xiaoxiao921-Invasion icon

Invasion

A mod that let you invade the game of players that also have the mod installed, play as a monster and try to end their game !

Last updated 4 years ago
Total downloads 3681
Total rating 4 
Categories Mods
Dependency string xiaoxiao921-Invasion-0.0.9
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-2.0.0 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 2.0.0
tristanmcpherson-R2API-2.1.0 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.1.0

README

Invasion

By iDeathHD

A mod that let you invade the game of players that also have the mod installed, play as a monster and try to end their game !

Informations

  • You have 1000 credits to spend upon connecting to the game, you can select normal monsters and even bosses if the game is past 10 minutes and if you have of course enough credits. For now, credits are gained over time (6 per seconds), the plan is to gain more credits upon dealing damage to the players, or when players kill monsters, give credits to invaders. Feedback and balance is appreciated.

  • The Malachite modifier is available for 250 extra credits and after 30 minutes + when 3 stages are cleared, they are quite powerful and good looking.

  • The keybind to open the monster spawn menu is N, you can change it on the config file, you must atleast launch the game one time to see it in the Bepinex/configs folder.

  • If you find any bug / have feedback about the mod, tell me about it in the RoR2 Modding Discord @iDeathHD

Installation Guide

  • Copy Invasion folder to your BepInEx plugins folder.

Changelog

0.0.9 - Fixed invaders being able to use interactables.

0.0.8 - Fixed wrong calculation for the number of survivors. Fixed a red error that would happens when invaders would connect to a game.

0.0.7 - Invader now gain 5 credits every seconds, until i finally implement the credits on monsters death :'). Banned Jellyfish (Body doesnt really die when you use the suicide skill). Fixed Malachite Elite button not appearing after 30 minutes and 3 stages cleared.

0.0.6 - Fixed a bug where invaders would fall indefinitly out of bounds. Added cost and timer requirement for Aurelionite. (50 minutes and 1k credits)

0.0.5 - Hopefully fixed the Game Over screen popping up when it really should'nt.

0.0.4 - Added new monsters from the update, added Elite Malachite and Gold selection. Fixed a bug with Multitudes mod where invaders were counted for the numbers of survivors alive, potential fix for a bug where the game would end when only one of the survivors would die.

0.0.3 - Fixed a bug where you could spawn under the ground.

0.0.2 - Game now properly end when all players are killed by the monsters. Monsters such as the Elder Lemuarian is no longer selectable until the third stage is reached

0.0.1 - Initial release of the mod.