
Mods that depend on BepInExPack Mycopunk by BepInEx
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1-20 of 116 results
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
1-20 of 116 results