We recommend using the Thunderstore Mod Manager or an alternative for installing mods
no new stuff just yet ( i am incredibly lazy ). just fixing stuff mostly
i love reading all feedback, find me in the ROR2 modding discord, my username is orbeezeater22#0704
or join a server - https://discord.gg/mWBDgCSFJG
Pretty much added everything that was missing.
File size reduced by 80%
Small update, not that important unless you want to play PVP, especially King Kombat Arena.
Special now properly deals damage in PVP.
Other small bug fixes in PVP.
Stunning an enemy will only mark them if Daredevil is in game.
Secondary's "lock on" now interrupts the targets as if they got hit by a big instance of damage. This one's actually a pretty nice buff.
Probably the last set of changes for a while, before I work on a final update (VFX, SFX, animations, etc) to make Daredevil a complete survivor. Just targeting some of the last problems I had with gameplay.
Really good changes (in my opinion) that makes Daredevil feel much better to play. Really recommend updating!
New sounds for gaining combo! Let me know what you think. More sounds for other abilities soon hopefully.
Being at max combo now creates an indicator in the direction the player is looking, and in the position they will end up when using Special.
Special now only requires one press to blink and fire.
Buff icons instead of placeholder shields.
Transitioning between abilities should feel smoother. (a lot of skills should interrupt eachother better)
Lots of minor changes/fixes (aka stuff I probably did but dont remember)
Trying to design a better HUD for combo. Not in this update but it will be here eventually
Early game Daredevil had the risks of a low range character without the damage or durability to support it. Super late game, Daredevil is way too vulnerable while using skills, especially Secondary's "Lock-On" against large groups of enemies. They were also way too reliant on attack speed to deal damage. These will be very big buffs overall.
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