Refightilization
Allows players to respawn as a monster when they die.
Date uploaded | 3 years ago |
Version | 1.0.7 |
Download link | Wonda-Refightilization-1.0.7.zip |
Downloads | 5742 |
Dependency string | Wonda-Refightilization-1.0.7 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Info
Allows players to respawn as a monster when they die. Highly configurable.
Configuring for Single Player
If you ever want to mess with this mod while in single player, there are some config options to change.
Key | Value | Reason |
---|---|---|
EndGameWhenEverybodyDead | false | The run would've ended after the first death. |
RespawnDelay | 0.0 | The run would've ended because there are no players alive for a frame. |
RespawnTeam | 1 | The run would've been softlocked because you can't charge the teleporter. |
AdditionalRespawnTime | 0.0 | The run would've ended because there are no players alive for a frame. |
Video
Issues
- Artifact of Metamorphosis will spawn you as a random survivor as opposed to a random monster.
- Incompatibility with ArtificerExtended while TakeAffix is enabled.
Contact
If you've got any feedback or advice, feel free to reach out via Discord. You can find me at Wonda#2183
in the modding server.
Credits
Thanks to Nova and Arky for helpin' me scheme up the name for this thing.
Thanks to Fantab and Loke for inspiring this project to exist.
Thanks to Cebe, Joe, JC, and PurpleKid for helping me test this mod out prior to release.
Thanks to Lux, EnderGrimm and Gaforb for providing tons of feedback to help make this mod better.
Changelog
1.0.7 - Teleporter interaction hotfixes, possible NRE catch, fixed respawn behavior to allow for better mod compatibility.
1.0.6 - Caught edge case of player respawning after all players teleporting, fixed compatibility with mods that respawn players, and added feature where dead players can kill alive players to respawn.
1.0.5 - Updated Readme, attempted to fix Monster Variant compatibility, and adjusted player teleporter interactions.
1.0.4 - Fixed compatibility with Classic Items and Standalone Ancient Scepter, and added config for Aspects.
1.0.3 - Added item configs, added config for Monster Variants, added scaling respawn timer, prevented respawning as a recently spawned monster, caught bugs regarding disabling the mod, adjusted spawning to prevent softlocks, altered Affix code to give players Elite Aspects instead of buffing them, adjusted spawning to prevent being unable to pick up items, added functionality with some artifacts.
1.0.2 - Caught some NREs, fixed R2API dependencies.
1.0.1 - Updated README to provide some useful hints for using the mod.
1.0.0 - Initial Release