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rob_gaming-Driver-1.2.3 icon

Driver

Adds the Driver, a mostly grounded survivor focused on simple gunplay. Ancient Scepter update!

Date uploaded 7 months ago
Version 1.2.3
Download link rob_gaming-Driver-1.2.3.zip
Downloads 3391
Dependency string rob_gaming-Driver-1.2.3

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-5.0.5 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 5.0.5

README

Driver

  • Adds the Driver, an original character based on the Driver from the film Drive (2011)
  • Fully functional base kit with many weapon pickups that give him new attacks
  • Has item displays, unlockable skins and skills and is fully multiplayer compatible
  • Configurable stats and a few other things to mess around with
  • Full Risk of Options support for all configuration options
  • Ancient Scepter support and crosscompat with a couple other mods
  • Many more weapons planned!!!!

To share feedback, report bugs, or offer suggestions feel free to DM @braindead_ape on Discord


Unlock


Skills

Passive

Enemies drop weapon briefcases that change your skills for 8 seconds, starting when you first attack with it

Primary

Shoot gun

Secondary

Aim gun and charge a high damage shot

Utility

Slide

Special

Stun grenade


Donations

If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev

Credits

rob - Mostly everything

TheTimesweeper - Maintaining everything in my absence, making it super easy to get back on my feet, lots of code help and feedback

Moffein - Also maintained things :-) Riot Shotgun SFX

Swuff - Code help, feedback, networking help

Bog - Code for Shuriken interaction fix

Hyperinvox - Briefcase, Plasma Cannon model

Bruh - Riot Shotgun, Golden Gun model

Glasus - Grand Mastery skin concept

Future Plans

  • Many more weapons (dual uzis, railgun, minigun, etc.)
  • Other things 100% decided on pure whimsy
  • Proper skill icons?
  • Unique monster-themed weapon drops (golem cannon, templar minigun, mithrix hammer..... yeah)

Known Issues

  • Clients in multiplayer see weapon pickups as ????, networking sucks major ball can someone please help me fix this :(
  • Heavy Machine Gun currently shares a model with the regular Machine Gun

Changelog

1.2.3

  • Nerfed both Rocket Launchers across the board- the new secondary is crazy strong so this was needed
  • Added weapon: Chitin Shield, rare drop from Beetles
  • Added weapon: Brilliant Behemoth, equipped when you pick up the respective item

1.2.2

  • Added Pocket ICBM functionality to all grenades and explosives
  • Added Ancient Scepter upgrade for Flashbang
  • Added Ancient Scepter upgrade for Supply Drop, thanks to Hyperinvox for the weapon model!
  • Gave Heavy Machine Gun and Rocket Launcher new secondary skills
  • Heavy Machine Gun primary damage: 210% > 160%, the armor penetration ended up being way more impactful than expected
  • Flashbang damage: 650% > 500%, max stocks 1 > 2, partially reverting the damage buff and giving more utility in exchange
  • Supply Drop now drops a Prototype Rocket Launcher, a slightly nerfed version of the base weapon
  • Added a secret Golden Gun weapon, thanks to bruh for the model!
  • Fixed attack speed stat not updating while using Focus, locking your fire rate at the value it was at when you pressed the skill
  • Fixed Bandolier not refreshing weapon duration if alternate special was selected
  • Fixed Supply Drop not spawning a weapon if used by a client in multiplayer

1.2.1

  • Added weapon: Sniper Rifle (thanks to Swuff for the weak point targeting implementation)
  • Added a new unlockable skin (thanks Glasus for the challenge idea)
  • Flashbang damage: 400% > 650%, animation slightly sped up
  • Tweaked kickback on all shotguns
  • Bazooka minimum damage: 400% > 600%, charge time lowered and lockout before you can release an uncharged shot decreased
  • Updated Grand Mastery skin, adding more detail and polish
  • Fixed weapon duration meter being visible with no weapon equipped
  • Fixed Eclipse levels not going up

1.2.0

  • Added Grand Mastery skin!! huge thanks to Glasus for the design
  • Added weapon: Bazooka
  • Added an unlockable alternate special- Flashbang bridges a pretty crucial gap in his kit so hopefully it's not a straight upgrade
  • Machine Gun primary damage: 190% > 200%, fire rate slightly increased
  • Heavy Machine Gun primary damage: 240% > 210%, fire rate increased, shots now ignore armor (more damage to bosses)
  • Changed a handful of item displays
  • Enemies marked by Starstorm 2's Relic of Termination are now guaranteed to drop a Rocket Launcher
  • All shotguns now have varying degrees of backwards force when fired
  • Updated models for Slug Shotgun and Rocket Launcher
  • Temporarily removed functionality from weapon duration configs and reverted Rocket Launcher to 8 seconds

1.1.2

  • Pocket ICBM now works on Rocket Launcher. This has to be hardcoded into the skill state apparently
  • Rocket Launcher primary damage: 800% > 1000%
  • Rocket Launcher duration: 8s > 20s - Considering it only drops from bosses, at the end of the teleporter event for pretty much the whole first loop, it can get away with lasting a while
  • Added weapon: Slug Shotgun
  • Added weapon: Heavy Machine Gun
  • Added config options to enable or disable weapons
  • Fixed weapon pickups dropping for the enemy teams, preventing player Drivers from picking them up
  • Fixed Pistol and Machine Gun spread patterns
  • Fixed Simulacrum boss waves dropping Rocket Launchers from every enemy

1.1.1

  • Rocket Launcher primary damage: 600% > 800%, fire rate increased
  • Shotgun primary damage: 6x190% > 8x190%, removed pierce
  • Added weapon: Riot Shotgun, deals 6x140% with 0.75 proc coefficient but pierces (thanks bruh for the model =))
  • Removed level scaling and nerfed weapon drop pity modifier a little, last update made them drop just a bit too frequently
  • Added a custom pickup model for legendary tier weapons
  • Added a config option to make Driver call out his weapon pickups- enable this in multiplayer to make people mad
  • Added a config option to use the old crate pickups if you for some reason liked those more
  • Added cursed config

1.1.0

  • Added weapon: Rocket Launcher, guaranteed drop from bosses
  • Picking up Bandolier drops now resets your weapon timer
  • Replaced goofy weapon drop crates with a cool looking briefcase (old ones will be a config at some point)
  • Pistol now has some spread when firing without Focus
  • Machine Gun spread reworked for better accuracy when burst firing
  • Rewrote entire weapon backend, allowing new weapons to be easily added (even from external mods) and streamlining the whole development process
  • Made mastery skin 3% more epic
  • Fixed the big guy, elite, boss drop rate tweaks from 1.0.3 not working, please don't ask why this wasn't working
  • Fixed Machine Gun's secondary cancelling before the projectile was fired if you had some attack speed

1.0.5

  • Fixed ragdoll; the incredibly handsome developer of this mod never dies and so never realized it was broken

1.0.4

  • Buffed Pistol's fire rate
  • Shooting with Focus no longer has damage falloff
  • Machine Gun no longer has falloff
  • Shotgun now has falloff
  • Weapon drops now have a pity system, chance goes up with each kill until one drops and then the pity modifier resets
  • Weapon drops no longer require a Driver to land the killing blow- the only requirement now is a Driver on the player team
  • Fixed Combat Slide consuming all charges of Hardlight Afterburner instantly

1.0.3

  • Weapon timer won't start until your first attack with the weapon now
  • Tweaked weapon drop rates -- Champions (beetle guard, templar, etc. big guys) now have double the chance to drop a weapon -- Elites have 50% minimum chance to drop one, and can still scale up past that threshold -- Bosses are guaranteed to drop one- when higher tier weapons are added, they will drop these as well -- Drop chance is halved when playing on Swarms

1.0.2

  • Synced gun pickups, but for now only the host is able to see what's in the crate (until i can figure out this stupid code)
  • Fixed non host players being unable to pick up guns
  • Fixed non host players throwing a Captain airstrike instead of a flashbang

1.0.1

  • Fixed gun pickups being permanent- when commenting out the gun test code for release, I accidentally hit the code that swaps back to the pistol as well, whoops

1.0.0

  • Initial release