You will need to have BepInExPack and R2API installed before you can use other mods.
A language pack originally created for the Baked modpack. Adds detailed tooltips and descriptions, explains changes made by the mods, and enhances the game's lore.
|Last updated||3 months ago|
|Dependants||1 other mod depends on this mod|
Hey, this is designed for use with the Baked modpack. I would really appreciate if you checked it out!
Using these edits without the associated modpack might give you some confusing results (mainly descriptions that don't match behavior and some weird tooltips), but you are welcome to use it as a template for personal use or other packs if you'd like. Do your best RedRiot impression and add funny names or pop-culture references, I don't care. Use it however you want!
BLE (BakedLanguageEdits) makes changes to the in-game text to support changes made by the modpack and to give users more information while they are playing.
Hovering over an item in the Tab menu or picking it up gives you more exact stats as to what it does, where in vanilla, this would simply say something like "increases attack speed". Normally, this information is only available in a wiki while you are playing, or in the logbook. It could be argued that this is a skill aspect of the game, and I agree that memorizing what items do is important, but personally I think that it's an unnecessary step. If you have to read every description, you'll be keeping a slower pace than if you already have an item's function memorized. And having this resource allows you to potentially theorycraft build options on the fly (eg figuring out if your current build will support infinite tonic).
Assuming you are playing with the highly recommended Pingprovements, pinging an item gives you a similar description.
Equipment also shows more exact numbers, as well as the base cooldown.
And supports pings.
This becomes particularly useful with something like Spinel Tonic, which has a lot of effects. I've done a large amount of formatting and editing on longer descriptions like this in order to ensure they don't run offscreen. This might have problems on different resolutions, which I could consider looking into potential solutions for.
I also moved the negative effects onto the description for Tonic Affliction. There are many other small tweaks like this.
Where this all really shines is with an item like Gesture that is affected by a mod (in this case, GeneralFixes). Gesture's default description does not mention it having a break chance, but with BakedLanguageEdits, it does now.
There's also some custom additions I did to the game's lore. I tried to keep these as subtle as possible, and not tread on any toes, while also respecting the original game's lore. Because it's not truly canon, I tried to focus on highlighting the existing known lore as much as possible instead of going crazy with my own ideas.
This might be a useful example for how to use AssetPlus to replace the game's language files in a non-destructive way. Feel free to mess around with this mod without having to worry about messing up your game.
I've also included a file named "styles.txt" that I used as my personal notes when creating this that contains all of the formatting syntax I (and originally Hopoo) used. If you are interested in doing any language edits yourself, I hope you will find that useful.
Join the Baked Discord, or DM me on Discord or Twitter @blazingdrummer.
Please don't bug other devs with issues or feedback. I'd be happy to help you and can pass on any information that they will need. Thanks!
If you do find something that looks off or needs editing, please send me a screenshot like this. I only have two eyes and am sure I miss a lot of detail.
Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.
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