nayDPz-DaredevilMod icon

DaredevilMod

Adds the Daredevil as a playable survivor.

By nayDPz
Last updated 3 weeks ago
Total downloads 12555
Total rating 8 
Categories Player Characters
Dependency string nayDPz-DaredevilMod-1.0.0
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.30 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.30

README

Daredevil

  • Adds Daredevil (based on Samira from League of Legends), a fast paced, low-range survivor that outputs extreme damage by using clever repositioning.

i love reading all feedback, im in the ROR2 modding discord, my username is orbeezeater22#0704

To-Do

  • Model eventually needs a redesign.
  • Skill icons
  • Alt skills

Thanks to Rob for making HenryMod and to everyone in the modding discord for answering my questions. =)

Changelog

1.0.0

  • Item Displays

  • Ragdoll

  • New weapons

  • New VFX

  • New HUD

  • New animations

  • Pretty much added everything that was missing.

  • File size reduced by 80%

0.0.9

  • Small update, not that important unless you want to play PVP, especially King Kombat Arena.

  • Special now properly deals damage in PVP.

  • Other small bug fixes in PVP.

  • Stunning an enemy will only mark them if Daredevil is in game.

  • Secondary's "lock on" now interrupts the targets as if they got hit by a big instance of damage. This one's actually a pretty nice buff.

0.0.7

Probably the last set of changes for a while, before I work on a final update (VFX, SFX, animations, etc) to make Daredevil a complete survivor. Just targeting some of the last problems I had with gameplay.

  • Utility now cancels Special completely.
  • Utility now travels the same distance whether you are sprinting or not.
  • Special no longer "slows", it applies a walking speed penalty instead. This only changes items and skills that scale with movement speed to use the players non-debuffed movement speed stat while in Special.
  • Secondary's "lock on" now only be able to target mobs within view range instead of the entire map. Mostly a multiplayer fix, because before this change you still required a stunned mob in view range to activate the ability.
  • I think I changed some damage numbers. i dont remember lol.
  • Melee "activation" range decreased. This is a buff. it should feel much easier to switch between melee and ranged skills in order to gain combo faster.
  • fixed missing faces on the model

0.0.6

  • Really good changes (in my opinion) that makes Daredevil feel much better to play. Really recommend updating!

  • New sounds for gaining combo! Let me know what you think. More sounds for other abilities soon hopefully.

  • Being at max combo now creates an indicator in the direction the player is looking, and in the position they will end up when using Special.

  • Special now only requires one press to blink and fire.

  • Buff icons instead of placeholder shields.

  • Transitioning between abilities should feel smoother. (a lot of skills should interrupt eachother better)

  • Lots of minor changes/fixes (aka stuff I probably did but dont remember)

  • Trying to design a better HUD for combo. Not in this update but it will be here eventually

0.0.5

Early game Daredevil had the risks of a low range character without the damage or durability to support it. Super late game, Daredevil is way too vulnerable while using skills, especially Secondary's "Lock-On" against large groups of enemies. They were also way too reliant on attack speed to deal damage. These will be very big buffs overall.

  • Special damage increased substantially (135% -> 300%), but number of shots no longer scales with attack speed.
  • Secondary "Lock-On" damage increased (125% -> 200%). Blink scales better with movement speed. Large groups of stunned enemies are shot faster.
  • Primary "Gun" damage decreased (180% -> 150%)
  • Secondary "Gun" damage decreased (290% -> 230%)
  • Lockout duration of Utility's bounce now scales down with movement speed.
  • Lots of bug fixes and minor non-gameplay changes.

0.0.3

  • Added some details to the model so its not just a red blob.
  • Fixed a lot of clipping too
  • This is probably the final version of the model for a while, or at least close to it. Im not good enough at blender to make improvements.
  • Animations touched up again.
  • Lowered melee activation range but increased size of the attack
  • Increased the hitbox size of utility's attack
  • Hopefully fixed floating enemies and random invincibility in multiplayer

0.0.2

  • Touched up a few animations ( still havent figured out AimAnimator so guns arent perfect yet ).
  • New VFX and animation for Special. Also increased damage slightly.
  • Glued a sword to the right arm for sword animations.
  • Other minor fixes.

0.0.1

  • Brand spankin' new =)

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-8-25 1.0.0 7367 Version 1.0.0 Install
2021-8-21 0.0.9 1087 Version 0.0.9 Install
2021-8-17 0.0.8 1344 Version 0.0.8 Install
2021-8-17 0.0.7 80 Version 0.0.7 Install
2021-8-10 0.0.6 1126 Version 0.0.6 Install
2021-8-7 0.0.5 567 Version 0.0.5 Install
2021-8-6 0.0.4 363 Version 0.0.4 Install
2021-8-6 0.0.3 126 Version 0.0.3 Install
2021-8-5 0.0.2 182 Version 0.0.2 Install
2021-8-5 0.0.1 313 Version 0.0.1 Install