You are viewing a potentially older version of this package.
View all versions.
Ravager
Adds the Ravager, a mobile melee bruiser focused on healing through overwhelming violence. Mastery skin update!
Date uploaded | 4 months ago |
Version | 1.1.2 |
Download link | rob_gaming-Ravager-1.1.2.zip |
Downloads | 34603 |
Dependency string | rob_gaming-Ravager-1.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
Ravager
- Adds the Ravager, an original new character
- Fully functional base kit with an unlockable mastery skin
- Has item displays
- Full Risk of Options support for all configuration options
To share feedback, report bugs, or offer suggestions feel free to create an issue on the GitHub repo
Unlock
Currently comes unlocked by default
Skills
i'll do this at some point
Donations
If you enjoy my work and would like to support me, you can donate to my Ko-fi: https://ko-fi.com/robdev
Credits
rob - Everything
nayDPz - Grab code
Swuff - Feedback, character icon outline
Moffein, TheTimeSweeper - Loads of valuable gameplay feedback
Redacted - Artistic feedback
Known Issues
- Mithrix grab has a certain bug that I won't elaborate on
Future Plans
- Unlockable skins
- Alternate skills
- Ancient Scepter support
- Better item displays
- General polish
Changelog
1.1.2
- Updated a handful of animations, no more pod :-)
- Skill icons now get a cool overlay when you're in Blood Rush
- Coagulate new effect: When empowered, now explodes for up to 2400% damage based on how much blood is expended
- Greatly increased the drag damage from empowered Brutalize, making it rewarding beyond purely feeling cool
- Fixed weird Brutalize interactions with certain flying enemies
1.1.1
- Bugfix
1.1.0
- Added mastery skin complete with custom VFX and SFX!!
- Hack damage 390% > 320% (this carries over to the hold stance too)
- Cleave damage 750% > 600%
- ^damage values haven't been changed once so now that he's out it's time to hit him with the balance hammer
- Moved Blood Well gauge onto the crosshair for better visibility
- Added some extra animations for Cleave
- Updated Blood Rush VFX
- Updated Brutalize skill icon
- Attempted to network Coagulate and Blood Well
- Fixed delays on a bunch of VFX
- Fixed broken VFX texture in lobby
1.0.5
- Fixed weird Shuriken procs
1.0.4
- Fixed funny grab bug
1.0.3
- Greatly increased forward lunge force on Cleave
- Updated Cleave VFX, SFX and animation
- Enemies grabbed by empowered Brutalize no longer die until the end of the drag
- Updated Brutalize blood VFX to be more noticeable
- Attempted to fix Brutalize sometimes not doing max damage or even hitting at all
- Added work-in-progress alternate utility skill, Eldritch Blast
- ^this is way more active and also way more overpowered so expect nerfs? maybe? who knows
1.0.2
- Removed wall jump limit heheheha may revert this, who knows, go crazy
- Lowered secondary animation lockout duration
- Increased forward lunge force of grounded secondary
1.0.1
- Timer for charge jumps increased from 0.5s > 0.65s, should add a bit more of a window to aim
- Fixed broken health scaling
1.0.0
- Initial release