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ConfigurableDifficulty
Adds a new difficulty with many configurable values to make the game easier or harder.
Date uploaded | 2 years ago |
Version | 1.1.0 |
Download link | TheMysticSword-ConfigurableDifficulty-1.1.0.zip |
Downloads | 9644 |
Dependency string | TheMysticSword-ConfigurableDifficulty-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.19RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0README
Adds a new difficulty, Pluviculture, that uses values from the mod's config file ConfigurableDifficulty.cfg
.
Configurable values:
- Difficulty Scaling
- Teleporter Radius
- Teleporter Charge Speed
- Teleporter Discharge Speed
- Ambient Level Cap
- Player/Ally/Enemy Stats
- Player/Ally/Enemy Starting Items
- Player Starting Equipment
- Ally/Enemy Starting Health
- Ally/Enemy Healing
- Ally/Enemy Fall Damage
- Ally/Enemy Fall Damage Is Lethal
- Ally/Enemy Permanent Damage
- Enemy Gold Drops
- Whether completing a run will unlock the Mastery skin for the selected character or not
Use the mod_cfgdif_reload
console command to reload the config file without restarting the game.
Changelog
1.1.0:
- Added config options for all player, ally and enemy stats
- Added config options: Teleporter Charge Speed, Teleporter Discharge Speed, Player/Ally/Enemy Starting Items, Player Starting Equipment
- Organized config options into sections
- Fixed Player Regen being capped between 0% and 100% values instead of Ally Starting Health
- Fixed missing RecalculateStatsAPI module dependency causing stat changes to not apply without certain other mods
1.0.1:
- Added new configurable values: Ally Fall Damage, Ally Fall Damage Is Lethal, Ally Permanent Damage
- Fixed Enemy Gold Drops and Teleporter Radius using Ally Healing values in the game instead of their own
- Fixed basic stat changes affecting allies and enemies even when not playing on Pluviculture
CHANGELOG
1.2.0
- Added missing LanguageAPI dependency
- Added Risk of Options support
- Removed the
mod_cfgdif_reload
console command - Fixed MonsoonPlayerHelper item being given to players if CountsAsHardMode is enabled
1.1.0
- Added config options for all player, ally and enemy stats
- Added config options: Teleporter Charge Speed, Teleporter Discharge Speed, Player/Ally/Enemy Starting Items, Player Starting Equipment
- Organized config options into sections
- Fixed Player Regen being capped between 0% and 100% values instead of Ally Starting Health
- Fixed missing RecalculateStatsAPI module dependency causing stat changes to not apply without certain other mods
1.0.1
- Added new configurable values: Ally Fall Damage, Ally Fall Damage Is Lethal, Ally Permanent Damage
- Fixed Enemy Gold Drops and Teleporter Radius using Ally Healing values in the game instead of their own
- Fixed basic stat changes affecting allies and enemies even when not playing on Pluviculture