blazingdrummer-BakedModpack icon


A modpack designed for balanced play at all experience levels while expanding greatly upon the base game.

Last updated a week ago
Total downloads 799
Total rating 6 
Dependency string blazingdrummer-BakedModpack-1.5.3
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-3.1.0 icon

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 3.1.0
tristanmcpherson-R2API-2.4.2 icon

A modding API for Risk of Rain 2

Preferred version: 2.4.2
Harb-AssetPlusRequester-1.0.0 icon

Tell R2API to enable the AssetPlus module

Preferred version: 1.0.0
blazingdrummer-BakedLanguageEdits-1.2.1 icon

A language pack for the Baked modpack. Adds detailed tooltips and descriptions, explains changes made by the mods, and enhances the game's lore.

Preferred version: 1.2.1
wildbook-MiniRpcLib-0.0.1 icon

This is an alpha/beta library. It works, but there are breaking changes planned. It's released here to allow developers to reference it as a dependency.

Preferred version: 0.0.1
Harb-DebugToolkit-3.2.2 icon

Adds console command for debugging mods.

Preferred version: 3.2.2
kristiansja-KeyBindForConsole-2.0.1 icon

Now With Configuration☺

Preferred version: 2.0.1
JackPendarvesRead-BepinexConfigurationManager-2.0.0 icon

An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts.

Preferred version: 2.0.0
JackPendarvesRead-FluffyLabsConfigManagerTools-1.0.1 icon

Tools to help build configuration with Bepinex.ConfigurationManager

Preferred version: 1.0.1
JackPendarvesRead-MacroCommands-2.0.0 icon

Assign keybinds and chain console commands together to give easy access to frequently used commands

Preferred version: 2.0.0
Rein-NetLib-0.0.2 icon

A networking library for mods. Currently in beta and looking for feedback.

Preferred version: 0.0.2
TheRealElysium-EmptyChestsBeGone-1.1.1 icon

Removes empty lootables upon opening them.

Preferred version: 1.1.1
Harb-HarbTweaks-1.2.0 icon

Encompassing mod for all my tweaks.

Preferred version: 1.2.0
TheRealElysium-FasterTeleportCharge-1.0.0 icon

Increases the charge rate of the teleporter at a configurable rate after you have defeated the boss.

Preferred version: 1.0.0
kookehs-StatsDisplay-2.3.0 icon

Displays character stats on Info Screen.

Preferred version: 2.3.0
gog909-OrderedItems-2.1.0 icon

Organizes items in inventory by ID and Tier.

Preferred version: 2.1.0
xiaoxiao921-FixedSplitscreen-0.0.3 icon

A mod that fixes most issues with the current implementation of the Splitscreen Mode

Preferred version: 0.0.3
pixeldesu-Pingprovements-1.4.2 icon

Several improvements to Pings, like multiple pings and adjustable timers or colors per type

Preferred version: 1.4.2
MagnusMagnuson-ShrineOfDio-1.2.0 icon

Resurrect fallen teammates. Spawns a Shrine of Dio on every stage (replaces the Shrine of the Woods).

Preferred version: 1.2.0
dan8991iel-LunarCoinShareOnPickup-3.5.0 icon

When one player in the lobby picks up a lunar coin, each player in the lobby will receive one. No more hate and envy against the person who grabs them the quickest. Change Lunar Coin shared and unshared amount via config.

Preferred version: 3.5.0
JohnEdwa-RTAutoSprintEx-1.0.4 icon

(BuildID: 4478858) RT AutoSprint fixed and enhanced with more features. Sprint automatically, but only when you would be allowed to do so in the first place.

Preferred version: 1.0.4
MagnusMagnuson-ScannerPlusOne-2.5.0 icon

Radar Scanner replaces question marks with ping icons and info is posted into the chat.

Preferred version: 2.5.0
TheRealElysium-Faster3DPrinters-1.0.0 icon

Makes 3D Printers produce items quickly.

Preferred version: 1.0.0
MagnusMagnuson-ItemExchangeNotifier-1.3.0 icon

Notification for which items you exchange at the 3D Printer/Forge.

Preferred version: 1.3.0
wildbook-TooManyFriends-1.0.0 icon

Ever felt like 4 players wasn't enough?

Preferred version: 1.0.0
JackPendarvesRead-BulletFalloffFix-2.0.1 icon

Makes bullet attacks more effective at a distance by rebalancing falloff damage of bullet attacks (e.g. commando).

Preferred version: 2.0.1
TeaBoneJones-IncreaseHuntressRange-1.0.0 icon

Increase the range of Huntress every time you level up. Or turn on God Mode and increase the range to encompass the whole map.

Preferred version: 1.0.0
JackPendarvesRead-DeployableOwnerInformation-1.0.2 icon

Adds information about the owner to deployable objects (e.g. links EngiTurrets to EngiBody)

Preferred version: 1.0.2
JackPendarvesRead-InfusionStackFix-4.0.0 icon

Infusions give you 1hp/kill/stack. E.g. 5 infusions gives you 5hp per kill. Can also configure maximum value.

Preferred version: 4.0.0
SirSquiddle-MakeMonsterToothGreatAgain-2.1.1 icon

Turns Monster Tooth into an actual useful item.

Preferred version: 2.1.1
TheRealElysium-WaxQuailMultiJump-1.0.1 icon

Makes Wax Quail apply to feather jumps.

Preferred version: 1.0.1
TheRealElysium-ScalingBloodShrines-1.0.1 icon

Makes Blood Shrines viable into the late game.

Preferred version: 1.0.1
Timmeh42-2-StealthySpawn-1.0.0 icon

Tired of getting shotgunned by Elder Lemurians? Now get a short duration cloak effect on spawn!

Preferred version: 1.0.0
Jarlyk-Raincoat-0.2.2 icon

Collection of optional tweaks for an improved Risk of Rain experience

Preferred version: 0.2.2
Harb-DiluvianDifficulty-1.0.3 icon

Adds a new harder difficulty to the game.

Preferred version: 1.0.3
FunkFrog-and-Sipondo-ShareSuite-1.14.0 icon

Share gear between members of your party - Highly Balanced - Completely Customisable

Preferred version: 1.14.0
mistername-AllyPing-1.0.0 icon

Remake of AllyPing, with HJupdaterAPI support

Preferred version: 1.0.0
Rein-AlternativeArtificer-1.0.5 icon

Adds a selectable new 3-part passive to Artificer along with a reworked Ion Surge, a totally new skin (not just recolors), and minor changes to NanoBomb

Preferred version: 1.0.5
Unordinal-AI_Blacklister-1.0.0 icon

Lets you blacklist certain items and equipment so that Scavengers and enemies in the Void Fields will never receieve them.

Preferred version: 1.0.0
JackPendarvesRead-EngiShieldNotification-3.0.0 icon

Plays a sound when the Engineer's bubble shield is about to time out. Includes volume control.

Preferred version: 3.0.0
hlista-SimpleRoll-1.0.0 icon

Adds a /roll command to chat that outputs a random number from 1-100

Preferred version: 1.0.0
Kazzababe-SavedGames-2.3.4 icon

Saves your current run

Preferred version: 2.3.4
Rein-GeneralFixes-2.2.1 icon

Fixes various bugs in game. Also contains some QOL, and a balance pass (Including gesture, glass, and corpsebloom fixes)

Preferred version: 2.2.1
Rein-ArchaicWisps-2.0.1 icon

Adds Archaic Wisps to the game.

Preferred version: 2.0.1
Rein-LunarWickedRing-1.2.1 icon

Adds Wicked Ring to the game as a lunar item with a major downside.

Preferred version: 1.2.1
MagnusMagnuson-BiggerBazaar-1.8.0 icon

Expands the Bazaar with random items that can be bought with money you have left at the end of the stage (now lunar coins, too).

Preferred version: 1.8.0
MagnusMagnuson-TemporaryLunarCoins-0.1.0 icon

Makes Lunar Coins reset every run with options for drop chance.

Preferred version: 0.1.0
RyanPallesen-VanillaTweaks-1.2.0 icon

Fixes and expands upon many things in a vanilla fashion.

Preferred version: 1.2.0
Moffein-AcridM1Heal-1.0.0 icon

Makes Acrid's M1 heal when attacking poisoned enemies.

Preferred version: 1.0.0
Jimmy-AcridPoisonBuffs-0.3.0 icon

Adds configurable proc coefficient and critical strike chance to Acrid's poison.

Preferred version: 0.3.0
Moffein-No_Scrap_Launcher_Falloff-1.0.0 icon

Imagine if MUL-T's Scrap Launcher was a usable primary

Preferred version: 1.0.0
Phedg1Studios-StartingItemsGUI-1.0.0 icon

This mod will allow players to use a GUI to select which items will be given to them at the start of a run. There are 3 modes: Free, Earnt Persistent and Earnt Consumable.

Preferred version: 1.0.0
xiaoxiao921-DPSMeter-0.0.6 icon

A mod that shows a dps meter on your screen.

Preferred version: 0.0.6
xiaoxiao921-Rampage-1.1.3 icon

CUSTOM ADDED RED TIER ITEM ! Introduces the Rampage mechanic from Path of Exile.

Preferred version: 1.1.3
Rein-RogueWisp-2.0.8 icon

Includes an entirely new survivor and late game boss. The survivor is a close range caster with very high damage potential but no mobility and limited defensive options. The boss is someone you might have missed from RoR1.

Preferred version: 2.0.8
Moffein-BanditReloaded-1.0.1 icon

Adds Bandit as a playable survivor with 3 new alt skills and HD skill icons!

Preferred version: 1.0.1
DevinWeaver-TheSurgeon-1.2.0 icon

Adds the Surgeon, a new survivor who overcomes their low base damage by manipulating the cooldown of their powerful special.

Preferred version: 1.2.0
Matarra-PlayableSora-1.0.6 icon

Play as final form sora!

Preferred version: 1.0.6
Matarra-PlayableAkali-1.0.2 icon

Play as Akali from League of Legends!

Preferred version: 1.0.2
LuaFubuki-Void_Reaver-0.0.2 icon

Adds a playable Void Reaver with customized abilities to RoR2.

Preferred version: 0.0.2

It's come to my attention that anyone who installs the modpack fresh might end up getting the latest version of a mod, rather than the one desired by the modpack. This is fine, except if you are trying to play multiplayer and end up with a version mismatch. Ebkr and I have worked out a fix for it, but until he has a chance to release a patch for the mod manager, we'll have to compensate.

To start with, I'll keep up with modpack updates as quickly as possible, even if the changes are a single mod update, so that we can avoid the mismatch situation. I realize this might get a bit spammy, so I apologize in advance if it gets annoying.

As for you users, I'd highly recommend re-updating the pack if you are going to play with someone who recently installed or updated it to make sure you guys end up with the same mod versions. As long as there isn't a mod update introduced that seriously breaks things, these measures should work fine.


  1. Install a mod manager that can automatically install dependencies (I'd recommend Ebkr's excellent r2modman manager).

  2. Install the BakedModpack "mod" to automatically install all of the mods and configure them.

    • With r2modman, simply install the program, create a new profile, click the Online section, and search for "BakedModpack". Then click Download.
  3. Read the overview below for a brief rundown on the changes you need to know about before playing the modpack, join the Discord to stay up-to-date with any changes, and check out the BakedMutators addon package for some fun twists on the game.

  4. Click Play Modded.


  1. Create a new profile in r2modman.

  2. Follow Step 2 in Installation above.

(!) Before you do these last steps, if you would like to transfer your credit count for Starting Items GUI so you aren't starting over, skip to the Transferring Credits section below.

  1. Delete your old profile if you'd like.

  2. Check the Changelog section at the bottom of this page for a quick rundown of what's different.

Transferring Credits

  1. Click Settings in r2modman. Then click Change Profile. Select your old r2modman profile and enter into it.

  2. Click Settings again. Then click Browse Data Folder to open Windows Explorer to the proper location.

  3. Navigate to mods/profiles/<old profile name>/BepInEx/config/Phedg1 Studios/Starting Items GUI.

  4. Inside this folder, you will find a folder(s) labeled with your save file ID (e.g. 1ab2345c-678d-90ef-gh12-3i4567j89k01).

  5. Copy this folder to your clipboard.

  6. Restart steps 1-3 using your new r2modman profile instead OR simply go up 5 directories to get back to mods/profiles and then continue into ...profiles/<new profile name>/BepInEx/config/Phedg1 Studios/Starting Items GUI.

  7. Paste the folder into that folder. If you already have an identical folder due to entering the Starting Items menu at least once or starting a run on this profile, then simply delete it, so your old credit count is transferred in.

  8. Return to Step 3 of the Updating section.


If you've never played RoR2 before, or have only played a little, welcome and you're in luck! This pack is made with you in mind. I'd maybe recommend playing at least a couple of runs of vanilla before diving into the pack just to get into the swing of things, but honestly you should be just fine jumping right in.

If you're already a battered survivor of the storm, this pack should provide fresh new challenges and content, alongside much-appreciated QOL and balance changes. You can find all the details of everything that has been changed in the User's Guide found in the #links section of the Discord.

These are the basic changes/differences you'll need to know to get started with the pack. You should be able to learn everything else by just playing the game.


This pack relies on lunar coins being a temporary currency that resets every run. You will be warned that your coins will be reset when you start a new game, and will need to type tlc_aye in chat before you can move at the beginning of the run.

If you value your lunar coins or the integrity of your save file in general, I'd recommend creating a new profile to use when playing this pack. However, the risk should be relatively low, as I test pretty thoroughly before releasing, and, worst case, you can always edit your coins using the give_lunar {number_to_add} command or edit the save file directly.

Speaking of commands and save files, I've left all of the admin tools I use active for your use if needed. This does leave the door open for cheating, but I think the potential usefulness in cases where glitches or mistakes happen outweighs this. Ultimately, you are in control of your own fun anways. See the DebugToolkit commands list and the admin keybindings below for more information. To use a command, press F5 to bring up the console and then type the command in there. If you are copying the command from a Thunderstore page, make sure to ignore curly braces {} and replace them with the desired variable (e.g. give_lunar {number_to_add} becomes give_lunar -5 to subtract 5 lunar coins). For information on how to edit your save file directly, please visit the Discord.

  • Gameplay: sprint sensitivity reduction = disabled
    • personal preference; this really messes with your sensitivity due to auto-sprint in my experience
  • Video: resolution = 1920x1080, HUD scale = 100%
    • This is by no means required, but I've only done very limited testing with resolutions other than this. Other resolutions or aspect ratios may cause UI issues. They should all be fixable, but will require you to adjust the configs to your own setup. Please consult the Discord if you need help doing this.
  • Graphics: corpse clean-up = immediate, max corpses = 0
    • I personally use this to remove clutter and increase performance. You don't have to do this, but I don't test without it, so your results may vary.

New Keybindings

Key Function
F1 configure mods
F9 quicksave
F10 quickload
X reset DPS meter
"sprint" walk/cancel channeled ability

Admin Keybindings

Key Function
F2 macro: god, noclip
F3 macro: no_enemies, kill_all
F5 open console
F6 reload RPGMod config
F8 give players a starter pack

Basic Changes


  • almost every item/equipment’s tooltips, as well as many menus and ability descriptions, have been modified to reflect any changes made by this modpack and give players more detail about mechanics
  • picking up items/equipment or hovering over them in the Tab menu shows a more complete description of what that item does, including exact damage values, cooldowns, and chances
    • don’t worry, there are still secrets hidden in the logbook ;)


  • your character will automatically sprint whenever the base game would normally allow you to sprint
  • inverts the "sprint button" behavior; the "sprint button" is now a "walk button" which also cancels some channeled abilities, like Artificer's flamethrower
  • stops the FOV from changing, eliminates the speedlines, and gets rid of the chevron crosshair when sprinting (adjustable in config)


  • there is no longer any limit to how many pings you can have active at once
  • ping duration now depends on type: interactable pings last a long time, allowing you to ping things like chests or the teleporter that you want to return to later; this also applies to items on the ground, so you can leave them for a teammate


  • pinging an enemy now makes your minions target them


  • after the teleporter boss is killed, the charge rate is 1000x its normal speed; the saved time is still tracked and added to the run timer to preserve difficulty

Starting Items GUI

  • You now earn credits based on stages cleared, game difficulty, and run ending (higher rewards for wins/obliterations)
  • Credits can be spent in the Starting Items section of the main menu for a boost on your next run


  • better splitscreen support is available through this mod; see the mod page for details



  • picking up a white or green item gives every other living member of your party a random item of the same tier
    • red, yellow, and blue items are not shared
  • using 3D printers & cauldrons directly modifies your build, not the other players' builds
  • balance changes: bosses only drop 1 item, less interactables spawn in early rounds

Shrine of Dio


  • replaces the Shrine of the Woods with the Shrine of Dio, which lets you resurrect a random fallen teammate for a high gold cost
  • each normal stage spawns with a Shrine of Dio



  • Unlocks the multiplayer lobby size (default max = 16, adjustable in config)



  • In multiplayer, you no longer pick up items by moving through them; You must press Interact (default E)

There are dozens of other changes made to the game and addtional content, including characters and items, that are not mentioned in this brief overview. As previously mentioned, they should all be discoverable and learnable just by playing the game, but if you would like a full spoiler-heavy rundown of all of the changes made, you can find it in the User's Guide found in the #links section of the Discord.

Known Issues

Many of these issues are marked in-game with a wrench icon to indicate they are known. Please refer back to this section if you see one.

Impossible Challenges

Due to the nature of modded RoR2 and how the pack uses lunar coins, there are 3 challenges from the base game that are nearly or completely impossible to complete when playing this pack. I'd recommend picking one of the presented solutions when you run into this situation.

  • Prismatically Aligned: Complete a Prismatic Trial
    • While you are playing a modded instance, prismatic trials are not available (to prevent cheating). Your options are: complete this challenge in vanilla RoR2 before returning to modded play, or modify your save file. For information on how to edit your save file directly, please visit the Discord.
  • Mercenary: Ethereal: As Mercenary, complete a Prismatic Trial without falling below 100% health.
    • Same as Prismatically Aligned.
  • Pause.: Free the survivor suspended in time.
    • Because this challenge requires at minimum 10 lunar coins to complete, it is uniquely difficult in this modpack, because you'd need to achieve it in one run. Lunar coins' drop chance also decreases for that run every time one drops, making this challenge potentially nearly impossible. Your options are: disable the TemporaryLunarCoins mod in r2modman and play normally until you complete this challenge, use the give_lunar 10 command to gain the necessary coins, or modify your save file. For information on how to edit your save file directly, please visit the Discord.

Known Bugs/Problems

  • spectral circlet has no texture and is invisible, making it nearly impossible to pick up if you didn't see it drop
  • loading into the Bazaar using a game save causes the BiggerBazaar chests to not spawn
    • simply don't save your game in the Bazaar or do your shopping beforehand
  • Playing on Diluvian is not properly counted as Monsoon by Starting Credits GUI, so you don't get any extra credits from the multipliers, only for the number of stages cleared. Options right now for getting lots of credits until Phedg can take a look at it are:
    • playing on monsoon instead of diluvian
    • doing the math yourself and adjusting your credit count manually by editing the config file that stores the credits
    • monsoon's consumable formula would be ({stage count} * {difficulty multiplier = 8} * {ending multiplier = 2.5 (win), 1.5 (loss), 2 (obliteration)}) - {stage count}
    • monsoon's persistent formula would be ({stage count} * {difficulty multiplier = 4} * {ending multiplier = 2 (win), 1 (loss), 1.5 (obliteration)}) - {stage count}
  • (not really a bug?) going to the next stage toggles noclip off and takes focus away from the console


  • price labels on the modded portions of the Bazaar display as gold rather than lunar coins for clients (e.g. $1 instead of 1 lunar); also affects fuel array chest
  • Scavengers and the Void Fields don't scale back items to compensate for item sharing, resulting in large power spikes for players
    • I'd recommend compensating by only picking up 1 item from the Void Field rewards instead of all of them; a similar approach could be taken with Scavengers, but they are more difficult to balance; maybe try picking up {# of items}/{# of party members} items
  • the red item cauldron in the Bazaar gives the player a red item directly into their inventory, but also drops one on the ground, resulting in duplication
    • simply don't pick up this item; in the case that you accidentally do and want to remove it, simply use the command remove_item {item_name} 1
  • when playing as Void Reaver as the client, you must use the alternate Client Reave ability available in his loadout for his special to function properly, albeit without the fancy effects

For a more up-to-date list, check the #known-issues channel on the Discord.

Contact Info

Join the Baked Discord, or DM on Discord or Twitter @blazingdrummer.
Please don't bug other devs with issues or feedback! I'd be happy to help you! I'll pass on any information the others will need, so try steer clear of the #tech-support channel of the main modding Discord with Baked-related questions if possible. Thanks!


I'd like to give a massive shoutout to all of the developers and other members of the RoR2 modding community for all of their help and support so far. This project started in January 2020 and has been immmensely satisfying to work on, so I really hope everyone enjoys it.

In particular, I'd like to thank Ebkr, Moffein, Rein, Magnus, Sipondo & Funkfrog, Mythic, Harb, Fubuki, and Phedg1 for their hard work and graciously both providing and considering input. And, of course, a big thank you to Hopoo Games!


In order to not make this readme any longer than it already is, the pre-release changes can be found in the #changelog section of the Discord.


  • initial release


  • updated DebugToolkit to v3.2.2
    • solved the errors caused by dying during noclip
  • updated DiluvianDifficulty to v1.0.3
  • README changes
    • added instructions for running commands in the console
    • added the reference to the #known-issues section of the Discord
    • added a changelog starting from initial public release only
    • added an "Updating" section
    • added instructions for transferring Starting Items credits
  • updated "Known Bugs/Problems"
  • updated BanditReloaded to v1.0.1
    • this should resolve an issue where Smokebomb didn't make him invisible when playing as client


  • updated AcridPoisonBuffs to v0.3.0
  • README: added a notice for dealing with potential update issues until r2modman adds modpack support

Available versions

Please note that the install buttons only work if you have compatible client software installed. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2020-3-27 1.5.3 559 Install
2020-3-27 1.5.2 48 Install
2020-3-24 1.5.1 183 Install
2020-3-24 1.5.0 9 Install