Driver
Adds the Driver, a mostly grounded survivor focused on simple gunplay. Fully multiplayer compatible!
Date uploaded | 7 months ago |
Version | 1.0.4 |
Download link | rob_gaming-Driver-1.0.4.zip |
Downloads | 4164 |
Dependency string | rob_gaming-Driver-1.0.4 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Driver
- Adds the Driver, an original character based on the Driver from the film Drive (2011)
- Fully functional base kit with several weapon pickups that give him new attacks
- Has item displays, an unlockable mastery skin and is fully multiplayer compatible
- Configurable stats and a few other things to mess around with
To share feedback, report bugs, or offer suggestions feel free to DM @braindead_ape on Discord
Unlock
Skills
Passive
Enemies drop weapon crates that change your skills for 8 seconds, starting when you first attack with it
Primary
Shoot gun
Secondary
Aim gun and charge a high damage shot
Utility
Slide
Special
Stun grenade
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev
Credits
rob - Pretty much everything
TheTimesweeper - Maintaining everything in my absence, making it super easy to get back on my feet, lots of code help and feedback
Moffein - Also maintained things :-)
Swuff - Code help, feedback, networking help
Bog - Code for Shuriken interaction fix
Future Plans
- Many more weapons (rocket launcher, dual uzis, railgun, minigun, etc.)
- Alternate skills
- Ancient Scepter support
- Better item displays
- Other things 100% decided on pure whimsy
- Proper skill icons?
- More skins
Changelog
1.0.4
- Buffed Pistol's fire rate
- Shooting with Focus no longer has damage falloff
- Machine Gun no longer has falloff
- Shotgun now has falloff
- Weapon drops now have a pity system, chance goes up with each kill until one drops and then the pity modifier resets
- Weapon drops no longer require a Driver to land the killing blow- the only requirement now is a Driver on the player team
- Fixed Combat Slide consuming all charges of Hardlight Afterburner instantly
1.0.3
- Weapon timer won't start until your first attack with the weapon now
- Tweaked weapon drop rates -- Champions (beetle guard, templar, etc. big guys) now have double the chance to drop a weapon -- Elites have 50% minimum chance to drop one, and can still scale up past that threshold -- Bosses are guaranteed to drop one- when higher tier weapons are added, they will drop these as well -- Drop chance is halved when playing on Swarms
1.0.2
- Synced gun pickups, but for now only the host is able to see what's in the crate (until i can figure out this stupid code)
- Fixed non host players being unable to pick up guns
- Fixed non host players throwing a Captain airstrike instead of a flashbang
1.0.1
- Fixed gun pickups being permanent- when commenting out the gun test code for release, I accidentally hit the code that swaps back to the pistol as well, whoops
1.0.0
- Initial release