All mods

 549
0 
Idle Worker Alerts
Causes production buildings to now warn if ANY workers are idle, and generates an alert as well.
Last updated: 2 years ago
 511
1 
CustomGameSpeed
Leaves default Pause (x0) and Play (x1) buttons untouched. Replaces the next 3 speed buttons with customizable values (default: x3, x5, x10). Configure your own speeds via the generated .cfg file (use dot as decimal separator).
Last updated: 11 months ago
 506
2 
JingleBellHollow
A custom biome with unique mechanics, visuals and sounds.
Last updated: a year ago
 474
1 
WC3Reskin
Reskins the game to look and sound like war craft 3.
Last updated: 2 years ago
 336
0 
FirstPersonMod
Toggle a first person camera and walk around your settlement!
Last updated: 11 months ago
 250
0 
FasterRoads
By DGH
Make traveling on the roads 1.5x faster by default. You can edit the 1.5x multiplier in the cfg.
Last updated: 3 months ago
 220
0 
WorkplaceOverhaul
By DGH
The Workplace Overlay now gives the same info you have in the building.
Last updated: a month ago
 215
0 
KeepWorking
By DGH
KeepWorking lets workers finish their current task even while their workplace (e.g, Woodcutter's camp, Crude Workstation) is being moved, preventing wasted progress.
Last updated: 3 months ago
 193
0 
MoreOrders
By DGH
5 more orders by default. You can edit how many in the cfg.
Last updated: 3 months ago
 157
0 
MoreHotkeys
By DGH
This mod has a lot of QOL hotkeys and mouse clicks.
Last updated: a month ago
 157
0 
ShowGladeInfo
By DGH
Show the contents of glades as if you had Ancient Pact or Mist Piercers without the negative effects.
Last updated: 3 months ago
 148
0 
VerticalGoodsHUD
By DGH
The Goods HUD is vertical rather than horizontal and shows all categories simultaneously.
Last updated: a month ago
 122
0 
TimerHUD
By DGH
A moveable HUD that shows times for season, newcomers, traders, trade routes; and it lists goods desired by trade routes.
Last updated: a month ago
 116
0 
TraderTimer
By DGH
A moveable HUD element in bottom right that shows the current trader or arriving trader and the time of depature or arrival respectively.
Last updated: 3 months ago
 114
0 
BalancedCaravans
By DGH
Make your starting caravan population more evenly distributed among races. For example, instead of having 8 humans and 1 beaver you have 3 humans, 3 beavers and 2 harpies.
Last updated: 3 months ago
 107
0 
BuilderIcon
By DGH
Builders have icons over their head, making it easy to determine when you get a new builder and what they're doing. This synergizes well with the mark-for-leave, Stormwalker-style feature of my MoreHotkeys mod.
Last updated: a month ago
 87
0 
SaveTradeState
By DGH
Save the state of the trader offer until you make a trade or the trader departs.
Last updated: 2 months ago
 27
0 
StockAlert
Warns on low stock, supports consumer-based auto-adjustment, and highlights useful recipe buildings.
Last updated: 6 hours ago