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DamageLog
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ]
Date uploaded | 3 months ago |
Version | 1.1.1 |
Download link | itsschwer-DamageLog-1.1.1.zip |
Downloads | 5013 |
Dependency string | itsschwer-DamageLog-1.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
damage log
A client-side mod that adds a damage log to the HUD to show what you have taken damage from recently.
why?
sometimes it can be hard to tell what you are taking damage from.
controls
cycleUserKey
(default: left alt
) can be used to cycle between player damage logs in multiplayer.
configurable
The configuration file is automatically reloaded when the UI is created (at the start of each stage)
- how long entries are logged for can be adjusted
- how many entries are logged can be adjusted
- the log only being visible in the scoreboard can be enabled
- the log being presented in simple text mode can be enabled
- [ bonus ] generating damage logs for bosses can be enabled
Portraits mode | Simple text mode |
---|---|
- the size of various damage log UI elements can be adjusted (under the
m_Debug
section)
notes
please report any issues to the GitHub repository!
- damage inflicted by enemies that have been killed (debuffs, delayed explosions, projectiles, trails) may be attributed to The Planet as the reference to the original attacker no longer exists
- damage from Pots (Abandoned Aqueduct) and Fusion Cells (Rallypoint Delta) are attributed to The Planet
- sometimes attributed correctly on non-hosts?
- why do Sulfur Pods (Sulfur Pools) not have the same issue?
see also
- DamageHistory src by Bubbet — alternative, inspired this implementation
- tracks damage until fully healed(?)
- text only
- a bit hard to parse
- ShowDeathCause src by NotTsunami — shows extra information about the attacker that killed you on the game end screen
CHANGELOG
1.1.2
- Fix error preventing Run History entries from being viewed properly
1.1.1
- Add 'controls' section to readme to better indicate the ability to cycle between user damage logs in multiplayer
- Fix potential
ArgumentNullException
spam when the UI is initialised without a user
1.1.0
- Add ability to generate damage logs for bosses
- Must be enabled in configuration file
- Change portrait for void cradles/potentials
- Now uses the Survivors of the Void icon rather than the Voidtouched icon
- Renamed configuration option
textModeFontSize
totextSize
- Separate damage source pruning logic from display logic (make pruning behaviour more consistent)
- Limit the lifetime of damage logs to that of a run
- Prevent potential memory leak where
NetworkUsers
accumulate without being cleared
- Prevent potential memory leak where
- Fix logic errors (
DamageLog.Cease()
,DamageLog.Record()
) - Code refactoring
1.0.0
- Rework how time of death is recorded (fix timers continuing until body is destroyed on non-hosts)
- Change simple text mode damage color to be consistent with portraits mode
0.2.4
- Fix portraits mode displaying white squares when
DamageLogUI
is initialised without aDamageLog
- Fix issue where
DamageLog
s would fail to be created when playing as non-host- Sometimes
NetworkUser
andCharacterBody
would not yet be linked together(?), despite both existing
- Sometimes
0.2.3
- Fix Voidtouched elite icon color
- Fix portraits not updating on GameEnd screen (not showing the correct damage log in multiplayer)
0.2.2
- Add configuration option
showDamageIdentifier
0.2.1
- Thunderstore release
- Finish 'configurable' section of README
- Fix simple text mode UI positioning
- Replace icon
0.2.0
- Improve portraits for Shrine of Blood and Artifact Reliquary
- Added damage information to identifiers for unknown damage sources
- Fix portrait color for void damage sources
- Add description to manifest.json
- Start writing proper README
- Create CHANGELOG.md
- [debug] Improve debugging features
0.1.0
- Satisfactory build