Scaling Styles

Updated 2 days ago

Scaling styles (growth modes)

Your config picks a default style for most items. Individual items can override it (see Per-item tuning).

Everything respects your max stack setting (global or per-item cap). Growth never tries to push you above that ceiling.

Vanilla / Linear

Plain +1 per pickup -- same idea as normal stacking for that grant path. Useful when you want the mod's filters and lists but not crazy jumps.

Exponential

The classic big-number feel: each step jumps toward the next "power" style milestone (controlled by Base Size in config). Strong scaling; best paired with caps and blacklists on problematic items.

Logarithmic

Slows down over time compared to exponential. You still climb, but each pickup adds a chunk based on a curve that doesn't explode as hard. Good "always scaling" feel with less insanity late run.

Soft cap

Uses a smooth curve that rises quickly at low stacks then eases off toward a plateau. The SoftCap Target / per-item Cap controls how "wide" that curve feels. Good when you want dopamine early without runaway numbers.

Hyperbolic

Another smooth diminishing style: stacks ease toward a natural ceiling tied to your cap parameter. Feels "MMO-ish" or toned-down compared to raw exponential.

Global knobs that affect many modes

  • Global Growth -- Dials how strong growth feels where the formula uses it (some modes lean on it more than others).
  • SoftCap Target -- Default "curve width" for SoftCap / Hyperbolic when an item doesn't set its own cap.
  • Deterministic Rounding -- When on, the mod makes sure you never get stuck with "no gain" from rounding; each valid pickup still moves you forward by at least one step toward the target logic.