Per-Item Tuning

Updated 2 days ago

Per-item tuning

Stack caps (maximum copies)

Section: ItemStackOverridesOverrides

Here you set how high an item is allowed to stack for this mod’s math, using the item’s code name:

PaulsGoatHoof=128;LensMakersGlasses=256

Separate pairs with commas or semicolons. If the game can’t find an item name, you’ll get a warning in the log.

This caps the target the mod aims for — it doesn’t change vanilla items’ built-in logic beyond that ceiling.

Custom growth rules per item

Section: ItemOverridesRules
Toggle: GeneralEnable Per Item Overrides

Each property is its own tiny assignment. Chain them in one line with semicolons:

LensMakersGlasses.Mode=SoftCap;LensMakersGlasses.Growth=0.6;LensMakersGlasses.Cap=90
Field Meaning
Mode Which growth style this item uses (Vanilla, Linear, Exponential, Logarithmic, Hyperbolic, SoftCap).
Growth How strong that item’s curve is for formulas that use growth (numbers with decimals are fine).
Cap The “curve width” / soft-cap style parameter for modes like SoftCap and Hyperbolic; also used when tuning unsafe-style behavior.

If you set Growth or Cap for an item, those values replace the automatic blend from global + category settings for that item.

Finding code names

Use modding wikis, Thunderstore docs, or community lists for internal names (e.g. goat hoof is PaulsGoatHoof, not “Paul’s Goat Hoof”). Wrong name = warning + rule ignored.