Some mods may be broken due to the recent Alloyed Collective update.
All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 3 days ago
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Last updated: 3 months ago
A modding API for Risk of Rain 2
Last updated: 2 years ago
Updated for Alloyed Collective! A sequel to Starstorm 1. Adds new survivors, mechanics, items, skills, enemies, and more!
Mods
Skins
Player Characters
Tweaks
Items
Language
Audio
Enemies
Artifacts
Client-side
Server-side
Skills
Last updated: 9 minutes ago
Allows Drifter to grab and bag boss enemies, NPCs, and environment objects
Last updated: 31 minutes ago
Mission accomplished. The survival rate was 4% and valuable human resources were lost, but that is war.
Last updated: an hour ago
Allows Drifter's 'Cleanup' skill to throw any projectile in the game.
Last updated: an hour ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: 2 hours ago
Makes chest and/or item drops separate for each player
Last updated: 2 hours ago
Removes the limit of 2 DLCs per stage. Server-side and Vanilla-compatible!
Last updated: 2 hours ago
Restricts the DLC3 Solus Enemies to Solus Maps and maps that Solus Control Units spawn on. Server-side and Vanilla-compatible!
Last updated: 2 hours ago
replaces Solus Prospector with Wheatley from the famous video Wheatley Crab
Last updated: 2 hours ago
Gives effects to some consumed items.
Last updated: 3 hours ago
Massive WIP rebalancing mod; Survivor, Item, and Equipment balance. Works in Alloyed Collective (for real this time).
Last updated: 3 hours ago
API for modifying the language localisation of the game
Last updated: 3 hours ago
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Last updated: 3 hours ago
A content expansion that adds a variety of unique and high quality content including survivors, enemies, interactables, and more.
Last updated: 3 hours ago
Turns most drops into void potentials. Highly configurable. SOTV DLC not required.
Last updated: 4 hours ago
Shocks your OpenShock Shockers in response damage or death
Last updated: 5 hours ago
Enough with Providencewank, it's time for Mithrixwank! Adds a new shrine to stage 5.
Last updated: 6 hours ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 6 hours ago
Reworks the Eclipse difficulty levels. Configurable.
Last updated: 6 hours ago
Tweaks the Shrine of Shaping to have a configurable credit cost, and take a bit more of your health.
Last updated: 6 hours ago