
Mycopunk
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1-20 of 22 results
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.
Enhances Pesticide flamethrower with turbocharged range boost and damage scaling with enemy missing health.
Makes ground movement speed consistent in all directions (forward, strafe, backward, diagonals, and slide strafe).
Enhances Scout Laser Rifle Arc Lightning with chaining, turbocharge support, and updated upgrade text.
1-20 of 22 results