Mycopunk
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
23
Likes
0
Size
36KB
Dependants

LevelStatRewards

Mycopunk sandbox mod with two features:

  1. Strip random employee upgrade bonus stats — removes the tacked-on generic player stats (run speed, slide speed, health, regen delay, etc.) that some employee upgrades roll via ApplyStatUpgrades.
  2. Per-gear level stat allocation — every 3 levels on a weapon, grenade, or employee grants 1 point (capped at level 30 / 10 points). Spend points into curated base stats (10% per point) from a SparrohUILib window opened via the gear action bar.

Balance is fixed in code (not configurable).

Features

Bonus stat removal

  • Employee upgrades no longer apply a random entry from GenericPlayerStatUpgrades.
  • Tooltips no longer show the gold bonus-stat block for those upgrades.
  • The upgrade’s own intentional properties are unchanged.

Level stat points

Rule Value
Source Each gear/employee’s own level (GearData.Level)
Formula floor(min(level, 30) / 3), hard-capped at 10 points
Per point 10% multiplicative (min-is-better stats use −10%)
Pools Separate per gear ID
UI Level Stats button on the shared gear action bar (SparrohUILib)

Employee stats: run speed, slide speed, slide duration, max health, health regen delay, healing received

Weapon stats: reload, magazine, ammo capacity, recoil, spread

Grenade stats: damage, cooldown, explosion radius

Allocations persist in:

BepInEx/config/sparroh.levelstatrewards.allocations.json

Dependencies

  • Mycopunk
  • BepInEx 5.4.2403+
  • SparrohUILib (sparroh.uilibrary)

Building

dotnet build --configuration Release

Output: bin/Release/netstandard2.1/LevelStatRewards.dll

Plugin identity

  • GUID: sparroh.levelstatrewards
  • Name: LevelStatRewards
  • Version: 1.0.0
  • Flags: IsSandbox

License

MIT

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