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mwmw-SimpleLunarCoins-1.1.6 icon

SimpleLunarCoins

Provides simple customisation of the lunar coins behaviour through the BepInEx config or Risk of Options, turning them into a per-run currency by default.

Date uploaded a month ago
Version 1.1.6
Download link mwmw-SimpleLunarCoins-1.1.6.zip
Downloads 1784
Dependency string mwmw-SimpleLunarCoins-1.1.6

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2108 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2108
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

SimpleLunarCoins

About

SimpleLunarCoins is a mod that aims to provide subtle customisation of how lunar coins are handled without otherwise reworking any major gameplay elements.

By default, the mod will turn lunar coins into a per-run currency. Coins are automatically picked up, and coin pickups are replaced with a new effect of the enemy dropping said coin in the same fashion as gold. Coin drop chance is also set to a fixed value, and all players receive a coin when one is dropped. However, all of the aforementioned settings are customisable in the BepInEx config file or with Risk of Options, and a full list of the settings can be read below. You could even change the settings back to default RoR2, if you really wanted. I don't know why you'd want to do that.

If you're looking for a mod that provides a full rework of the lunar coin system, including most of the changes this mod provides, check out Ephemeral Coins instead.

Customisation

At this point in time, the following settings are configurable:

  • Initial Coin Chance: The starting % chance for a coin to be dropped.

  • Coin Chance Multiplier: The value that the coin chance is multiplied by after a coin is dropped.

  • Starting Coins: The number of coins that each player holds at the start of a run, if the 'Reset Coins Each Run' setting is enabled.

  • Distribute Coins: Whenever a lunar coin is picked up, a lunar coin is given to every player.

  • No Coin Droplets: Enemies no longer drop physical coins that need to be manually picked up, and instead are automatically picked up alongside a emitting a custom effect.

  • Reset Coins Each Run: Each player starts a run with the amount of coins specified in 'Starting Coins'.

    • Bear in mind that using 'Reset Coins Each Run' will (currently) permanently overwrite the lunar coins of each player in the run.

CHANGELOG

1.1.6

  • Stopped the mod breaking without ProperSave (I hope). I keep releasing this mod entirely broken. It's a little embarrassing

1.1.5

  • Added support for ProperSave

1.1.4

  • Coin multiplier now works when editied with Risk of Options without restart

1.1.3

  • Fixed mod not working teehee I uploaded the wrong version

1.1.2

  • Reduced default coin drop chance to 2%

  • Added support for Risk of Options

1.1.1

  • Compatibility improvements

  • Formatting improvements

1.1.0

  • Updated description and README

  • Reduced default coin drop chance to 4%

  • Implemented enabling/disabling distributed coins

  • Implemented enabling/disabling coin droplets

  • Implemented enabling/disabling coin count reset at the start of a run

1.0.1

  • Grammatical and formatting fixes

1.0.0

First release:

  • Coin drop chance now fixed at 5%

  • Coin drop chance no longer decreases (multiplier set to 1) upon a successful drop

  • Players start with 5 coins

  • All of the above numbers are configurable

  • Lunar coins no longer drop as an interactable, but instead drop in a similar fashion to gold, and are instantly collected