[v50] A complete Vanilla+ gameplay overhaul focused on exploration, combat, and progression. Significantly extends the difficulty curve and replayability for more long-term, more varied runs for much, much higher quotas.
A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)
(Vanilla-compatible) Create your own custom experience or challenge modifying everything from the game (such as moons settings, player stats, quota, gameplay, enemies, weather...). All with an in-game menu and for each save file.
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Solves the problem of interacting with objects. add a button to change the "ThrowingObjects" parameter, which tracks a random point in time and blocks interaction. The "ThrowingObjects" parameter is reversed when the button is pressed