You are viewing a potentially older version of this package. View all versions.
nayDPz-Dancer-0.9.5 icon

Dancer

Adds the Dancer as a playable survivor

Date uploaded 2 years ago
Version 0.9.5
Download link nayDPz-Dancer-0.9.5.zip
Downloads 6560
Dependency string nayDPz-Dancer-0.9.5

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.71 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.71
RiskofThunder-HookGenPatcher-1.2.1 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.1

README

Dancer

Adds the Dancer as a survivor.

0.9.5

  • undeleted dancers hitbox lol

0.9.4

  • Reworked Special.

  • Cooldown lowered from 20 to 12 seconds

  • Duration lowered from 15 to 8 seconds

  • Ribbons spread slower and no longer spread from item procs.

  • Ribbons now cause enemies to bleed

  • Reapplying ribbons to enemies now resets the duration for the entire chain

  • Killing ribboned enemies with attacks no longer deletes the ribbon if it can find a new target.

  • Lowered primary damage

  • Secondary cooldown lowered from 6 to 5 seconds. No longer grants CDR on hits

  • Secondary damage increased

  • Utility damage increased to 600%

  • Removed alternate utility since the base skill works better (but still not properly) in multiplayer anyways

Multiplayer works, the only (known) bugs are visuals/sound.

Primary Moveset

Skill Input Description
Jab on ground, aim forward small dash
Dash Attack on ground, sprinting dash. interrupts enemies. bonus to low HP enemies
Down Tilt on ground, aim down interrupts enemies and knocks them upwards
Down Air in air, aim down dives to the ground and starts a downtilt
Forward Air in air, aim forward spikes enemies, stunning them briefly if they hit the ground
Up Air aim up hits upwards 2 times. second hit is small and has Slayer

i strongly encourage you to find me in the ROR2 modding discord, my username is orbeezeater22#0704 let me know how gameplay feels!

To-Do

  • Almost everything about special is placeholder for now.
  • Network utility properly
  • Alt skills and achievements
  • Lore and stuff

Thanks to Rob for making HenryMod and to everyone in the modding discord for answering questions.

Changelog

0.9.3

  • added item displays
  • sounds and visual projectile for special (just missing impact effect)
  • removed ribbon debugging. if you had lag before, please let me know if its reduced this update!
  • made jump cancels slower
  • downtilt has less end lag

0.9.2

  • Going to temporarily spam your logs with ribbon debugging this patch
  • Almost certain I fixed the ribbon chains this time. if they bug out, please send me the logs (orbeezeater22#0704)
  • Ribbon healing increased, but now based on proc coefficient.
  • Ribbons spread faster
  • Utility now refunds the cooldown if it misses
  • Secondary damage lowered, but its cooldown is reduced by 1 second every time it hits.
  • Hitstop removed/lowered on ground moves.

0.9.1

  • Starting a jump during a ground attack now instantly cancels into an aerial attack
  • Attacks should fire more consistently when they are cancelled by other abilities.
  • Damage increase across the board
  • Some moves are slightly faster
  • (Hopefully) fixed infinite loop with ribbon chains that caused a lot of lag
  • Removed lightning VFX from ribbons

0.9.0

  • maybe one day i will stop releasing unfinished mods.
  • Brand spankin' new =)