CollectableWaypoints
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.Collectable Waypoints
A client-side BepInEx mod for Mycopunk that adds map waypoints for undiscovered collectables so you can find them more easily during missions.
Features
- Data Log Waypoints — Marks undiscovered data logs. Waypoints are removed when a log is opened.
- Pumpkin Waypoints — Marks undiscovered pumpkins (
col_pump*). Waypoints clear when punched. - Bear Waypoints — Marks undiscovered teddy bears / bear collectables. Waypoints clear when punched. Does not mark the Bruiser character.
- Other Punch Collectables — Automatically marks any other or future punch-collectable sets (eggs, event items, etc.) without a mod update.
- Upgrade Crate Waypoints — Marks punchable upgrade crates (
UpgradeHittable). Waypoints clear when punched. Mid-mission spawns (e.g. bunker rewards) are detected automatically. - Colored Waypoints — Each category uses its own color (configurable).
- Independent Toggles — Enable or disable each category separately in the config.
- Live Config Reload — Saving the config file applies toggles and colors immediately in the current mission (no restart required).
Installation
Dependencies
- Mycopunk
- BepInEx Pack for Mycopunk (5.4.2403 or compatible)
Thunderstore (recommended)
- Install via Thunderstore Mod Manager / r2modman.
- The mod is placed in the correct plugins folder automatically.
Manual
- Build or download
CollectableWaypoints.dll. - Place it in
<Mycopunk Directory>/BepInEx/plugins/.
The mod loads automatically with BepInEx. On success, the console shows:
CollectableWaypoints loaded successfully.
Configuration
Settings live in:
<Mycopunk Directory>/BepInEx/config/sparroh.collectablewaypoints.cfg
The config file is watched while the game is running. Saving changes reloads settings and rebuilds waypoints in the current mission.
General
| Setting | Default | Description |
|---|---|---|
Data Log Waypoints |
true |
Show waypoints for undiscovered data logs |
Pumpkin Waypoints |
true |
Show waypoints for pumpkins |
Bear Waypoints |
true |
Show waypoints for bears |
Other Waypoints |
true |
Show waypoints for other / future punch collectables |
Upgrade Crate Waypoints |
true |
Show waypoints for punchable upgrade crates |
Colors
Colors accept #RRGGBB, #RRGGBBAA, or R,G,B[,A] (components as 0–255 or 0–1).
| Setting | Default | Description |
|---|---|---|
Data Log Waypoint Color |
#33E64D |
Green — data logs |
Bear Waypoint Color |
#408CFF |
Blue — bears |
Pumpkin Waypoint Color |
#FF8C1A |
Orange — pumpkins |
Other Waypoint Color |
#D973FF |
Purple — other punch collectables |
Upgrade Crate Waypoint Color |
#FFE14D |
Gold — upgrade crates |
Building
- Clone this repository.
- Open the solution in Visual Studio, Rider, or another C# IDE.
- Build in Release mode (
netstandard2.1).
Or with the .NET CLI:
dotnet build --configuration Release
Output DLL:
bin/Release/netstandard2.1/CollectableWaypoints.dll
Troubleshooting
- Mod not loading? Confirm BepInEx is installed correctly and check the BepInEx console for errors.
- No waypoints appearing? Enable the relevant config toggles and make sure you are in a mission (not the hub).
- Data log waypoints not clearing? Fully open the log so discovery is registered.
- What did the game call a collectable? Check BepInEx logs for lines like
[PunchCollectable] kind=... apiName=...(logged once per mission scene).
Authors
- Sparroh
License
This project is licensed under the MIT License — see the LICENSE file for details.
