All mods
Makes an enemy spawn on configurable stages. Pls don't tell hifu I did this mod I just like this small unfinished enemy as it is.
Last updated: 3 weeks ago
Slight rebalance to make bad items at least feel impactful and make item scaling intuitive
Last updated: 3 weeks ago
Adds some things to Golden Coast in the hopes of making it a more interesting and fun environment to visit. Highly configurable.
Last updated: 3 weeks ago
Quality of life changes to chests, terminals, scrapper, duplicator, turrets and drones. - Hide when empty and highlighting.
Last updated: 3 weeks ago
Adds some configurations to the Benthic Bloom item.
Last updated: 3 weeks ago
A bunch of tweaks to make the character more fun to play while kepping his identity intact, completely configurable via Risk Of Options.
Last updated: 3 weeks ago
Combat Director Tweaks and Elite Stacking
Last updated: 3 weeks ago
Fighting Time itself: Custom difficulty and scaling overhaul mod that encourages faster gameplay. Highly configurable.
Last updated: 3 weeks ago
Variants from MonsterVariantsPlus, Ported to VarianceAPI.
Last updated: 3 weeks ago
All of Rob's Variants, ported and modified to VarianceAPI
Last updated: 3 weeks ago
VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.
Last updated: 3 weeks ago
Makes Artificer's Ice Wall block projectiles and ranged attacks. All players need the mod.
Last updated: 3 weeks ago
Library that allows for mods to add entities that can block hitscan attacks on a per-team basis.
Last updated: 3 weeks ago
Fight through a gauntlet of nearly all the bosses! Fully networked & supports modded bosses.
Last updated: 3 weeks ago
I don't have wheels on my car. It's one thing you should know about me.
Last updated: 3 weeks ago
Reworks Seekers of the Storm items & more! Extremely configurable! Unstable Transmitter & Chance Doll fix.
Last updated: 3 weeks ago
Changes Loader's Charged Gauntlet so that you hit the key once to begin the charge and then again to release without needing to hold down the key. Reduces hand gymnastics on odd keyboards.
Last updated: 3 weeks ago
Simulation complete... Commandant, we're going to win this fight. -> v1.1.11 Fixed Non-simple input bug.
Last updated: 3 weeks ago
Adds 'Eruption', a new utility (or special) that blasts you forward and ignites enemies behind you! Very configurable.
Last updated: 3 weeks ago
Lepton Daisy now pulses twice per item, cleansing debuffs (including band/bear cooldown). Also heals once on holdout start.
Last updated: 3 weeks ago
Reduces Death Mark debuffs required to 3 and reduces its damage multiplier to 1.35x
Last updated: 3 weeks ago
API for adding emotes to survivors
Last updated: 3 weeks ago
Brings back Blighted Elites from RoR1.
Last updated: 3 weeks ago
Adds a configurable amount of randomly generated items with randomly generated names, icons and models. Can be networked by setting seed to be the same across everyone. Probably really unbalanced but funny! Fork by SuperKael. Made with permission.
Last updated: 3 weeks ago