	public TextMeshProUGUI costtext;

	public TooltipProvider ttp;

	private static Color purchaseOKColor = new Color(0.915f, 0.8625f, 0f);

	private static Color purchaseImpossible = new Color(0.396f, 0.379f, 0.173f);

	public int purchaseCost = -1;

	public void SetMonsterInfo(SpawnCardDisplayData data, ClientState clientState)
	{
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
		if (data == null || (Object)(object)clientState == (Object)null)
		{
			icon.sprite = null;
			((TMP_Text)costtext).text = "";
			((Behaviour)ttp).enabled = false;
			purchaseCost = -1;
			return;
		}
		EliteTierDef selectedEliteTier = clientState.selectedEliteTier;
		int num = (int)DirectorState.instanceLevel;
		float num2 = selectedEliteTier.costMultiplier * (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.Swarms) ? 0.5f : 1f);
		purchaseCost = (int)Math.Floor((float)data.price * num2);
		((TMP_Text)costtext).text = "$" + purchaseCost;
		((Behaviour)ttp).enabled = true;
		if (!iconDB.ContainsKey(data.iconName))
		{
			if (!iconDB.ContainsKey("DefaultIcon"))
			{
				icon.sprite = null;
			}
			else
			{
				icon.sprite = iconDB["DefaultIcon"];
			}
		}
		else
		{
			icon.sprite = iconDB[data.iconName];
		}
		ttp.titleToken = $"{data.bodyName} (${purchaseCost})";
		ttp.bodyToken = $"{(data.baseMaxHealth + Mathf.Round(data.baseMaxHealth * 0.3f) * (float)(num - 1)) * num2} HP\n{data.baseDamage * (1f + 0.2f * (float)(num - 1)) * num2} Base Damage";
		ttp.titleColor = ((data.bodyColor != Color.clear) ? data.bodyColor : Color.gray);
	}

	public void UpdatePurchaseableHUD(ClientState state)
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (purchaseCost < 0 || (Object)(object)state == (Object)null || state.credits < (float)purchaseCost || state.rateModifier == ClientState.RateModifier.Locked)
		{
			((Behaviour)noPurchaseOverlay).enabled = true;
			((Graphic)costtext).color = purchaseImpossible;
		}
		else
		{
			((Behaviour)noPurchaseOverlay).enabled = false;
			((Graphic)costtext).color = purchaseOKColor;
		}
	}

	public static void AddIconsFromBundle(AssetBundle bundle)
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Expected O, but got Unknown
		if (iconDB == null)
		{
			iconDB = new Dictionary<string, Sprite>();
		}
		if (iconBundles == null)
		{
			iconBundles = new List<AssetBundle>();
		}
		if ((Object)(object)bundle == (Object)null)
		{
			return;
		}
		iconBundles.Add(bundle);
		string[] allAssetNames = bundle.GetAllAssetNames();
		foreach (string text in allAssetNames)
		{
			Object[] array = bundle.LoadAssetWithSubAssets(text, typeof(Sprite));
			foreach (Object val in array)
			{
				if (val != (Object)null)
				{
					iconDB[val.name] = (Sprite)val;
					Debug.LogFormat("Added icon {0}", new object[1] { val.name });
				}
			}
		}
	}
}
public class ProvidirectorHUD : MonoBehaviour
{
	public MonsterIcon[] monsterIcons;

	public RectTransform monsterIconCluster;

	public TextMeshProUGUI notificationText;

	public MoneyBarController moneyBar;

	public BurstBarController burstBar;

	public FocusBarController focusBar;

	public HealthBar spectateHealthBar;

	public TextMeshProUGUI spectateNameText;

	public TextMeshProUGUI pageText;

	public Image tier1Backlight;

	public Image tier2Backlight;

	public Color defaultColor;

	public Color teleporterColor;

	public Color lockedColor;

	private const float notifDuration = 3f;

	private float notificationTimer;

	private float mIconLerpProgress = 1f;

	private ClientState _clientState;

	private GameObject _spectateTarget;

	private CharacterMaster _focusTarget;

	public ClientState clientState
	{
		get
		{
			return _clientState;
		}
		set
		{
			if ((Object)(object)clientState != (Object)null && (Object)(object)value != (Object)null)
			{
				clientState.OnLevelUp -= HandleLevelUp;
				clientState.OnPurchaseFail -= NotifySpawnFail;
				clientState.OnBurstFail -= NotifyBurstNotReady;
				clientState.OnPageChange -= HandlePageChange;
			}
			if ((Object)(object)value != (Object)null)
			{
				_clientState = value;
				clientState.OnLevelUp += HandleLevelUp;
				clientState.OnPurchaseFail += NotifySpawnFail;
				clientState.OnBurstFail += NotifyBurstNotReady;
				clientState.OnPageChange += HandlePageChange;
			}
		}
	}

	public GameObject spectateTarget
	{
		get
		{
			return _spectateTarget;
		}
		set
		{
			_spectateTarget = value;
			if ((Object)(object)spectateTarget == (Object)null)
			{
				((Behaviour)spectateHealthBar).enabled = false;
				((TMP_Text)spectateNameText).text = "---";
			}
			else
			{
				((Behaviour)spectateHealthBar).enabled = true;
				spectateHealthBar.source = spectateTarget.GetComponent<CharacterBody>().healthComponent;
				((TMP_Text)spectateNameText).text = Util.GetBestBodyName(spectateTarget);
			}
		}
	}

	public CharacterMaster focusTarget
	{
		get
		{
			return _focusTarget;
		}
		set
		{
			_focusTarget = value;
			if ((Object)(object)focusTarget != (Object)null)
			{
				CharacterMaster obj = focusTarget;
				if ((Object)(object)((obj != null) ? obj.GetBodyObject() : null) != (Object)null)
				{
					((TMP_Text)focusBar.targetText).text = Util.GetBestBodyName(focusTarget.GetBodyObject());
					return;
				}
			}
			((TMP_Text)focusBar.targetText).text = "Auto";
		}
	}

	private void Start()
	{
		if (monsterIcons == null)
		{
			monsterIcons = new MonsterIcon[6];
		}
		Array.Resize(ref monsterIcons, 6);
	}

	private void HandleLevelUp()
	{
		((MonoBehaviour)this).StartCoroutine(moneyBar.FlashBar());
		if (DirectorState.instanceLevel >= 99f)
		{
			burstBar.rank = "MAX";
		}
		else if (DirectorState.instanceLevel >= 40f)
		{
			burstBar.rank = "2";
		}
		else
		{
			burstBar.rank = "1";
		}
	}

	private void HandlePageChange()
	{
		mIconLerpProgress = 0f;
	}

	private void Notify(string s)
	{
		if (s == null || s.Length == 0)
		{
			((TMP_Text)notificationText).text = "";
			notificationTimer = 0f;
			((Behaviour)notificationText).enabled = false;
		}
		else
		{
			((TMP_Text)notificationText).text = s;
			notificationTimer = 3f;
			((Behaviour)notificationText).enabled = true;
		}
	}

	private void NotifySpawnFail(SpawnFailReason s)
	{
		switch (s)
		{
		case SpawnFailReason.NoCredits:
			Notify("Not enough money!");
			break;
		case SpawnFailReason.SpawnLimitReached:
			Notify("Spawn limit reached!");
			break;
		default:
			Notify("Failed to summon character!");
			break;
		}
	}

	private void NotifyBurstNotReady()
	{
		Notify("Burst not ready!");
	}

	private void Update()
	{
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_023e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		//IL_0264: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)this.clientState == (Object)null)
		{
			MonsterIcon[] array = monsterIcons;
			for (int i = 0; i < array.Length; i++)
			{
				array[i].SetMonsterInfo(null, null);
			}
			moneyBar.value = 0f;
			moneyBar.maxValue = 0f;
			burstBar.value = 0f;
			return;
		}
		ClientState clientState = this.clientState;
		moneyBar.value = clientState.credits;
		moneyBar.maxValue = clientState.maxCredits;
		burstBar.value = clientState.burstCharge;
		focusBar.value = clientState.focusCooldownTimer;
		notificationTimer -= Time.deltaTime;
		if (notificationTimer < 0f)
		{
			notificationTimer = 0f;
		}
		((Behaviour)notificationText).enabled = ((Behaviour)notificationText).enabled && notificationTimer > 0f;
		for (int j = 0; j < 6; j++)
		{
			monsterIcons[j].UpdatePurchaseableHUD(clientState);
		}
		if (mIconLerpProgress < 1f)
		{
			mIconLerpProgress += 4f * Time.deltaTime;
			if (mIconLerpProgress > 1f)
			{
				mIconLerpProgress = 1f;
			}
			Vector3 val = Vector2.op_Implicit(monsterIconCluster.anchoredPosition);
			float num = 1f - (float)Math.Pow(mIconLerpProgress - 1f, 4.0);
			monsterIconCluster.anchoredPosition = Vector2.op_Implicit(new Vector3(val.x, 100f + num * 50f, val.z));
		}
		if (!clientState.isDirty)
		{
			return;
		}
		clientState.isDirty = false;
		((Behaviour)tier1Backlight).enabled = clientState.eliteTierIndex == EliteTierIndex.Tier1 || clientState.eliteTierIndex == EliteTierIndex.Honor1;
		((Behaviour)tier2Backlight).enabled = clientState.eliteTierIndex == EliteTierIndex.Tier2;
		((TMP_Text)pageText).text = $"Page {clientState.page + 1}";
		switch (clientState.rateModifier)
		{
		case ClientState.RateModifier.TeleporterBoosted:
			moneyBar.baseColor = teleporterColor;
			break;
		case ClientState.RateModifier.Locked:
			moneyBar.baseColor = lockedColor;
			break;
		default:
			moneyBar.baseColor = defaultColor;
			break;
		}
		spectateTarget = clientState.spectateTarget;
		focusTarget = clientState.focusTarget;
		if (ClientState.spawnableCharacters == null)
		{
			return;
		}
		for (int k = 0; k < 6; k++)
		{
			int trueIndex = clientState.GetTrueIndex(k);
			if (trueIndex >= ClientState.spawnableCharacters.Count)
			{
				monsterIcons[k].SetMonsterInfo(null, null);
			}
			else
			{
				monsterIcons[k].SetMonsterInfo(ClientState.spawnableCharacters[trueIndex], clientState);
			}
		}
	}
}
public class ServerState : DirectorState
{
	public static List<SpawnCard> spawnCardTemplates = new List<SpawnCard>();

	public static Dictionary<int, BuffDef> burstBuffRequirements = new Dictionary<int, BuffDef>();

	private void Update()
	{
		if (!((Object)(object)Run.instance == (Object)null) && bursting)
		{
			burstCharge -= 6.6666665f * Time.deltaTime;
			if (burstCharge <= 0f)
			{
				burstCharge = 100f;
				bursting = false;
			}
		}
	}

	public bool TrySpawn(int index, Vector3 position, Quaternion rotation, EliteTierIndex eliteTier, bool snappingOverride, out CharacterMaster spawned, out int trueCost)
	{
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0183: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		spawned = null;
		trueCost = -1;
		if (spawnCardTemplates == null)
		{
			spawnCardTemplates = new List<SpawnCard>();
		}
		if (index >= spawnCardTemplates.Count || index < 0)
		{
			return false;
		}
		if ((Object)(object)spawnCardTemplates[index] == (Object)null)
		{
			return false;
		}
		if (eliteTier == EliteTierIndex.Invalid)
		{
			return false;
		}
		SpawnCard val = spawnCardTemplates[index];
		EliteTierDef val2 = DirectorState.eliteTiers[(int)eliteTier];
		float costMultiplier = val2.costMultiplier;
		float num = (RunArtifactManager.instance.IsArtifactEnabled(Artifacts.Swarms) ? 0.5f : 1f);
		float num2 = (float)val.directorCreditCost * costMultiplier * num;
		if ((float)base.maxCredits < num2)
		{
			return false;
		}
		GameObject prefab = val.prefab;
		NodeGraph nodeGraph = SceneInfo.instance.GetNodeGraph(val.nodeGraphType);
		if (!Object.op_Implicit((Object)(object)prefab) || (Object)(object)nodeGraph == (Object)null)
		{
			return false;
		}
		if (snappingOverride && (int)val.nodeGraphType == 0)
		{
			NodeIndex val3 = nodeGraph.FindClosestNodeWithFlagConditions(position, val.hullSize, (NodeFlags)0, (NodeFlags)0, false);
			if (!nodeGraph.GetNodePosition(val3, ref position))
			{
				Debug.LogError((object)"Error: Failed to find valid snapping node. Defaulting to direct spawn.");
			}
			else
			{
				RaycastHit val4 = default(RaycastHit);
				Ray val5 = default(Ray);
				((Ray)(ref val5))..ctor(position + Vector3.up * 2.5f, Vector3.down);
				float num3 = 4f;
				float num4 = 1f;
				CapsuleCollider component = prefab.GetComponent<CapsuleCollider>();
				if (Object.op_Implicit((Object)(object)component))
				{
					num4 = component.radius;
				}
				else
				{
					SphereCollider component2 = prefab.GetComponent<SphereCollider>();
					if (Object.op_Implicit((Object)(object)component2))
					{
						num4 = component2.radius;
					}
				}
				Ray val6 = val5;
				float num5 = num4;
				LayerIndex world = LayerIndex.world;
				if (Physics.SphereCast(val6, num5, ref val4, num3, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask)))
				{
					position.y = ((Ray)(ref val5)).origin.y - ((RaycastHit)(ref val4)).distance;
				}
				position.y += Util.GetBodyPrefabFootOffset(prefab);
			}
		}
		GameObject obj = Object.Instantiate<GameObject>(prefab, position, rotation);
		CharacterMaster component3 = obj.GetComponent<CharacterMaster>();
		NetworkServer.Spawn(obj);
		component3.SpawnBody(position, rotation);
		component3.inventory.GiveItem(Items.UseAmbientLevel, 1);
		if (val2 != null)
		{
			EliteDef randomEliteDef = DirectorState.GetRandomEliteDef(val2.eliteTypes);
			if ((Object)(object)randomEliteDef != (Object)null)
			{
				component3.inventory.SetEquipmentIndex(randomEliteDef.eliteEquipmentDef.equipmentIndex);
				component3.inventory.GiveItem(Items.BoostHp, Mathf.RoundToInt((randomEliteDef.healthBoostCoefficient - 1f) * 10f));
				component3.inventory.GiveItem(Items.BoostDamage, Mathf.RoundToInt(randomEliteDef.damageBoostCoefficient - 1f) * 10);
			}
		}
		if (num != 1f)
		{
			component3.inventory.GiveItem(Items.CutHp, 1);
		}
		if (Object.op_Implicit((Object)(object)DirectorState.monsterInv))
		{
			component3.inventory.AddItemsFrom(DirectorState.monsterInv);
		}
		component3.teamIndex = (TeamIndex)2;
		component3.GetBody().teamComponent.teamIndex = (TeamIndex)2;
		DeathRewards component4 = component3.GetBodyObject().GetComponent<DeathRewards>();
		if ((Object)(object)component4 != (Object)null)
		{
			component4.expReward = (uint)Mathf.Max(1f, num2 * 0.3f * Run.instance.compensatedDifficultyCoefficient);
			component4.goldReward = (uint)Mathf.Max(1f, num2 * 0.7f * Run.instance.compensatedDifficultyCoefficient);
		}
		if (bursting)
		{
			AddBurstBuffs(component3.GetBody(), 0.15f * burstCharge);
		}
		spawned = component3;
		trueCost = (int)num2;
		return true;
	}

	public bool ActivateBurst()
	{
		bursting = true;
		foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers((TeamIndex)2))
		{
			AddBurstBuffs(teamMember.body);
			teamMember.body.AddTimedBuff(Buffs.Energized, 4f);
		}
		return true;
	}

	public static int UpdateMonsterSelection()
	{
		spawnCardTemplates = DirectorState.GetNewMonsterSelectionInternal();
		return spawnCardTemplates.Count;
	}

	private void AddBurstBuffs(CharacterBody body, float duration = 15f)
	{
		if ((int)DirectorState.instanceLevel >= 99)
		{
			body.AddTimedBuff(Buffs.ArmorBoost, duration);
		}
		if ((int)DirectorState.instanceLevel >= 40)
		{
			body.AddTimedBuff(Buffs.PowerBuff, duration);
		}
		body.AddTimedBuff(Buffs.TeamWarCry, duration);
	}
}