Netruitus-Purrformancer icon

Purrformancer

A base modpack, compilation of mods meant to fix some aspects of the game and boost performance.

Last updated a week ago
Total downloads 1203
Total rating 2 
Categories Modpacks
Dependency string Netruitus-Purrformancer-1.1.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
FlipMods-LetMeLookDown-1.0.1 icon
FlipMods-LetMeLookDown

This mod simply lets you look down all the way. Well, almost all the way.

Preferred version: 1.0.1
monkes_mods-JumpDelayPatch-1.0.1 icon
monkes_mods-JumpDelayPatch

(Mostly) patches out the delay when jumping.

Preferred version: 1.0.1
itsmeowdev-DoorFix-1.0.0 icon
itsmeowdev-DoorFix

Fixes the hitbox of doors so items can be picked up through open doors more easily.

Preferred version: 1.0.0
linkoid-DissonanceLagFix-1.0.0 icon
linkoid-DissonanceLagFix

This plugin significantly reduces the duration of lag spikes simply by changing the log level of DissonanceVoip.

Preferred version: 1.0.0
EliteMasterEric-CleanerLogs-1.0.0 icon
EliteMasterEric-CleanerLogs

Reduces log spam to boost performance.

Preferred version: 1.0.0
Bobbie-FixRPCLag-1.0.1 icon
Bobbie-FixRPCLag

Fixes RPC lag. This should fix the several second slowdown that occurs when some mods throw exceptions in the console.

Preferred version: 1.0.1
Drakorle-MoreItems-1.0.2 icon
Drakorle-MoreItems

Changes the max amount of items that the game saves from 45 to 999. Requires BepInEx.

Preferred version: 1.0.2
Evaisa-FixPluginTypesSerialization-1.1.1 icon
Evaisa-FixPluginTypesSerialization

Fix custom Serializable structs and such not properly getting deserialized by Unity.

Preferred version: 1.1.1
Zaggy1024-PathfindingLagFix-1.2.1 icon
Zaggy1024-PathfindingLagFix

Lethal Company mod to fix stutters caused by the AI of Brackens, Spore Lizards, and Snare Fleas.

Preferred version: 1.2.1
mattymatty-AsyncLoggers-1.6.2 icon
mattymatty-AsyncLoggers

YEET the logs to their own thread!

Preferred version: 1.6.2
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0
fumiko-CullFactory-1.1.2 icon
fumiko-CullFactory

Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.

Preferred version: 1.1.2
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
ButteryStancakes-EnemySoundFixes-1.2.3 icon
ButteryStancakes-EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Preferred version: 1.2.3

README

Lethal Company - Purrformancer

A modpack designed to improve gameplay performance and fix known bugs or inconvenience issues. It utilizes mods that are made for this purpose, tested together in normal and fully modded games. The aim of this modpack is to keep it simple and serve as a base for other modpacks or mod profiles. Updates will be provided as soon as possible to enhance the modding experience for the entire community.

IMPORTANT NOTE

If you use any mods that touches masked enemies (like Skinwalkers or Mirage), you might want to disable fixes for those enemies in config file butterystancakes.lethalcompany.enemysoundfixes.cfg - just change FixMasks to false.

Applied Modifications

BepInEx

By default, logging is disabled in this modpack. Logging primarily serves debugging purposes during mod or modpack development. For end-user products, logging should be disabled to conserve CPU resources, optimizing the game's performance.

StarlancerAIFix by AudioKnight

Dynamically assigns appropriate AI behaviors to enemies upon spawning, based on their location within or outside dungeons. Additionally, it resolves a null reference exception related to EnableEnemyMesh().

FixRPCLag by Bobbie

Addresses performance issues stemming from NetworkManager.LogLevel set to Developer, which triggers significant lag spikes due to printing RPC Table Contents for every RPC error. To mitigate this, we have fully disabled logging levels, ensuring smoother gameplay without interruptions caused by excessive logging.

EnemySoundFixes by ButteryStancakes

Addresses and fixes various sound issues in Lethal Company, enhancing the audio experience by correcting looping, missing sounds, and improperly pitched effects for different entities in the game. It ensures smoother and more immersive gameplay by resolving these audio problems.

MoreItems by Drakorle

Allows game saves with over 45 items, with support extended up to 999 items. No longer will items despawn upon saving, making it especially handy when combined with mods supporting more than 4 players or when strategically spending credits on items to evade the on-death penalty. However, caution is advised against overloading your system with an excessive number of items, as it may strain your computer's performance.

CleanerLogs by EliteMasterEric

An additional layer to streamline logging processes, this mod comes pre-configured to set log levels to Exceptions only. Ideal for instances where other mods interfere with logging, it efficiently minimizes unnecessary log messages, providing a performance boost for systems with limited processing power.

FixPluginTypesSerialization by Evaisa

Integrates with the native Unity engine to include BepInEx plugin assemblies in the assembly list, typically reserved for assemblies within the game's Managed/ folder. This resolves a critical bug where custom Serializable structs and similar elements stored in plugin assemblies fail to deserialize properly within the engine.

LetMeLookDown by FlipMods

Allows you to nearly fully look downward in-game, enhancing your perspective and immersion.

CullFactory by fumiko

Optimizes rendering by culling objects not in view or too distant from the camera, enhancing performance. It's compatible with mods adding cameras, offering two culling methods:

  • Portal Occlusion Culling: Hides non-visible objects without affecting visuals, enhancing immersion.
  • Depth Culling: Renders objects within a certain distance from the camera, prioritizing performance.

LCMaxSoundsFix by Hardy

Boosts the maximum number of simultaneously playing sounds in the Unity engine. It should fix for example missing footsteps or sounds issue in Lethal Company, especially prevalent in modded versions.

DoorFix by itsmeowdev

Corrects door hitboxes, facilitating easier item pickups through open doors. However, it requires aiming at the door to close it, which may be seen as both a benefit and a drawback.

DissonanceLagFix by linkoid

An additional layers to reduce lag spike durations by adjusting the log level of DissonanceVoip. By addressing the issue where DissonanceVoip spamming warnings during lag spikes prolongs the duration, this plugin cuts lag spike durations in half by limiting logging to errors only.

AsyncLoggers by mattymatty

An additional layer that moves each logging operation to its own thread, separating it from in-game operations and eliminating delays caused by logging. The impact of this improvement grows with the volume of logs generated by your modpack, making it a crucial addition for smoother gameplay.

JumpDelayPatch by monkes_mods

Patches out the jump delay using transpiler, resulting in a significantly reduced delay, typically around 1 frame.

PathfindingLagFix by Zaggy1024

Optimizes the AI behavior of Bracken, Snare Flea, and Spore Lizard to prevent performance stutters that can occur every 200 milliseconds in specific situations. By distributing the workload of path checks over multiple frames, it mitigates issues stemming from excessive node accessibility checks, improving overall gameplay stability.

Support

All suggestions and feedback are welcome, particularly from mod developers (I'm open for a cooperation). Join my Discord at https://discord.gg/hTuqEUmeg3 to share your thoughts and ideas!