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Date uploaded | 3 years ago |
Version | 1.0.1 |
Download link | TheTimesweeper-SillyItems-1.0.1.zip |
Downloads | 19821 |
Dependency string | TheTimesweeper-SillyItems-1.0.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.3.1README
Silly Items
Stack items when you stack items!
Feel like a badass on your 20-round run before you obliterate yourself because you have work tomorrow.
Reach out to me on discord TheTimesweeper#5727
if you have any horrible crashes or other issues I didn't catch
or if you wanna send some screenshots c:
More I'd like to do:
- Create some Silly Item Display Rules for tweaks on how stacking behavior should be for certain items/characters.
- Generate default item display rules for characters and enemies that don't have them (though this may be its own mod (feel free to beat me to it)).
Plans (in order):
Add config max so your game doesn't lag to fuck when you have 150 teddy bears (true story (shrine of order ftw))Make it work on Mul-T and Engi's turretsMake it work better on Mul-T and Engi's turretsRemove items when they're removedFix limb attaching issueMake it work on ScavengersMake items hide so the sniper scope isn't covered by crowbars- make it work on big moon guy
Changelog:
1.0.1
- updated for 1.0 (made it not required for multiplayer sync)
1.0.0
- made extra displays properly change materials when faded/stealthed/disappeared/etc.
- the big one point oh, baybee
0.5.0
- made it work on scavengers
- exposed Engi Turrets' stack distance and Scavengers' stack distance in config. Have fun!
0.4.1
- removed the apostrophe in my config section "hope you're having a wonderful day" that was destroying everything
- this meant resetting the config file to a new one. If you had your own settings, look for the duplicated file the old cfg it should still be there thanks thanks have a lovely evening
0.4.0
- fixed items attaching to wrong limbs. commandos with magazines rejoice!
- separated my code from the game's code by using events instead of running my code directly.
- This means hopefully if there's something wrong in my code the entire chain doesn't horribly explode
0.3.1
- fixed an error with custom items (sorry BitterestRoot we should be gucci now)
0.3.0
- removed items now get removed
- almost there bois
0.2.4
- fixed an issue that was breaking BiggerBazaar
- which spurred me to make my code more not retarded
- sorry and thanks c:
0.2.3
- oshitofuckoshitImSorry. there was a rare bug preventing Dio's from working. Pushed a fix.
0.2.2
- removed logs.
0.2.1
- fixed distance issue on engi's turrets and mul-t.
- changed default distance from 0.0369 to 0.0420. Feel free to update your config.
0.2.0
- now works on engi's turrets (worked on mul-t the whole time who knew)
- removed cheats that were conflicting with others' f-key keybinds
0.1.1
- fixed a small issue with itemLib
- learned how to make a config
- fixed some items scaling differently
0.1.0
- c:
may the day treat you well