Driver
Adds the Driver, a mostly grounded survivor focused on simple gunplay. Ancient Scepter update!
Date uploaded | 7 months ago |
Version | 1.2.3 |
Download link | rob_gaming-Driver-1.2.3.zip |
Downloads | 3391 |
Dependency string | rob_gaming-Driver-1.2.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Driver
- Adds the Driver, an original character based on the Driver from the film Drive (2011)
- Fully functional base kit with many weapon pickups that give him new attacks
- Has item displays, unlockable skins and skills and is fully multiplayer compatible
- Configurable stats and a few other things to mess around with
- Full Risk of Options support for all configuration options
- Ancient Scepter support and crosscompat with a couple other mods
- Many more weapons planned!!!!
To share feedback, report bugs, or offer suggestions feel free to DM @braindead_ape on Discord
Unlock
Skills
Passive
Enemies drop weapon briefcases that change your skills for 8 seconds, starting when you first attack with it
Primary
Shoot gun
Secondary
Aim gun and charge a high damage shot
Utility
Slide
Special
Stun grenade
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev
Credits
rob - Mostly everything
TheTimesweeper - Maintaining everything in my absence, making it super easy to get back on my feet, lots of code help and feedback
Moffein - Also maintained things :-) Riot Shotgun SFX
Swuff - Code help, feedback, networking help
Bog - Code for Shuriken interaction fix
Hyperinvox - Briefcase, Plasma Cannon model
Bruh - Riot Shotgun, Golden Gun model
Glasus - Grand Mastery skin concept
Future Plans
- Many more weapons (dual uzis, railgun, minigun, etc.)
- Other things 100% decided on pure whimsy
- Proper skill icons?
- Unique monster-themed weapon drops (golem cannon, templar minigun, mithrix hammer..... yeah)
Known Issues
- Clients in multiplayer see weapon pickups as ????, networking sucks major ball can someone please help me fix this :(
- Heavy Machine Gun currently shares a model with the regular Machine Gun
Changelog
1.2.3
- Nerfed both Rocket Launchers across the board- the new secondary is crazy strong so this was needed
- Added weapon: Chitin Shield, rare drop from Beetles
- Added weapon: Brilliant Behemoth, equipped when you pick up the respective item
1.2.2
- Added Pocket ICBM functionality to all grenades and explosives
- Added Ancient Scepter upgrade for Flashbang
- Added Ancient Scepter upgrade for Supply Drop, thanks to Hyperinvox for the weapon model!
- Gave Heavy Machine Gun and Rocket Launcher new secondary skills
- Heavy Machine Gun primary damage: 210% > 160%, the armor penetration ended up being way more impactful than expected
- Flashbang damage: 650% > 500%, max stocks 1 > 2, partially reverting the damage buff and giving more utility in exchange
- Supply Drop now drops a Prototype Rocket Launcher, a slightly nerfed version of the base weapon
- Added a secret Golden Gun weapon, thanks to bruh for the model!
- Fixed attack speed stat not updating while using Focus, locking your fire rate at the value it was at when you pressed the skill
- Fixed Bandolier not refreshing weapon duration if alternate special was selected
- Fixed Supply Drop not spawning a weapon if used by a client in multiplayer
1.2.1
- Added weapon: Sniper Rifle (thanks to Swuff for the weak point targeting implementation)
- Added a new unlockable skin (thanks Glasus for the challenge idea)
- Flashbang damage: 400% > 650%, animation slightly sped up
- Tweaked kickback on all shotguns
- Bazooka minimum damage: 400% > 600%, charge time lowered and lockout before you can release an uncharged shot decreased
- Updated Grand Mastery skin, adding more detail and polish
- Fixed weapon duration meter being visible with no weapon equipped
- Fixed Eclipse levels not going up
1.2.0
- Added Grand Mastery skin!! huge thanks to Glasus for the design
- Added weapon: Bazooka
- Added an unlockable alternate special- Flashbang bridges a pretty crucial gap in his kit so hopefully it's not a straight upgrade
- Machine Gun primary damage: 190% > 200%, fire rate slightly increased
- Heavy Machine Gun primary damage: 240% > 210%, fire rate increased, shots now ignore armor (more damage to bosses)
- Changed a handful of item displays
- Enemies marked by Starstorm 2's Relic of Termination are now guaranteed to drop a Rocket Launcher
- All shotguns now have varying degrees of backwards force when fired
- Updated models for Slug Shotgun and Rocket Launcher
- Temporarily removed functionality from weapon duration configs and reverted Rocket Launcher to 8 seconds
1.1.2
- Pocket ICBM now works on Rocket Launcher. This has to be hardcoded into the skill state apparently
- Rocket Launcher primary damage: 800% > 1000%
- Rocket Launcher duration: 8s > 20s - Considering it only drops from bosses, at the end of the teleporter event for pretty much the whole first loop, it can get away with lasting a while
- Added weapon: Slug Shotgun
- Added weapon: Heavy Machine Gun
- Added config options to enable or disable weapons
- Fixed weapon pickups dropping for the enemy teams, preventing player Drivers from picking them up
- Fixed Pistol and Machine Gun spread patterns
- Fixed Simulacrum boss waves dropping Rocket Launchers from every enemy
1.1.1
- Rocket Launcher primary damage: 600% > 800%, fire rate increased
- Shotgun primary damage: 6x190% > 8x190%, removed pierce
- Added weapon: Riot Shotgun, deals 6x140% with 0.75 proc coefficient but pierces (thanks bruh for the model =))
- Removed level scaling and nerfed weapon drop pity modifier a little, last update made them drop just a bit too frequently
- Added a custom pickup model for legendary tier weapons
- Added a config option to make Driver call out his weapon pickups- enable this in multiplayer to make people mad
- Added a config option to use the old crate pickups if you for some reason liked those more
- Added cursed config
1.1.0
- Added weapon: Rocket Launcher, guaranteed drop from bosses
- Picking up Bandolier drops now resets your weapon timer
- Replaced goofy weapon drop crates with a cool looking briefcase (old ones will be a config at some point)
- Pistol now has some spread when firing without Focus
- Machine Gun spread reworked for better accuracy when burst firing
- Rewrote entire weapon backend, allowing new weapons to be easily added (even from external mods) and streamlining the whole development process
- Made mastery skin 3% more epic
- Fixed the big guy, elite, boss drop rate tweaks from 1.0.3 not working, please don't ask why this wasn't working
- Fixed Machine Gun's secondary cancelling before the projectile was fired if you had some attack speed
1.0.5
- Fixed ragdoll; the incredibly handsome developer of this mod never dies and so never realized it was broken
1.0.4
- Buffed Pistol's fire rate
- Shooting with Focus no longer has damage falloff
- Machine Gun no longer has falloff
- Shotgun now has falloff
- Weapon drops now have a pity system, chance goes up with each kill until one drops and then the pity modifier resets
- Weapon drops no longer require a Driver to land the killing blow- the only requirement now is a Driver on the player team
- Fixed Combat Slide consuming all charges of Hardlight Afterburner instantly
1.0.3
- Weapon timer won't start until your first attack with the weapon now
- Tweaked weapon drop rates -- Champions (beetle guard, templar, etc. big guys) now have double the chance to drop a weapon -- Elites have 50% minimum chance to drop one, and can still scale up past that threshold -- Bosses are guaranteed to drop one- when higher tier weapons are added, they will drop these as well -- Drop chance is halved when playing on Swarms
1.0.2
- Synced gun pickups, but for now only the host is able to see what's in the crate (until i can figure out this stupid code)
- Fixed non host players being unable to pick up guns
- Fixed non host players throwing a Captain airstrike instead of a flashbang
1.0.1
- Fixed gun pickups being permanent- when commenting out the gun test code for release, I accidentally hit the code that swaps back to the pistol as well, whoops
1.0.0
- Initial release