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Per-Item Tuning
Updated 2 days agoPer-item tuning
Stack caps (maximum copies)
Section: ItemStackOverrides → Overrides
Here you set how high an item is allowed to stack for this mod’s math, using the item’s code name:
PaulsGoatHoof=128;LensMakersGlasses=256
Separate pairs with commas or semicolons. If the game can’t find an item name, you’ll get a warning in the log.
This caps the target the mod aims for — it doesn’t change vanilla items’ built-in logic beyond that ceiling.
Custom growth rules per item
Section: ItemOverrides → Rules
Toggle: General → Enable Per Item Overrides
Each property is its own tiny assignment. Chain them in one line with semicolons:
LensMakersGlasses.Mode=SoftCap;LensMakersGlasses.Growth=0.6;LensMakersGlasses.Cap=90
| Field | Meaning |
|---|---|
| Mode | Which growth style this item uses (Vanilla, Linear, Exponential, Logarithmic, Hyperbolic, SoftCap). |
| Growth | How strong that item’s curve is for formulas that use growth (numbers with decimals are fine). |
| Cap | The “curve width” / soft-cap style parameter for modes like SoftCap and Hyperbolic; also used when tuning unsafe-style behavior. |
If you set Growth or Cap for an item, those values replace the automatic blend from global + category settings for that item.
Finding code names
Use modding wikis, Thunderstore docs, or community lists for internal names (e.g. goat hoof is PaulsGoatHoof, not “Paul’s Goat Hoof”). Wrong name = warning + rule ignored.