CHANGELOG

Changelog

Every change to the modpack itself will be noted in this file.

The format of the changelog is based on Keep a Changelog.

We adhere to Semantic Versioning:

Given a version number MAJOR.MINOR.PATCH, increment the:

MAJOR version when you make changes that disrupt backwards compatibility. MINOR version when you add functionality in a backward compatible manner. PATCH version when you make backward compatible bug fixes. Additional labels for pre-release and build metadata are available as extensions to the MAJOR.MINOR.PATCH format.

[unreleased/v2.1.0] - 2025-10-31 | Moons & Interior Overhaul

Changed [v2.1.0]

  • LethalLevelLoader: Rebalanced Interior weights and moon interior sizes & scrap counts according to the Wiki's Moons and Interiors page.

[v2.0.1] - 2025-10-31 | Dependency Fix & Branding Update

Changed [v2.0.1]

  • LoadingScreen: Updated configuration & replaced original image with the modpack logo
  • Updated dependencies

Fixes [v2.0.1]

  • Upload workflow: Fixed disabling the console when launching the game.
  • Upload workflow: Fixed version string in the main menu.
  • Put YesFox on DiFFoZTweaks blacklist as it was not meant to be installed (but can not prevented).

Removed [v2.0.1]

  • Removed LogNeuter

Noted [v2.0.0]

  • Updated dependencies & removed all that will already be automatically installed due to other mods having them as dependencies.

[v2.0.0] - 2025-10-31 | The Rebirth (v73)

This update was initially planned as the "Ship & Weather Update". As we engaged with the weather aspect we found lots of balancing work to be done and thus focused on overhauling the modpack's difficulty and experience. Just as we had the first release candidate for this update, the V73 update for Lethal Company came around. Thus the modpack developed A LOT more, with V73 compatibility now in mind.

The current update certainly is more of a general overhaul, including loads of new features, reconfigured and adjusted features, new fixes, and much much more.

Added [v2.0.0]

Ship [v2.0.0]

Terminal [v2.0.0]

Moons [v2.0.0]

Weathers [v2.0.0]
Interiors [v2.0.0]
Enemies [v2.0.0]
Hazards [v2.0.0]

Quality of Life [v2.0.0]

Equipment [v2.0.0]
Scraps [v2.0.0]
Cosmetics [v.2.0.0]
Performance [v2.0.0]

Fixes [v2.0.0]

Libraries & APIs [v2.0.0]

Changed [v2.0.0]

Major Changes [v2.0.0]

  • Reworked the weather weights for WeatherRegistry by mrov, making it less crazed and more vanilla-like, as well as properly integrating the new weathers added, as detailed here.
  • Reworked the weather scrap value and quantity multipliers to incentivise visiting moons with weather conditions while not making it absurdly over powered, as detailed here.
  • Reworked Lategame_Upgrades:
    • Set Drop Ship Thrusters Upgrade & Sick Beats to auto enable.
    • Buffed Night Vision Goggles.
    • It now uses alternative currency, Player Credits (PC), as explained here.
    • The configuration for the item progression has also been adjusted to properly consider every apparatus for unlocking the next cheapest upgrade.
    • There have been price rebalances across the board to make most initial increments cost less for less effect, which is then balanced out with additional or more costly increments after, encouraging upgrade variety.
    • The Deep Pockets upgrade has been disabled.
    • The Medical Nanobots & Effective Bandaids have been disabled in favor of NaturalHealthRegen by swaggies.
  • Reduced the number of ReservedUtilitySlot by FlipMods to one, lowered the price for the inital slot, and increased the price distance between the intial and second slot.
  • Enabled ScienceBird_Tweaks' Zap Gun rework, which allows it to disable hazards and open shelter doors in addition to configured increased battery. Also enhanced the ship's floodlights and enabled the experimental scanned item highlight.

Minor Changes [v2.0.0]

Removed [v2.0.0]

Fixed [v2.0.0]

Noted [v2.0.0]

  • Updated dependencies.
  • Added missing crediting in the mod list.
  • Overhauled the past Changelog to be uniformely dry and to the point.
  • Died typing out the masses of documentation for this modpack, not to mention structuring it to be accessible and non-overwhelming.
    • Oh boy way it fun to rewrite 2 weeks work because I 1. did not push it, 2. accidentally used git restore :p
    • Also, we have a Wiki now!
  • Will refer to "Masked" entities as "Mirages" from now.
  • Settled for ButteryFixes by ButteryStancakes instead of GeneralImprovments by ShaosilGaming to handle the fire exit rotation fix, which makes you face the interior instead of the fire exit upon entry, disabled Mask Hornet Indoor Power.
  • Added all new mods to the Mod list. Also added missing crediting in said list.

[v1.1.0] - 2025-08-28 | The Initiation Update (v72)

Delayed arrival due to minor technical difficulties. A collection of mods we stumbled upon and found worth including.

Added [v1.1.0]

Quality of Life

Scraps [v1.1.0]
Cosmetics [v.1.1.0]

Fixes [v1.1.0]

Fixed [v1.1.0]

  • Changed BetterFog foggy presets to be a bit more tolerable (foggy weather is slightly more comfortable/playable than in vanilla this way).
  • Fixed minor error (using a dot instead of a comma) in the Chameleon configuration regarding snowy windows.

Noted [v1.1.0]

[v1.0.0] - 2025-08-25 | Initial Release (v72)

The initial upload of the modpack. We hope to provide you with the best Lethal Company experience thus far! Let us know if you have feedback per Issue or other in the README outlined ways in the future :3