Lethal Company
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Latest version
12.3.2
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RPG Club modpack for LethalCompany now updated for v50. v12 - Simon Says

Not an RP modpack, just mods for a community. Modpack is mainly for version control and stability maintenance, it really is easier to just exchange modlist codes via r2modman and I would encourage anyone else to just do that.

This is a mainly a content pack with a few gameplay changes that attempts to keep the core loop intact. Core mechanics changes to set expectations are listed below so content spoilers.

  • Quota Rollover (now from GeneralImprovements)
    • To make getting spending money to play with everything easier.
  • Some form of loot protection for when the crew wipes, since losing everything is frustrating.
  • Facility Meltdown is incredible.
  • Debug tool ChatCommands is included and enabled both for testing and fixing issues on the fly if a mod breaks.
  • OpenBodyCams by request of a fellow employee.
  • LateGameupgrade to explore things to do with money.
  • Ordnance Disposal is a fun idea but lacks config for reducing landmine value currently.
  • LethalExtras mainly for the purchasable mod-station.
  • Diversity though with most functionality disabled for a more vanilla adjacent experience.
  • Crosshair included by request but disabled by default. Turn it on in the config if you want to use it.

Previous Version List:

  • Last stable v49 - 10.4.3

I was previously trying to create a modlist the way I do for Risk of Rain 2, but I've realized they have different needs from mods. The new goal for LethalCompany is not to add all the cool stuff I can find that doesn't break the game to create the ultimate experience, but instead to keep the game fresh and everyone on their toes. To that end, sometimes mods will be removed and replaced by new ones, check out the Vault wiki page.

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