
Mods that depend on BepInExPack Mycopunk by BepInEx
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Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Warframe-style fresnel rim glow on enemies, with configurable colors and intensity. Client-side. Depth-tested (not a wallhack). Also recolors the aimed-part overlay.
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.