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rob-HenryMod-1.2.4 icon

HenryMod

Adds Henry, a melee/ranged hybrid who uses a wide arsenal of weaponry- fixed for the new patch. Featuring Dante from the Devil May Cry series!

Date uploaded 3 years ago
Version 1.2.4
Download link rob-HenryMod-1.2.4.zip
Downloads 9136
Dependency string rob-HenryMod-1.2.4

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-3.0.13 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.13

README

HenryMod

  • Adds Henry, a stickman who fights with a combination of sword and gun
  • Designed primarily to use as a base for creating your own custom characters, codebase is modular and easy to understand while easily supporting multiple characters and even enemies eventually- in other words, Example Survivor 2
  • Has a bunch of alternate skills and unlockable skins

join the discord to share feedback: https://discord.gg/Xacmgm7KXM

Skills

Primary

Secondary

Utility

Special

Ancient Scepter

  • Bomb > More Bombs! | Cooldown is halved and carry capacity is increased to 4
  • Bazooka > Armageddon | Fire two Bazookas at once

Credits

PapaZach- Skill icons OK - Mod icon Rein - A ton of help getting things up and running again

To-Do

  • Better documentation/more comments and helpers
  • Enemy base
  • More weapons

Changelog

1.2.4

  • Added more Stinger sounds
  • Added Uzi reload animation
  • Added new Pistol skill icon
  • Updated Boxing Gloves high attack speed animation
  • Pistol base duration 0.4s > 0.3s
  • Uzi damage 50% > 75%
  • Uzi proc coefficient 0.5 > 0.75
  • Bazooka max damage 1400% > 1600%

1.2.3

  • Fixed 200% Motivated achievement not working properly due to the moon scene name being changed internally
  • Removed bundled MMHook and added a dependency to Standalone MMHook

1.2.2

  • Fixed achievements
  • Fixed item displays
  • Restored old Roll behavior

1.2.1

  • Fixed the mod to work on the latest RoR2 version
  • Unfortunately a few things had to be dropped, mainly item displays and achievements, with plans to add them back in at a later time
  • Roll armor buff removed for now- invulnerability now lasts for the entire duration

1.2.0

  • Added Ancient Scepter upgrade for Bazooka
  • Added new utility: Shotgun
  • Added custom run animation for Boxing Gloves
  • Added new animations for high attack speed Boxing Gloves
  • Added combo attacks for Boxing Gloves' Stinger, only usable in close range
  • Added a custom indicator for Stinger targeting
  • Made Stinger targeting much more consistent
  • Fixed Pistol being held sideways
  • Roll invulnerability duration halved

1.1.2

  • Networked Bazooka

1.1.1

  • Added alternate animation for fully charged Bazooka shots
  • Remade strafe animations
  • Remade Pistol animation
  • Tweaked Dante skin's texture
  • Pistol fire rate increased
  • Bazooka damage 400-1200% > 600-1400%
  • Bazooka crosshair adjusted

1.1.0

  • Added Pistol primary
  • Added Bazooka special
  • Renamed Pistol secondary to Handgun
  • Bomb cooldown 8s > 10s
  • Sword damage 350% > 280%
  • Boxing Gloves damage 280% > 240%
  • Handgun damage 480% > 420%
  • Stinger damage 500% > 450%
  • Adjusted volume on some sounds
  • Networked Bomb sound

1.0.0

  • Tweaked slash and punch animations
  • Added a new skin
  • Stinger now only appears usable when locked onto a target
  • Stinger now takes priority over other skills

0.1.2

  • Networked emotes
  • Added a new mod icon by OK

0.1.1

  • Actually added new skill icons oops

0.1.0

  • Added new skill icons, thanks to PapaZach
  • Increased Stinger range

0.0.9

  • Added new secondary- Uzi
  • Added Ancient Scepter support
  • Added Rest emote(bound to 1 by default)
  • Added Dance emote(bound to 3 by default)
  • Added placeholder skill icons for Boxing Gloves and Stinger
  • Updated Stinger visuals, sfx and fixed a rare bug
  • Increased Boxing Gloves damage from 240% to 280%
  • Made Pistol and Bomb able to be used separately from primary without interrupting it
  • Updated a bunch of animations
  • Fixed gun item displays being visible even when there is no gun
  • Fixed Bomb sound falling off from too short a distance

0.0.8

  • Fixed Stinger getting stuck forever, softlocking the whole character
  • Lowered Stinger knockback
  • Lowered Stinger cooldown from 4s to 3s

0.0.7

  • Added Grand Mastery skin
  • Remade sword and boxing gloves VFX
  • Secondary now counts as a combat skill
  • Added a new melee secondary skill
  • Added doppelganger
  • Added aim and landing animations
  • Separated gunshot animation from sword swings so they play more smoothly together

0.0.6

  • Completed item displays
  • Updated Boxing Gloves hit effect

0.0.5

  • Added a handful of item displays
  • Added work in progress Boxing Gloves primary
  • Added sword effects
  • Updated bomb effects
  • Changed sword from bendy to fluid smear

0.0.4

  • Added custom sounds
  • Added a custom Bomb projectile
  • Increased primary hitbox size
  • Animation tweaks, added second primary attack
  • Added character select animation
  • Updated mastery skin, added unique model
  • Tweaked bandana physics, added collision
  • Fixed teleporter particles being huge
  • Fixed primary not dealing damage with too much attack speed

0.0.3

  • Added skill icons
  • Added keywords
  • Made secondary agile

0.0.2

  • Added custom skills
  • Added ragdoll
  • Added skin and achievement icons
  • Animation tweaks

0.0.1

  • Initial release