ConsumableHotkeys
A BepInEx mod for MycoPunk that adds hotkeys and a status HUD for common consumables.
Features
- Hotkeys to activate consumables without opening inventory:
- Personal Access Token
- Premium Loot License
- Bootleg Replicator
- Clearance Certificate
- Status HUD showing active/inactive state (or remaining uses for Clearance Certificate) and inventory counts
- Configurable keybinds and HUD position with config reload support
Default Hotkeys
| Consumable |
Default Key |
| Personal Access Token |
Y |
| Premium Loot License |
H |
| Bootleg Replicator |
U |
| Clearance Certificate |
J |
Getting Started
Dependencies
- MycoPunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
- Clone this repository
- Open the solution file in Visual Studio, Rider, or your preferred C# IDE
- Build the project in Release mode to generate the .dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
Via Thunderstore (Recommended):
- Download and install via Thunderstore Mod Manager
- The mod will be automatically installed to the correct directory
Manual Installation:
- Place the built
ConsumableHotkeys.dll in your <MycoPunk Directory>/BepInEx/plugins/ folder
Executing program
The mod loads automatically through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.
Configuration
Access mod settings through the BepInEx configuration file at <MycoPunk Directory>/BepInEx/config/sparroh.consumablehotkeys.cfg. Key options include:
EnableHotkeys / EnableHUD toggles
- Hotkeys for each consumable
- HUD anchor position (
ConsumableHotkeysAnchorX / ConsumableHotkeysAnchorY)
Help
- Mod not loading? Verify BepInEx is installed correctly and check console logs for errors
- Hotkeys not working? Ensure no conflicts with other mods or game settings, and that you have the consumable in inventory
- HUD missing? Confirm
EnableHUD is true and that you are in-game with a local player loaded
Authors
License
This project is licensed under the MIT License - see the LICENSE file for details